Maintenance for the week of September 22:
· [COMPLETE] NA megaservers for maintenance – September 22, 4:00AM EDT (8:00 UTC) - 10:00AM EDT (14:00 UTC)
· [COMPLETE] EU megaservers for maintenance – September 22, 8:00 UTC (4:00AM EDT) - 14:00 UTC (10:00AM EDT)

The pvp is actually broken

motemeno
motemeno
✭✭
With the new patch, thanks to the 1k base weapon damage and 3k stamina and magicka they added, the pvp is broken. Doing 1 v x is now impossible due to all te damage you take, even if you have 30+k health you can still get oneshoot, and now even dummies can do a lot of damage to you, just by spamming their ranged abilities. Sure the amount of healing has increased, but the damage you take when you're trying to fight against more players is so high, you can't stand it anymore. Take out this 1k weapon damage, the game was well balanced before that patch. If they wanted to nerf the health recovery, they could have buffed the healings from max stats and weapon and spell damage, not adding an insane amount of damage. Just few classes are enjoying this patch, and one of them is nightblade. Nb was on a good spot even the patch before that, on the non proc cyrodil, but now it is totally op.
[snip]
I know [snip] is the best stam nb on the euw cyro, but tell me if that's possible, 18k damage with 2 skills, and they didn't even crit, because another time i got 14k of assasin's scourge with a crit. This patch has destroyed the pvp, in my opinion. The game was well balanced, but as usual, to make changes for pve players, Zos made a huge mistake.

[Edited to remove Naming and Shaming]
Edited by ZOS_ConnorG on 16 March 2021 13:42
  • Tranquilizer
    Tranquilizer
    ✭✭✭✭
    No. If you face 3 or more equally skilled players you should die, tank or not, plain and simple.

    I'm glad the time of immortable players that can tank >10 people forever and dish out heavy damage thanks to Malacath, Crimson and Alessia is over, or at least is interrupted for some time. Doing so is not a sign of a skilled player but for broken mechanics.

    TTK was way too high before patch.
  • motemeno
    motemeno
    ✭✭
    No. If you face 3 or more equally skilled players you should die, tank or not, plain and simple.

    I'm glad the time of immortable players that can tank >10 people forever and dish out heavy damage thanks to Malacath, Crimson and Alessia is over, or at least is interrupted for some time. Doing so is not a sign of a skilled player but for broken mechanics.

    TTK was way too high before patch.

    sure, when there was the proc meta the game was boring too, but they added 6k stats and 1k weapon/spell damage, that's the thing that broke the game. Now having 30k armor is like being butter. Before that patch, on the 3 weeks of cyrodil testing the game was so funny, because the damage output was balanced. now the damage output is totally out of control. Before you could kite good players, now they just need to apply a cc on you 1 time to smash you.
  • Tommy_The_Gun
    Tommy_The_Gun
    ✭✭✭✭✭
    ✭✭✭✭✭
    I will be honest. That NB was either super lucky and had "0" lag, or it's target was affected by "unbreakable CC" bug (it is when you can not break free), or maybe (but highly unlikely), the target was AFK or had a lag spike.

    Because that is the only way to land Incap with a cast time and bow proc, followed by 2 executioners (notice how 1st one did not crit), without target breaking free & roll dodging. All of those are single target abilities.
  • HanStolo
    HanStolo
    ✭✭✭
    Tears shed for the death of 1vX'ers = 0
  • HanStolo
    HanStolo
    ✭✭✭
    It sad that executioner hits harder than an Ulti. Fix that broken skill.
  • FirmamentOfStars
    FirmamentOfStars
    ✭✭✭✭✭
    I think PvP is in a good spot now, people just havent adjusted yet. If damage is high, generally people tend to build tankier and lose damage.
    I will be honest. That NB was either super lucky and had "0" lag, or it's target was affected by "unbreakable CC" bug (it is when you can not break free), or maybe (but highly unlikely), the target was AFK or had a lag spike.

