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CP 2.0 = PVP is joke again

McGordon
McGordon
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Well in PVP environment I don't see anything close to what was promised. When it comes to PVP CP 2.0 is same crap as it was before. I needed to grind XP to get at 700CP to enjoy PVP in these game. Now I'm at 820CP and I get slammed by players with 1400+CP. and no it's not skill thing, they heal more than me and they hit harder than me. I'm afraid to see what kind of mess it will be when Proc sets gonna be back. So now I need to grind for another year to be able to play PVP?
  • Araneae6537
    Araneae6537
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    BGs are no-CP and both Cyrodiil and Imperial City have no-CP options — why do you not play one of those? I have nearly the same CP as you (808 to be exact) and that’s what I’ve mostly been doing and PvP has been enjoyable. :)
  • VaranisArano
    VaranisArano
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    BGs are no-CP and both Cyrodiil and Imperial City have no-CP options — why do you not play one of those? I have nearly the same CP as you (808 to be exact) and that’s what I’ve mostly been doing and PvP has been enjoyable. :)

    My guild (read, my friends) plays in the CP PVP campaign. I'm at 1028 CP now, so I've got a ways to go before I'm putting my best foot forward in the CP campaign.

    Look, when it comes to PVE, ZOS designed the CP 2.0 so that vet content was still good at CP 300-600, with leaderboard content around 800-1100 according to their FAQ. They ensured that most PVEers would be able to still compete at the level they had been before - CP wise, anyways.

    Why didn't they do the same for PVP?

    If it's because I'm supposed to go play in the No CP campaign without my guild and without my friends until I've ground up enough exp to be on an equal footing in the CP campaign...well, that's pretty much rubbing salt in the wounds.

    Personally, I suspect either ZOS didn't think about us players stuck in the PVP gap, or they did and figured "Well, that's excellent incentive to get grinding that CP, isn't it?!"
  • Araneae6537
    Araneae6537
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    @VaranisArano Those are good points and to be honest, I’d not really thought about it since my main PvP guild was already in the no-CP campaign. But you are absolutely right and it would have been better if it was all horizontal progression after the old cap or if you could assign your stars however you please in whatever tree (which would also lower the threshold for horizontal progression).
    Edited by Araneae6537 on 15 March 2021 22:38
  • wheem_ESO
    wheem_ESO
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    This is one of the reasons that I've long held the opinion that CP-enabled PvP is mostly garbage. I've seen people in BGs that were actually pretty solid players despite having a "low" amount of CP, and fortunately they're still on equal footing in that environment.

    If I were running around Cyrodiil with a friend/guild group, I'd do my best to convince them to play the no-CP campaign regardless of what my personal level of CP was. Being on either side of an artificial gap in character strength is boring, and it cheapens both victory and defeat.
  • Luckylancer
    Luckylancer
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    I play non-CP to avoid your situation. This is a player's solution and developer's shame.
  • SshadowSscale
    SshadowSscale
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    got about 1150 cp atm...... the increased healing and mitigation as well as damage someone at 1800 gets is quite hard to deal with..... heck I had a sub assault hit me for 19k the other day in ic...... so I have been playing other pvp games more atm because the grind for cp is not fun
  • Waffennacht
    Waffennacht
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    I have 1300 CP on console

    I play exclusively no CP

    I prefer BGs and I prefer the lack of my CP advantage; it means when I win its mostly my theory crafting and not that ive played for over 5 years.
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • McGordon
    McGordon
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    My friends and my main guild is in CP camp. I was hoping cp change will make things better, but im in same spot i was 2 years a go.
    Pvp is just not marketable at all. How u can convince someone to play thse game cuz of pvp if u need to mention that he will need to grind xp for year or two to even do pvp with friends lol
  • relentless_turnip
    relentless_turnip
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    I am at 1200ish cp the difference between my build and someone with 1600+ cp is 8% healing and 4% mitigation. Not a big deal IMO. Everything else is a choice.
  • angelofdeath333
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    Better get grinding then, Imagine if everyone starten with a full bank of sets, 6mil and 3000cp?
  • McGordon
    McGordon
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    Better get grinding then, Imagine if everyone starten with a full bank of sets, 6mil and 3000cp?

    I don't ask for that. I did my share in these game and did my grind to reach CP level, to be able to forget about that nonsense and just PVP with my friends. Now I'm back where I started.
  • Firstmep
    Firstmep
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    McGordon wrote: »
    Better get grinding then, Imagine if everyone starten with a full bank of sets, 6mil and 3000cp?

    I don't ask for that. I did my share in these game and did my grind to reach CP level, to be able to forget about that nonsense and just PVP with my friends. Now I'm back where I started.

    They drastically reduced the amount of power you can get from cp with this patch.
    The difference in power will mostly come from gear.
  • Goregrinder
    Goregrinder
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    Players are actually dying now, like they should in any PVP environment.
  • rbfrgsp
    rbfrgsp
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    Players are actually dying now, like they should in any PVP environment.

    Really? I am seeing quite the opposite. Endless boring cluster fights where no-one can wipe the other group fast enough so they just place tents or res. I set up a frost lancer on Chalman milegate and shot 35+ blues with it over a few minutes. The battle lasted 20 minutes and how many of those hit enemies actually died and got added to my "Kill 40" mission tally? Two.

    Everyone is hiding in groups. The only people who die are the ones caught alone and gangkilled 10v1.
    Edited by rbfrgsp on 16 March 2021 23:27
  • Goregrinder
    Goregrinder
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    rbfrgsp wrote: »
    Players are actually dying now, like they should in any PVP environment.

