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So sick of this PvP "meta" in BGs...

  • Vetixio
    Vetixio
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    The worst part about proc sets and werewolves is that they carry so many players that would be not as good without them. On there own they aren't really a problem its when they're stacked with other proc sets or classes etc. Such as Crimson+Werewolf, Sheer Venom+Syvarras/Venomous Smite or Magblades with Caluurions+Flame Blossom. A lot of them have very little counterplay and are very unfun to play against but super rewarding for the people using them. I can't wait for the tests when they remove them because it will actually show who can play the game themselves rather than their gear doing it for them.
    Edited by Vetixio on 6 February 2021 02:46
    Pìerre - Breton Vampire Templar, Grand Overlord. Erádàn - Bosmer Templar, Warlord. Vyríc - Imperial Vampire Necromancer, Centurion. Sybìl - Breton Sorcerer, Centurion. Erìch - Nord Vampire Nightblade, Corporal. Njàll - Nord Templar, Lieutenant. Elánnà - Bosmer Warden, Veteran. Laquì - Redguard Vampire Nightblade, Corporal. Noveni Dres - Dunmer Sorcerer, Lieutenant. Marìnus - Imperial Warden, Veteran. Arvyn Indoril - Dunmer Templar, Sergeant. Rósalyn - Breton Sorcerer, Corporal. Emelîn - Bosmer Dragonknight, Corporal. Astaroth Indoril - Dunmer Sorcerer.
  • Kory
    Kory
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    @Kory I dont wish to speak for anyone else; however I do believe the comparison was to 2h vateshran; which doesn't require anything more than destro (back bar with an ability that's a staple already) however can be procced at will - on a different bar, with a passive buff

    When compared in a vacuum id take 2h over destro

    The 2h vates weapon is proc'd after casting 5 Stamina abilities and landing a heavy attack (easy enough) which is easily telegraphed by the color that comes off the body, and defendable because it requires a noticeable heavy attack, ok great. 2h burst builds are obviously gonna want to use this. Proc damage buffed by Malacath as well of course.... :/

    Compared to standing there or chasing 15 meters distance and doing 3k+ damage with 3 different elements every second that scales up every second it deals damage, not to mention Malacath buffing this damage. Obviously this is based off of Weakness to Elements ability so it reduces magic resistance buffing the damage as well.

    Pick your poison, but to me the staff is overly effective for little to no effort. In my view if procs are going to rule, then at least have people do something worth the result. Don't want to pick on the beloved Vateshran Destro staff either, it's Crimson Twilight is overtuned as well.
    Brrrofski wrote: »
    Brynhiild wrote: »
    Vateshran Destro staff, Crimson Twilight, Malacath... How to win the game without any skill... I'm so sick of this. Why ZOS put those broken sets in the game in the first place ?

    Skill also involves using sets well AND dealing with players using strong sets. Using these sets doesn't mean somone doesn't have skill but not being able to deal people using them might. Rise to the challenge and you'll find the game is far more fun.

    And no...I don't use "OP" sets like that.

    Using Crimson does not require any skill. There is no way on earth anyone can change my mind on that.

    It does damage, and heals while you can literally be afk.

    And yeh, I can block or move out of it to take no damage and provide no healing. But it still hard forces me to stop damaging the person wearing it.

    Crimson Twilight, a set that does damage and heals you for all the damage done in a radius of 8 meters every 8 seconds. 8 seconds that is nothing to a tanky player in combat.
    It should be 5 meters radius, 4 seconds to siphon, and cooldown 12 seconds. So you can kite/roll dodge if you want, but you and others have a window to burst them down.
  • wheem_ESO
    wheem_ESO
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    Kory wrote: »
    Well personal experience is misinformation according to some people. ;)
    Your initial claim was, and I quote:
    The tether doesn't even break when you get line of sight. Gotta be 35k health and up and good healing utility to even compete with that.
    My statement was different, since I acknowledged the possibility that Solariken (and others, including yourself) could very well be experiencing a bug that I haven't seen before. That's not the same as making a blanket, caveat-free statement that the tether isn't broken by LOS, which is clearly false.

