Tranquilizer wrote: »No. If you face 3 or more equally skilled players you should die, tank or not, plain and simple.
I'm glad the time of immortable players that can tank >10 people forever and dish out heavy damage thanks to Malacath, Crimson and Alessia is over, or at least is interrupted for some time. Doing so is not a sign of a skilled player but for broken mechanics.
TTK was way too high before patch.
Tommy_The_Gun wrote: »I will be honest. That NB was either super lucky and had "0" lag, or it's target was affected by "unbreakable CC" bug (it is when you can not break free), or maybe (but highly unlikely), the target was AFK or had a lag spike.
Because that is the only way to land Incap with a cast time and bow proc, followed by 2 executioners (notice how 1st one did not crit), without target breaking free & roll dodging. All of those are single target abilities.
GrigorijMalahevich wrote: »maybe he is abusing something, did you report him in-game?
Waffennacht wrote: »OP you wont find too many players that like non Burst cannon builds.
They think pressing 2 or 3 buttons while your opponents desyncs as high level gameplay
They think building for survivability to ruin their 2/3 button fun is Not OK.
You never once said ur tank should be able to kill everything; you said you just wanna tank; and yet you get the typical "1vX shouldn't be possible even against players with no hands" comments.
SmH, I got you
Take out this 1k weapon damage, the game was well balanced before that patch.
This patch has destroyed the pvp, in my opinion. The game was well balanced, but as usual, to make changes for pve players, Zos made a huge mistake.
With the new patch, thanks to the 1k base weapon damage and 3k stamina and magicka they added, the pvp is broken. Doing 1 v x is now impossible due to all te damage you take, even if you have 30+k health you can still get oneshoot, and now even dummies can do a lot of damage to you, just by spamming their ranged abilities. Sure the amount of healing has increased, but the damage you take when you're trying to fight against more players is so high, you can't stand it anymore. Take out this 1k weapon damage, the game was well balanced before that patch. If they wanted to nerf the health recovery, they could have buffed the healings from max stats and weapon and spell damage, not adding an insane amount of damage. Just few classes are enjoying this patch, and one of them is nightblade. Nb was on a good spot even the patch before that, on the non proc cyrodil, but now it is totally op.
[snip]
I know [snip] is the best stam nb on the euw cyro, but tell me if that's possible, 18k damage with 2 skills, and they didn't even crit, because another time i got 14k of assasin's scourge with a crit. This patch has destroyed the pvp, in my opinion. The game was well balanced, but as usual, to make changes for pve players, Zos made a huge mistake.
It sad that executioner hits harder than an Ulti. Fix that broken skill.