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New CP is just one giant Damage Nerf. (the exact opposite of what the game needed)

Crom_CCCXVI
Crom_CCCXVI
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wow... you finally did it, created the perfect PvP game where all your streamers can kite around rocks for 45 minutes and no one will ever die!

Forget proc sets, these new CP trees are a colossal damage nerf--- so, right now DOT's are the weakest they have ever been, CC's weakest they have ever been, Stuns.. why even bother, and unique or specialized damage set is already gone, and any burst proc or even ones that add a few 100 to a specialized type of damage are leaving- and at the same time everyone out here has 35k health, 30k+armor, massive resistance, tons of healing and lots of movement buffs--

staring at the new CP trees?
OK-- I see there is no more Buff for heavy or light attacks... that was a big 30% to the strongest single attack for more than 1 class.
What is the most Direct Damage I can get, I was getting 24%!--- ok now it's 10% wow.... and a couple 100 in spell damage..(which anyone who plays DPS knows the difference between 2500 spell damage and 5000 spell damage is almost meaningless)...

But look at all these heals, and defense buffs in the combat tree! yeah, because the game is all about 30min 1 v 1's where someone has to resource out to lose.

This game is essentially done for everyone who isn't just a 1 v X troll.
  • Fawn4287
    Fawn4287
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    So exactly like last update minus the proc sets and malacath which gave these builds solid damage output? Are you by any chance running around with a similar build to the one you have talked about?
  • Dunning_Kruger
    Dunning_Kruger
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    Guess it depends on which side of rock you are on.
    ____________________________________
    A G G R O - the legendary stamplar GM of <HALL MONITORS>

    For the Queen bby
  • Sneakers
    Sneakers
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    Well, my sorc TT dmg is up.
    "Everyones" mitigation is down.

    Should mean more dmg?
  • Fawn4287
    Fawn4287
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    The real problem is there is no benefit for doing a damage centric build other than for your self satisfaction. Most people are happy to play a tank in a zerg as long as AP still rolls in at the same consistent rate. The more people become accustomed to being tanky and the longer it works most people are happy to have little to no damage output as long as they can survive, get to the next keep and collect the next AP tick. Rework the way AP is generated, giving small scale and solo players more and making attack and defence ticks scale off what you do. This is also why hard and soft caps are necessary especially for stats like resistances and health otherwise it will stay a tanky, high health meta until it’s literally not possible. Otherwise ESO PvP will forever be in a state like this.
  • BohnT2
    BohnT2
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    You haven't been in pvp then, damage in cp has skyrocketed so much that hard hitting skills like frags, shalks, bombers or will are hitting 12k+ even while we're only able to use sets which have been passed by power creep 2-4 years ago.

    This is the highest damage buff across the board without them buffing skills or introducing new sets.
  • Ranger209
    Ranger209
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    My tools tips seem lower, but I am hitting much harder, and my death recaps the damage is like twice as high. Mitigation has been toned way down. I like it, it actually feels like I am doing something to someone by attacking them now. The combat feels way more fun to me.
  • FirmamentOfStars
    FirmamentOfStars
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    Guess OP wasnt in PvP at all so far. People hit hard as *** right now, especially in no cp, where spamming one skill already is serious pressure. Spammables easely go from 5-8k damage atm, which is enormous damage compared to last patch where an insta cast spammable did like 3-4k.

    TTK has gone down a lot and a match is mostly decided by who gets the first good stun off.

    Anyway, its a new experience and people will probs still adapt, but for sure damage isnt lacking atm.
  • soniku4ikblis
    soniku4ikblis
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    Guess OP wasnt in PvP at all so far. People hit hard as *** right now, especially in no cp, where spamming one skill already is serious pressure. Spammables easely go from 5-8k damage atm, which is enormous damage compared to last patch where an insta cast spammable did like 3-4k.

    TTK has gone down a lot and a match is mostly decided by who gets the first good stun off.

    Anyway, its a new experience and people will probs still adapt, but for sure damage isnt lacking atm.

    Damage is not a problem that's for sure.

    Has anyone been in a situation with fighting a group of 4-5 high defense stam-chars anywhere in Cyrodiil's map right now? You can't kill them, high damage or not. Siege will not kill them.