    Really? I am seeing quite the opposite. Endless boring cluster fights where no-one can wipe the other group fast enough so they just place tents or res. I set up a frost lancer on Chalman milegate and shot 35+ blues with it over a few minutes. The battle lasted 20 minutes and how many of those hit enemies actually died and got added to my "Kill 40" mission tally? Two.

    Everyone is hiding in groups. The only people who die are the ones caught alone and gangkilled 10v1.

    Players are dying fast from other players, not siege weapons. And groups will always be hard to kill, but now you have a better chance at killing players running troll builds. It's harder to build defense this patch, and everyone melts fast...are you actually trying to brawl people or are you just shooting your siege weapon hoping for kills?
  • rbfrgsp
    rbfrgsp
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    The fight I was describing was a big brawl. I mention the use of the lancers as huge aoe weapons because you basically put a hit on every person in the fight.

    If you put a hit on an enemy and they die, you chalk one off your "kill 40" mission. So this battle was a good illustration of the current rotten state of cyro. Because I had a tag on every enemy within about 30 seconds. But over twenty minutes just two enemies died. About the same number of my allies died, too. Cyro right now is a snoozefest.
    Edited by rbfrgsp on 18 March 2021 03:32
  • DrSlaughtr
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    rbfrgsp wrote: »
    The fight I was describing was a big brawl. I mention the use of the lancers as huge aoe weapons because you basically put a bit on every person in the fight.

    If you put a hit on an enemy and they die, you chalk one off your "kill 40" mission. So this battle was a good illustration of the current rotten state of cyro. Because I had a tag on every enemy within about 30 seconds. But over twenty minutes just two enemies died. About the same number of my allies died, too. Cyro right now is a snoozefest.

    Your mistake here is assuming siege, even lancers, are supposed to kill players. While logically it would make sense a fire turret that can burn down a giant keep door in short order would be able to out pace the heals of a mere mortal, the truth is most players cry about dying to siege so alas, they will always be under powered.

    Having said that, killing people now is just as hard as ever, even more so for magplars and magsorcs, unless you gang up on them.
    I drink and I stream things.
  • rbfrgsp
    rbfrgsp
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    rbfrgsp wrote: »
    The fight I was describing was a big brawl. I mention the use of the lancers as huge aoe weapons because you basically put a bit on every person in the fight.

    If you put a hit on an enemy and they die, you chalk one off your "kill 40" mission. So this battle was a good illustration of the current rotten state of cyro. Because I had a tag on every enemy within about 30 seconds. But over twenty minutes just two enemies died. About the same number of my allies died, too. Cyro right now is a snoozefest.

    Your mistake here is assuming siege, even lancers, are supposed to kill players. While logically it would make sense a fire turret that can burn down a giant keep door in short order would be able to out pace the heals of a mere mortal, the truth is most players cry about dying to siege so alas, they will always be under powered.

    Having said that, killing people now is just as hard as ever, even more so for magplars and magsorcs, unless you gang up on them.

    You're not understanding what I am saying. It was a brawl fight, as I said. I only mention the siege weaps so you understand that I had literally every opponent player tagged for a kill credit if they died. Other than that it was regular melee fighting. And two people died in the entire battle until I got bored and left. It was so daft.
  • Grimlok_S
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    Lol meanwhile my buddy is CP 560 and lighting people up in CP campaign.

    No one has near the defensive capability of cp 1.0, if you make a mistake in CP 2.0, you die.

    CP doesn't carry defense the way it used to.
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  • tsaescishoeshiner
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    Once you have your four slottables, all that matter are the unslottable passives, mostly all of which you can have by CP 1200-1400 I believe. After that, CP gives you more flexibility to change your slottables, but that's it. A CP 3600 is not stronger at all than a CP 1800, but yeah there's still a gap between CP 1800 and CP 1000. But it's not nearly as much as before with the old CP system.

    But combat is generally way more squishy, and there is less critical resistance. I would definitely consider a defensive set and using crafted/the free Crown potions for extra sustain.
    PC-NA
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  • Nemeliom
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    I have 1150 CP and play on CP campaign. I have no trouble against CP 1600+.
    Same goes when I play no CP. No trouble fighting anyone.
    Baradur Morker - Level 50 Bosmer Nightblade
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  • relentless_turnip
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    Cp adds very little to your build imo. I don't feel like I am at a disadvantage. I have found that damage mitigation is key this patch as burst is so high. I would say the the resistant slottable is a must unless you are wearing reposte or impregnable. In IC and BG's I am back barring pariah and in cyro fortified.
  • Sahidom
    Sahidom
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    McGordon wrote: »
    Well in PVP environment I don't see anything close to what was promised. When it comes to PVP CP 2.0 is same crap as it was before. I needed to grind XP to get at 700CP to enjoy PVP in these game. Now I'm at 820CP and I get slammed by players with 1400+CP. and no it's not skill thing, they heal more than me and they hit harder than me. I'm afraid to see what kind of mess it will be when Proc sets gonna be back. So now I need to grind for another year to be able to play PVP?

    Time to grind CP. I have a diehard PVP friend and noticed he doesn't earn CP, as fast as me, when I'm simply doing basic zone quests on alts. He spends most of his time in Cyro, IC or BGs which are not the best exp. earning methods. I also think people are over reacting to the CP differences. I have well over 400 CP more than him, who can still kick me to the ground in duels. Damn him =P I don't see the min-max complaints, as genuinely valid, but more as an excuse when defeat occurs because skill players will always supersede CP allocation.
    Edited by Sahidom on 19 March 2021 22:00
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