    We've probably all experienced positional desyncs in PvP from time to time (which could also possibly be the cause of the Vateshran Destruction Staff's tether seemingly going through LOS). These desyncs can lead to being hit by Dizzying Swings that come from, on one person's screen, either far outside of melee range or around corners/other LOS. Would it not be misinformation if I then claimed that Dizzying Swing's actual range was 12 meters, and/or that it was an ability which wasn't affected by LOS?
    Kory wrote: »
    Vateshran Destro staff It's very easy to proc, and it's damage over time that ticks per second 2k+/3k+ and even more with Malacath's band whilst the damage scales up each time it deals damage, which is every second...We can talk about a 6 condition 2h proc weapon with burst though. No problem it's easy to proc with a good burst for added punch to a combo.
    But the staff to me is gross. Very strong to use right now with very little effort to be overly effective.
    https://www.youtube.com/watch?v=Jy4kcMsKqqY
    Damage on a target dummy isn't the same as damage in actual PvP, and it's certainly interesting that the video's creator shows some Combat Metrics stats on the former, but not the latter. I've looked at my own combat metrics from actual PvP, and the total damage of Vateshran's DOT is generally very similar to that of the BRP Destruction Staff on a single target (BRP ticks are in the ballpark of twice as high, but tick once every 2 seconds).

    To compare the two staves a bit:
    1) The BRP Staff's DOT can be cleansed, Vateshran's cannot.

    2) The BRP Staff's DOT is unaffected by LOS or range once applied, while Vateshran's tether will be broken by both. And as an AOE, the BRP DOT can even be applied to targets that are out of LOS, if they close enough to a ground-target location that the caster can see.

    3) The BRP Staff's DOT can be applied to multiple targets simultaneously in a single GCD, while Vateshran's tether is single target unless someone else sits in the beam.

    4) The BRP Staff's DOT has no cooldown, while Vateshran's is 10 seconds (and not just per-target, like some "procs").

    5) The BRP Staff can be used to hard-counter cloak, rather than being hard-countered by it like Vateshran is. Using the BRP Destruction Staff means that one is using an AOE direct damage ability, which can obviously be used as an anti-cloak ability, but each and every DOT tick will also break it. I assume that this is a bug, but it's actually been this way for quite some time now.

    These differences are probably why I saw a fair number of BRP Destruction Staves during the PC-NA Battlegrounds tournament, but don't remember any other Vateshran Staves besides my own. When up against good premade teams with actual coordination, it's very difficult to keep the beam connected for long enough to actually matter - especially when there's a ton of Bombard spam and you're on a class without a gap closer.

    I'm not saying that the Vateshran Destruction Staff is "bad," because it certainly isn't. But a lot of its detractors overstate its value and ignore its downsides.

    It's also misleading to refer to the Vateshran 2h weapon as a "6 condition" proc, as though that were an actual impediment to its usage. If you're utilizing the weapon in question, you're going to be keeping Rally up and using other Stamina-costing abilities anyway, so building stacks isn't actually much of an issue. You can trigger the AOE DD proc from either bar, and can have it stacked with an off-balance stun (thanks to Dizzying Swing), delayed damage ability, and Dawnbreaker all in the exact same singular GCD. It might not reach the same amount of Battleground scoreboard damage than the Vateshran Destruction Staff does (at least in non-premade games), but it's absolutely better at actually landing kills.
  • techyeshic
    techyeshic
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    A lot of this "this is worse than that" makes me nervous that anyone thinks either is acceptable. Honestly; IDGAF where any proc ranks among proc set. It's made a bad meta of health tanking and letting the.procs do the playing. Damage they output compared to stat sets actually boosting ability damage is bad enough but to lead the game in a direction to where actually playing by using abilities at the right time is irrelevant is worse.
    Edited by techyeshic on 6 February 2021 04:45
  • Waffennacht
    Waffennacht
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    Btw 2h vate is triggered by medium attack
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Kinetiks
    Kinetiks
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    a piece of stone on the side of the road would balance the game more than ZoS, at least the rock would be static and sit on a scale instead of this up down "nerf this, nerf that, buff this, buff that, overpowered set here" *** that's pulled every patch.
  • Vanagrand
    Vanagrand
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    Play a magdk without procs against a stamden/stamcro without procs.
    Both with the same hands. If you kill him once in a 100 duels I buy you a beer.