    They basically are built for a mob of 15-20 and then you might be able to take them down. However, if you're running low armor, high damage, you're easy pickings unless you Streak, Invis, or Major Expedition away.

    Not that I'm complaining. I applaud anyone built to play 1vX. I just wanted to point out that the axis of powers in game right now are interesting: high damage, high def. Unless you run high def, you will get one shot just as quickly as it was before during proc-meta.

    So, in a sense, while the proc-meta may be gone, the pvp-game in Cyro hasn't changed all that much. lol

    I ran full defense that 985 CP could muster. A NB was definitely hitting me 5-8k spammables and 10k execute. lol I outhealed it all, until he caught me in a moment on my backfoot, low resource, and won. But talk about squishy AF, that NB.
    Edited by soniku4ikblis on 10 March 2021 10:17
    __._-*._._._.-*'"{Sonic Euphoric Bliss}"'*-._._._.*-_.__
  • Scarkii
    Scarkii
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    people complaining about the damage but doesnt realize damage mitigation went down a huge amount
    "Even the slightest amount of courage can change the tides of War"
    Former DK main
    Characters - Templar - Sharaji EP/ DK - S'avira EP
  • olsborg
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    Combat is more fun, kinda, I deal tons of dmg to ppl, but the flipside is you also take tons of dmg. Its way harder to fight outnumbered now.

    PC EU
    PvP only
  • katorga
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    Most people are happy to play a tank in a zerg as long as AP still rolls in at the same consistent rate.

    Bingo.
  • L_Nici
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    I still don't get how people loose damage if they get 1.5k Weapon and Spell power for free as well as more ressources which is again more damage. Sure if you played a tanky DD before then you are screwed due to the new CP, but you should not have been able to play that in the first place. You just need to choose damage or tanking, both at once is gone for good. At the same time Critresist and percentage buffed defense of CP dropped to near nothingness, which makes Critclasses like Stamblade insanely dangerous if they catch you. Magsorcs spam out 12-15k Frags paired with 12-15k Curses paired with 10k Fury explosions.
    I personally don't give a damn about Healthpools I shred through them either way. I am currently unbuffed on 6k Weapon Power, 11k Pen and 37k Stamina, with the right buffs in a small group I reach 10k Weapon power, 25k pen at 47.8% Critrate and 106% Critdamage.
    Edited by L_Nici on 10 March 2021 14:33
    PC|EU
  • relentless_turnip
    relentless_turnip
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    My experience is nearly polar opposite.

    I think damage is high,but so is healing. I think this is great as it promotes active and reactive inputs. That said if the op was referring to wardens I would agree they are tankier than last patch because of the blanket buff to healing. Generally I feel like a I can hit harder and survive better provided I play well.
  • wheem_ESO
    wheem_ESO
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    My experience is nearly polar opposite.

    I think damage is high,but so is healing. I think this is great as it promotes active and reactive inputs. That said if the op was referring to wardens I would agree they are tankier than last patch because of the blanket buff to healing. Generally I feel like a I can hit harder and survive better provided I play well.
    One problem with the wild, spiky swings that health pools do in a meta with such high damage and healing, is lag. And I don't just mean the standard prime-time Cyrodiil lag that doesn't really exist in BGs; the slightest internet hiccup will easily change the outcome of a fight.
  • relentless_turnip
    relentless_turnip
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    wheem_ESO wrote: »
    My experience is nearly polar opposite.

    I think damage is high,but so is healing. I think this is great as it promotes active and reactive inputs. That said if the op was referring to wardens I would agree they are tankier than last patch because of the blanket buff to healing. Generally I feel like a I can hit harder and survive better provided I play well.
    One problem with the wild, spiky swings that health pools do in a meta with such high damage and healing, is lag. And I don't just mean the standard prime-time Cyrodiil lag that doesn't really exist in BGs; the slightest internet hiccup will easily change the outcome of a fight.

    I don't think performance should be considered when balancing a game and should be considered under ideal conditions.

