oXI_Viper_IXo wrote: »This is the only game I've ever played that's managed to get consistently worse over time.
Cyrodiil only holds maybe around 300 players now and the performance is way worse than it used to be with many more players.
A lot of this has to do with them making calculations server side instead of client side due to rampant cheating.
They've tried many different things to try and improve performance to no avail and have actually made it worse in many cases.
The development of technology and software is revolutionary, it is amazing so fast everything goes.
A game like eve got 8,825 players pnline at same time.
Eve is free to play and not as good product as a paid game.
Cyrodiil is able to hold 2000 players at a time, with 200 able to appear on screen at once. With 16 keeps and their surrounding areas to capture and control and six Elder Scrolls to steal, there is plenty to keep PvP diehards constantly busy in this epic zone.
This is many years ago and with the revolutionary development, it could be nice to know how far are we now ?
3000 at each side ? 4000 at each side ?
How much have Zenimax moved since day zero ?
I like computer game and i like this MMO games so much.
Long live Zenimax software team.
You are right and it is hard to argue with that. However point of the question about capacity limit is rather something else. Those 6 years ago we had game that had it's flows (crashes, bugs, lag) but otherwise it was working fairly well considering ordinary issues of it's childhood. Over years while competitors seemed to either maintain what they had (if not improve things) for ZOS the biggest chance of reducing lag and crashes was only limiting population cap and that's it.JkahrrRadnar wrote: »Jep, we're very far from the initial populations as in: There is less.
Tho at this point I question if raising the pop cap would even make a difference to the playerbase. Notice that there aren't many complaints about people not getting into campaigns during a regular night -implying that even though pop cap is at an all-time low, there aren't enough players wanting to get in for it to be a problem.
I remember a time (4ish years ago) when <50 would pop lock nearly every night of the week. Haven't seen that happening in at least 2 years. It must be a calculated risk for nobody under CP to play/enjoy Cyro PvP. Either ZoS doesn't know what to do about it or intends to let AvAvA die out.
No steady influx of new players => overall declining pop => low pop in an area designed for a massive amount of players (map size, game mechanics like sieging etc) => fewer aspects of the mechanic working as intended & advertised => less of an appeal to a wider audience => even more rampant elitism => the cycle continues.
The people constantly complaining about PuGs/randoms should not forget that once average campaign pop is down to 3x 12 person ballgroups and a handful of gankers, the costs of maintaining the service at all will outweigh the revenue generated by its limited and highly specialized playerbase.
JkahrrRadnar wrote: »I remember a time (4ish years ago) when <50 would pop lock nearly every night of the week. Haven't seen that happening in at least 2 years. It must be a calculated risk for nobody under CP to play/enjoy Cyro PvP. Either ZoS doesn't know what to do about it or intends to let AvAvA die out.
oXI_Viper_IXo wrote: »This is the only game I've ever played that's managed to get consistently worse over time.
Cyrodiil only holds maybe around 300 players now and the performance is way worse than it used to be with many more players.
A lot of this has to do with them making calculations server side instead of client side due to rampant cheating.
They've tried many different things to try and improve performance to no avail and have actually made it worse in many cases.
LightYagami wrote: »oXI_Viper_IXo wrote: »This is the only game I've ever played that's managed to get consistently worse over time.
Cyrodiil only holds maybe around 300 players now and the performance is way worse than it used to be with many more players.
A lot of this has to do with them making calculations server side instead of client side due to rampant cheating.
They've tried many different things to try and improve performance to no avail and have actually made it worse in many cases.
"They've tried many different things to try and improve performance" - Except investing enough money in PvP servers.
oXI_Viper_IXo wrote: »LightYagami wrote: »oXI_Viper_IXo wrote: »This is the only game I've ever played that's managed to get consistently worse over time.
Cyrodiil only holds maybe around 300 players now and the performance is way worse than it used to be with many more players.
A lot of this has to do with them making calculations server side instead of client side due to rampant cheating.
They've tried many different things to try and improve performance to no avail and have actually made it worse in many cases.
"They've tried many different things to try and improve performance" - Except investing enough money in PvP servers.
They said they're upgrading and replacing their servers this year but also said that we shouldn't expect any kind of performance gains.