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https://forums.elderscrollsonline.com/en/discussion/668861
Blanket idea on fixing cyrodil.
Simple really... debuff groups. Disable healing to anyone other then in your party. and add a debuff per person in your group.
"Battle spirit new effect..."brother's in arms"
"For every member in your group you gain a Stack of "cowards victory" universally reducing all stats by 1% this applies to every stat in the game from health recovery to proc damage"
This would still allow mass pvp but more so in the sense of skirmish parties if you like...rather then 50 angry AD stood at a gate front...more smaller groups spread around the castle genuinely sieging the thing. (I truly believe this will be closer to the developers thoughts when creating the concept...*ALL WALLS HAVE HEALTH* not just the front door.
This caters to all forms of player, solo to zerg trainers. The more folks in your group the more coordinated you have to be to keep everyone alive and fighting ready...gives sets that provide buffs to groups will have a genuine purpose in pvp rather then niche builds.
uncoordinated zergs will crumble like nannas cookies. Alleviating pressure..and for those that enjoy the zerg train..you are more then welcome to jump into the train but be aware your going to be nerfed into molag bals armpit.
This is how you fix cyrodil...lean towards small scale groups ( nothing is stopping 2 small groups from running side by side..however cross healing/buffs will be disabled...so groups won't be as hard to kill.
Then maybe ever so maybe in the future..allow us to craft pvp tabards for our small scale groups...no buffs just a fancy bit of cloth so we can have our group colour coordinated..(this would also allow you to instantly see what kind of fight your picking)