    It is the sad truth that it is something we as players have to build around and skews our perspective when testing builds.
  • fred4
    fred4
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    I'd give it more time for people to figure out the new CP system. For example I watched a YouTube video proclaiming the new meta is slotting the weapon damage and stamina stars. That may be OK for a balanced build in so far as two of those stars also boost your healing, but they are weak af. I measured a 2.5% damage boost for each, on my stam DK, against a target skeleton, adding up to 7.5% in total. Take one of the 10% damage stars and it actually gives you +10% damage. Furthermore DK DOTs are classified as BOTH a DOT and single target damage - yes even Noxious Breath. If you take Deadly Aim plus Thaumaturge it adds up to ... +15% damage. Don't ask me why it's not 20%, but at any rate it's way more than you get from +weapon damage and stamina. As a DK the annoying thing is that your damage types are scattered. With Leap and the initial hit from Noxious being AOE you better take all those +10% stars. Other classes, though - take nightblades. Being a single-target burst class pays dividends. Overall is it less damage than the old CP? Yeah, I think it is, but the divergent opinions in this thread are surely a sign that people are playing different classes and that some have a better handle on the new CP system than others.
  • Shiredo
    Shiredo
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    You nerds decided to create the 40k HP proc set meta, that gave ZOS the excuse to make this mess instead of actually getting new servers to properly reduce cyro lag.
  • Vizirith
    Vizirith
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    It'll just take some time for people to adapt.
  • Zelos
    Zelos
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    wow... you finally did it, created the perfect PvP game where all your streamers can kite around rocks for 45 minutes and no one will ever die!

    Forget proc sets, these new CP trees are a colossal damage nerf--- so, right now DOT's are the weakest they have ever been, CC's weakest they have ever been, Stuns.. why even bother, and unique or specialized damage set is already gone, and any burst proc or even ones that add a few 100 to a specialized type of damage are leaving- and at the same time everyone out here has 35k health, 30k+armor, massive resistance, tons of healing and lots of movement buffs--

    staring at the new CP trees?
    OK-- I see there is no more Buff for heavy or light attacks... that was a big 30% to the strongest single attack for more than 1 class.
    What is the most Direct Damage I can get, I was getting 24%!--- ok now it's 10% wow.... and a couple 100 in spell damage..(which anyone who plays DPS knows the difference between 2500 spell damage and 5000 spell damage is almost meaningless)...

    But look at all these heals, and defense buffs in the combat tree! yeah, because the game is all about 30min 1 v 1's where someone has to resource out to lose.

    This game is essentially done for everyone who isn't just a 1 v X troll.

    My experience has been the exact opposite, damage is very high right now. I am hitting and getting hit by 14k to 16k incaps and 8k to 9k spam skills. Maybe its because you no longer gain 35% damage reduction in the Red Tree for free. My damage feels very high and time to kill to very quick. Maybe its because I dont sit in stormhaven and duel others in brass heavy armor and they have fully maxed out resistances and 35k health because they are too afraid to actually die and lose.... a duel....
    Aeonhack - AD Stamina Nightblade - 5 Star General

    CP1200

    Creator and user of "Questionable" addons and game mechanics.
  • Waffennacht
    Waffennacht
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    As a defensive oriented player I think im gonna find this to be a bit frustrating.

    Higher damage, with less means of mitigation make me worry; I'm probably gonna get regulated to specific classes (necro and warden come to mind as they are naturally tanky)

    I suppose, in a way, they have returned a sense of class identity
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Theignson
    Theignson
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    Mag sorc op
    nerf sorc
    3 GOs, a Warlord, and bunches of prefects etc-- all classes...I've wasted a lot of time in PVP
  • katorga
    katorga
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    As a defensive oriented player I think im gonna find this to be a bit frustrating.

    Higher damage, with less means of mitigation make me worry; I'm probably gonna get regulated to specific classes (necro and warden come to mind as they are naturally tanky)

    I suppose, in a way, they have returned a sense of class identity

    Damage doesn't look that much different at the tooltip, maybe lower than b4 the patch, but it sure seems more impactful.


  • Goregrinder
    Goregrinder
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    As a defensive oriented player I think im gonna find this to be a bit frustrating.

    Higher damage, with less means of mitigation make me worry; I'm probably gonna get regulated to specific classes (necro and warden come to mind as they are naturally tanky)

    I suppose, in a way, they have returned a sense of class identity

    That just means fights won't go on for 10 minutes because people can't do enough damage to kill each other. People are supposed to die in PVP, and if people are dying faster now then last patch, that is a good change.
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