    Because that is the only way to land Incap with a cast time and bow proc, followed by 2 executioners (notice how 1st one did not crit), without target breaking free & roll dodging. All of those are single target abilities.

    The screenshot is probably from a duel, so i dont think the victim was afk...but no blocking...?

    Naturally stamblades are in a great spot now and normally they have really good damage. I wouldnt go so far to call darkry best stamnb, but thats your opinion (i have seen better ones).

    1vX still is possible, maybe a bit more difficult though. But it shouldnt be an easy thing from begin with. As said i like the spot the game is atm, even though old class imbalances came back. Its more enjoyable than all the recent months, but thats just my opinion.
  • motemeno
    motemeno
    ✭✭
    the problem is not kry or the nightblade in general, the problem is that if you build tankiness you can't tank. You can do a lot of damage if you build as a tank, but the fact that building 30+k armor doesn't give you enough tankiness is crazy. Heavy armor is not an option anymore, what should a solo player use to tank more? I know the solution, just leave the game, or play a class like the rollblade. The point of the thread was this, not the nightblade damage, because his damage is just a consequence of the increased damage output.
  • Waffennacht
    Waffennacht
    ✭✭✭✭✭
    ✭✭✭✭✭
    OP you wont find too many players that like non Burst cannon builds.

    They think pressing 2 or 3 buttons while your opponents desyncs as high level gameplay

    They think building for survivability to ruin their 2/3 button fun is Not OK.

    You never once said ur tank should be able to kill everything; you said you just wanna tank; and yet you get the typical "1vX shouldn't be possible even against players with no hands" comments.

    SmH, I got you
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • FirmamentOfStars
    FirmamentOfStars
    ✭✭✭✭✭
    I think you can build tanky enough to 1vX. Surely damage is higher than before, therefore more awareness and caution is needed. Reactive gameplay is more important now than just stacking mitigation and i think thats a good thing.
  • L_Nici
    L_Nici
    ✭✭✭✭✭
    Well actually those Numbers did exist a few years ago already. You only feel them more now, because overall defense went down especially the Crit resists. NBs could always hit that hard they just didn't because many became slaves of Procs and then realized how bad NB is as a Proc User compared to the other classes. This Patch is a dream come true for them since they don't need to invest in Critchance, they crit anyway after Cloak and instead can go full Pen and Weapon Power. And there is no bs supertanks that only deal damage via Procs that heal them in return as well.
    Edited by L_Nici on 15 March 2021 14:11
    PC|EU
  • Greasytengu
    Greasytengu
    ✭✭✭✭✭
    Whats your impen at? I think 3000 is around what you need. The impen CP star is hidden behind the pink star on the mage's chest in the warfare tree. It needs to be slotted (booo).

    If you are having trouble getting enough impen, try a 2 piece of critical riposte in place of your monster set.

    " I nEeD HeAlInG!!! "
  • Sanctum74
    Sanctum74
    ✭✭✭✭✭
    ✭✭✭
    maybe he is abusing something, did you report him in-game?

    Reporting someone because you died? What has this community become :'(
  • katorga
    katorga
    ✭✭✭✭✭
    ✭✭
    Some metas are easier to 1xX in than others. No big thing. Metas change.
  • relentless_turnip
    relentless_turnip
    ✭✭✭✭✭
    ✭✭✭
    I am loving this patch so far 😁 I had to change a fair bit about my build, but it is really fun. I love the level of damage and healing is equally good.

    If only they could reduce proc sets in BG's I could enjoy those again 🤞
  • Noctus
    Noctus
    ✭✭✭✭✭
    OP you wont find too many players that like non Burst cannon builds.

    They think pressing 2 or 3 buttons while your opponents desyncs as high level gameplay

    They think building for survivability to ruin their 2/3 button fun is Not OK.

    You never once said ur tank should be able to kill everything; you said you just wanna tank; and yet you get the typical "1vX shouldn't be possible even against players with no hands" comments.

