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Flat out removing procs is so lazy

MrDenimChicken
MrDenimChicken
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If you guys don't want procs to be so egregious, seems like a simple fix would be just nerf them.

Or you could redesign them. Seems like Procs are essentially ways to add a 13th ability to your skill bar but they don't have to actually be pressed, they just get triggered. What if you made procs a "triggerable" ability that occurs after something, and you have to press those synergy buttons and it costs resources. Then you don't have random people surviving just because crimson came to the rescue. They would actually have to react and press a button. Or how about the procs just modify specific skills and turn them into like a somewhat different skill. Or you could change damage scaling so that the lack of a weapon/spell damage set hurts your other abilities a ton.

Just think how much different procs would be if velidreth was something you had to weave into a rotation, or zaan was like the soul assault ult. It would totally change them, and then you would just have to balance those procs based on how powerful they are relative to other abilities.

  • FirmamentOfStars
    FirmamentOfStars
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    Well maybe devs are thinking about such stuff or any different kind of proc system as they announced. Thats why they disabled them for a few months, since they know they are outragous and overpowered. They are working on something new for procs, which takes time....so maybe you shouldnt call their action as lazy, since they actually work on a solution (lets hope it is a solution).
  • exeeter702
    exeeter702
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    If you guys don't want procs to be so egregious, seems like a simple fix would be just nerf them.

    Or you could redesign them. Seems like Procs are essentially ways to add a 13th ability to your skill bar but they don't have to actually be pressed, they just get triggered. What if you made procs a "triggerable" ability that occurs after something, and you have to press those synergy buttons and it costs resources. Then you don't have random people surviving just because crimson came to the rescue. They would actually have to react and press a button. Or how about the procs just modify specific skills and turn them into like a somewhat different skill. Or you could change damage scaling so that the lack of a weapon/spell damage set hurts your other abilities a ton.

    Just think how much different procs would be if velidreth was something you had to weave into a rotation, or zaan was like the soul assault ult. It would totally change them, and then you would just have to balance those procs based on how powerful they are relative to other abilities.

    Here is the thing as you are a bit misguided on some aspects of how proc sets are designed.

    Generally speaking, the value of a proc occupies the space of the power budget of a set bonus. It does not equate to having an additional button on your bar for throughput. If your 5pc set bonus adds a flat raw spell damage bonus to all your abilities, you simply engage with your general gameplan and gain the benefit of power that set b to bonus is providing. If your 5pc set bonus is a chunk of damage every x seconds when you do action y, you are gaining the same yeild bunched into a tighter window with a longer cadence. Thing is, if you are doing action y anyways, your gameplay does not change.

    With the flat damage set bonus, say over the course of 6 GCDs you would be gaining the same yeild as the proc set bonus that occurs every 6 seconds. The later procing off of light attacks or on ability activation for example is no different from what you are already doing anyways. In pvp burst damage is obviously more appealing than sustained damage over more GCDs but that has nothing to do with having a proc set "do the work for you" as many say. If anything one can make the argument that having to be mindful of your proc ICD and playing around lining up your burst damage takes more mental awareness. The hardest build I can think of in recent memory I've played is a magblade with kjalnars, constantly playing around lining up stuns with proc conditions.

    Point being is that an ability doing 4000 damage every GCD vs an ability doing 3000 every GCD with a 4k proc every 4 seconds does not change the fact that the player is still staying on top of his weaving and ability uses. Combine that with the fact that most procs in eso have become telegraphed for which players are visually able to identify them and react, means that on paper this is all within reasonable design, especially when you consider that in the above deer cample, each of those 4k hits can crit, and the bonus 4k damage cannot.

    The issue here is with malacath affording damage to setups that are otherwise built tanky, at least up until this recent update give or take.

    Proc sets dont do any work for anyone or give players damage that would amount to an extra skill on their bar. They simply migrate the damage source that you are generally given in a 5pc set bonus into specifc windows of time. Nearly every proc set condition in game is tied to actions you are already taking when in a fight.
  • Rhaegar75
    Rhaegar75
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    I agree for sure that the issue could have been approached better....howeveeeeeerrrrr...at the moment I'm still too happy to play in Cyro without having to deal with billions of troll tanks or merciless+unleashed+Syvarra+proc+proc+proc ...liberating!!!

    Is it perfect? not at all but better for sure
  • Vizirith
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    While I agree that it is great to not have procs, he's not wrong that it's lazy. There's over 400 sets of which less than 20 are allowed. More than 95% of the sets are disabled. Could you imagine if they made it game-wide for at least 4 months? It would render dungeons and trials useless. It's just so heavy handed. Could you imagine any other game rendering 95% of the equipment/gear useless? Take any shooter and remove 95% of the guns. But underneath it all, is simply the fact that balance has gotten so bad that yes, eliminating at least 95% of the gear makes the game better.
  • MasterSpatula
    MasterSpatula
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    It's a temporary measure while they work out what to do, implement it, and test it. The no-proc test was well-received by many, and so they're leaving it in place while they do exactly what you're on their case for not doing. It takes time.

    But you really should know all this.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
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