PvP especially cyrodil in this game is dying at an incredibly fast pace. I talk to friends and watch streams of players return from long breaks only to be confronted with absolutely nothing but large groups all built almost the EXACT SAME WAY. Heavy armour, proc sets, grossly overturned glyph/poison + DOT damage, high health, malacath and worst of all warden and werewolf heals, these things have just absolutely flushed high damage, fast paced high skill down the toilet in favour of enabling bad who refuse to die. The backbone of these builds is that they rely purely and only on outnumbered damage, they 1. Won’t ever die in a 1v1 and 2. Don’t have the damage to kill anyone competent 1v1. The meta until soft and hard caps are added back and proc sets scale with your offensive stats rather than being a flat damage is forever going to be this with nearly every man and his dog running 35k+ health in a large group.