    SmH, I got you

    we still have tanks in EUPC its not like the playstyle is dead its just they gotta hold block now every now and then what should have been the case earlier. if u look at the screenshot and have experience on nightblade incap and scourge are two skills with obvious telegraphs and !!!delay!!!!. in bg ive never seen a guy getting hit by both without blocking or rolling. i call bs on this mans story.

    right now many ppl are experimenting with different builds to make them survive more like decimus trying that raid gear that heals u up when ur hp is low.

    seriousy i advice u to watch EUBG play from DECIMUSHD u see 3 vs 1 is no problem just watch his last video or smthing.



    Edited by Noctus on 15 March 2021 15:36
  • Faded
    Faded
    ✭✭✭✭✭
    The CP changes alone were huge, plus changes to armor and weps and some previous changes still filtering into the meta. New game. It'll take some time to settle and for everybody to adjust.

    In the meantime, unhappy surprises just like when you were a noob. At least it's fresh?
  • SshadowSscale
    SshadowSscale
    ✭✭✭✭✭
    HanStolo wrote: »
    It sad that executioner hits harder than an Ulti. Fix that broken skill.

    I am surprised the 2h is weak and needs buffs not nerfs mob has not attacked you yet... usually you get them yelling at you for just thinking of slightly nerfing 2h
  • WhyEvenTry
    WhyEvenTry
    ✭✭✭
    Good players can still 1vx, it’s not impossible.
    motemeno wrote: »
    Take out this 1k weapon damage, the game was well balanced before that patch.

    This patch has destroyed the pvp, in my opinion. The game was well balanced, but as usual, to make changes for pve players, Zos made a huge mistake.

    I would actually say this patch has better balance than last. Less set options with no free damage procs means skill is of more importance in the outcome of fights.

    Sounds like you just need to get used to the higher damage you take this patch, and not being able to crutch on certain sets to 1vx like last patch.
  • motemeno
    motemeno
    ✭✭
    The fact that makes me mad is that most of you haven't even tried to play in solo, because you all would have noticed how impossible is to play against more than 1 player. They're cutting the legs of solo players, except for nightblades. The game was kinda balanced on the 3 weeks when the proc sets were banned, you could stand the damage output of multiple players on light or medium armor. They're penalizing who doesn't want to get oneshoot, or to build tanky, and they're encouraging players to build for a oneshoot armor. That's kinda sad, but that's the direction taht Zos is taking.
  • TheBonesXXX
    TheBonesXXX
    ✭✭✭✭✭
    motemeno wrote: »
    With the new patch, thanks to the 1k base weapon damage and 3k stamina and magicka they added, the pvp is broken. Doing 1 v x is now impossible due to all te damage you take, even if you have 30+k health you can still get oneshoot, and now even dummies can do a lot of damage to you, just by spamming their ranged abilities. Sure the amount of healing has increased, but the damage you take when you're trying to fight against more players is so high, you can't stand it anymore. Take out this 1k weapon damage, the game was well balanced before that patch. If they wanted to nerf the health recovery, they could have buffed the healings from max stats and weapon and spell damage, not adding an insane amount of damage. Just few classes are enjoying this patch, and one of them is nightblade. Nb was on a good spot even the patch before that, on the non proc cyrodil, but now it is totally op.
    [snip]
    I know [snip] is the best stam nb on the euw cyro, but tell me if that's possible, 18k damage with 2 skills, and they didn't even crit, because another time i got 14k of assasin's scourge with a crit. This patch has destroyed the pvp, in my opinion. The game was well balanced, but as usual, to make changes for pve players, Zos made a huge mistake.

    This game has never been well balanced, these forums are no help.

    Most people have an opinion, but not the experience to say what balance or skill is. The problem is anyone can have this as their first MMO and give an opinion, but that's it.

    These forums are an echo chamber for cognitive dissonance, people complaining about procs are dizzy swing spammers, so on and so forth.

    Most people here just want limitations to anything they don't play.

    Far from balanced, Zenis made some good changes. But it's not there yet, they gotta wade through this BS.

    Edited by ZOS_ConnorG on 16 March 2021 13:43
  • olsborg
    olsborg
    ✭✭✭✭✭
    ✭✭✭✭✭
    You play NOCP? Ive never heard of that "Kry", but on topic, yes the dmg has gone up from everywhere, nbs, sorcs, wardens...all classes. Healing too, I used to have a 19k tooltip for vigor on my nb, now its 25k. Its harder to have 1vX yes, but its also easier to get kills, its more fun, less tankmeta that we have had for the last ~3 years.

    PC EU
    PvP only
  • Kartalin
    Kartalin
    ✭✭✭✭✭
    ✭✭
    HanStolo wrote: »
    It sad that executioner hits harder than an Ulti. Fix that broken skill.

    Except that it didn't. Every time someone posts this about an execute with a massive damage number on the death recap there's a few knowledgeable people saying "Yes, but it didn't actually deal that much damage". It's my turn I guess.

    The damage number shown for executioner is the damage it could potentially do due to the scaling that occurs when opponents are at lower health. Likely OP, who had already taken 28k damage at this point, was sitting at 3k health or less when that last executioner hit. So being at 10% health or less, we're already at 320% scaling on executioner or higher, potentially with a crit. So the base damage is calculated, multiplied by 3.2 (or higher), and then by their crit damage modifier if it was a crit. It looks like a massive hit but for whatever reason the recaps include "overkill damage", or damage beyond what lands you at 0 health.
  • gariondavey
    gariondavey
    ✭✭✭✭✭
    ✭✭
    No procs in cyro + added stats - absolutely love this (I play in no cp)
    State of bgs right now is very good, with tons of build possibility for procs, some procs some stats, or full stats.
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • baselesschart
    baselesschart
    ✭✭✭
    Doing 1vx is still a thing, you just have to be more aware of incoming damage and utilize LoS more often.
    I also hate to break it to you but 1vxing really good players isn't a thing, if you're outnumbered by several really skilled players they are going to kill you or you won't kill them, that has always been the case.
    A fairly mediocre nightblade that occasionally kills people
  • Zabulus
    Zabulus
    ✭✭✭
    He's a cheater. Report him.
    He cast 5 skills in 1 gcd repetedly. Fought him 10-15 times. Took multiple screens, talked with multiples players about him.
    Definitly an exploiter
  • oXI_Viper_IXo
    oXI_Viper_IXo
    ✭✭✭✭✭
    ✭✭
    Zabulus wrote: »
    He's a cheater. Report him.
    He cast 5 skills in 1 gcd repetedly. Fought him 10-15 times. Took multiple screens, talked with multiples players about him.
    Definitly an exploiter

    Lol...
  • master_vanargand
    master_vanargand
    ✭✭✭✭✭
    I like this update.
    Adding 1000 damage at the base can actually kill your opponent with any sets and class.
    if you never want to die in a duel, you can use Meridia's Blessed Armor or The Juggernaut.
  • relentless_turnip
    relentless_turnip
    ✭✭✭✭✭
    ✭✭✭
    I really like this update. Damage is good, BG's are still pretty horrible. I hope zos bring some reasonable adjustments to procs.
  • divnyi
    divnyi
    ✭✭✭✭✭
    I do like more damage patch, bg pvp perspective. I think they overdid it a bit tho. Maybe +600-700 would feel more correct.

    I do like how there are more DD characters now. I dislike how 30k armor 38k heals sometimes doesn't survive initial burst of 2 ppl. I do understand that I should die in a long run, but cmon, initial damage, die in first stun?

    Still better than tank meta. I love when enemies die.
  • Ecfigies
    Ecfigies
    ✭✭✭
    The only thing frustrating here is, zos changed the CP and the lag persisted, they took such drastic path to show nothing besides more grind and reduced the population (pvp), also incremented a class preference for pvp (stamina class), which leads towards a question, when they will break more the game just to prove nothing, next test only able to pick flowers, doesn't make any sense these tests and changes to prove nothing.

Sign In or Register to comment.