    The problem atm is the unbalance with clases, and a lot of them needs procs to try to handle that.
  • Tommy_The_Gun
    Tommy_The_Gun
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    WW
    Heavy Attack build
    Thews

    There's a few viable builds that arent exactly what you mentioned (though close lol)

    But, all the "elites" would definitely say go proc or go home
    WW is most likely out of BGs PvP meta next patch. They nerf defenses, so they will be less tanky and health regen & stacking builds won't be as effective. I mean I hope that will be the case.

    As some one who played WW in the past in pvp and now I focus more on pve, I think it nice to see ZOS making "a nerf" instead of grabing nerf hammer and smashing everything into the ground, making it useless in other parts of the game.

    It is still not the final live version as we have more rounds of PTS ahead, but if current version would go live, I think you will not see WW often in BGs. All that will left is Wardens, Necros and maybe DKs with new crazy health regen CP... but that will most likely get nerfed too.
  • Qbiken
    Qbiken
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    WW
    Heavy Attack build
    Thews

    There's a few viable builds that arent exactly what you mentioned (though close lol)

    But, all the "elites" would definitely say go proc or go home
    WW is most likely out of BGs PvP meta next patch. They nerf defenses, so they will be less tanky and health regen & stacking builds won't be as effective. I mean I hope that will be the case.

    As some one who played WW in the past in pvp and now I focus more on pve, I think it nice to see ZOS making "a nerf" instead of grabing nerf hammer and smashing everything into the ground, making it useless in other parts of the game.

    It is still not the final live version as we have more rounds of PTS ahead, but if current version would go live, I think you will not see WW often in BGs. All that will left is Wardens, Necros and maybe DKs with new crazy health regen CP... but that will most likely get nerfed too.

    Werewolf is even tankier and harder to kill on PTS than they're on live (not taking CP into consideration). Giving Werewolf major resolve was a huge mistake, and not adressing the HP based heal is still the biggest mystery of them all.

    The ww changes did absolutely nothing to adress the current issues in PvP. I do hope ww gets some more nerfs the next few weeks on pts because it's very much needed, especially nerfs to their overtuned survivability.
    Edited by Qbiken on 9 February 2021 10:07
  • Tommy_The_Gun
    Tommy_The_Gun
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    Qbiken wrote: »
    WW
    Heavy Attack build
    Thews

    There's a few viable builds that arent exactly what you mentioned (though close lol)

    But, all the "elites" would definitely say go proc or go home
    WW is most likely out of BGs PvP meta next patch. They nerf defenses, so they will be less tanky and health regen & stacking builds won't be as effective. I mean I hope that will be the case.

    As some one who played WW in the past in pvp and now I focus more on pve, I think it nice to see ZOS making "a nerf" instead of grabing nerf hammer and smashing everything into the ground, making it useless in other parts of the game.

    It is still not the final live version as we have more rounds of PTS ahead, but if current version would go live, I think you will not see WW often in BGs. All that will left is Wardens, Necros and maybe DKs with new crazy health regen CP... but that will most likely get nerfed too.

    Werewolf is even tankier and harder to kill on PTS than they're on live (not taking CP into consideration).
    How are they tankier ?

    On live they had 10k resistances that you could buff further (with sets like chudan). Now it will not stack. Also Alessian builds won't be as good as you have less resistances that translate to less hp recovery.

    I do not understand how it can be tankier, especially with no CP.
  • Qbiken
    Qbiken
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    Qbiken wrote: »
    WW
    Heavy Attack build
    Thews

    There's a few viable builds that arent exactly what you mentioned (though close lol)

    But, all the "elites" would definitely say go proc or go home
    WW is most likely out of BGs PvP meta next patch. They nerf defenses, so they will be less tanky and health regen & stacking builds won't be as effective. I mean I hope that will be the case.

    As some one who played WW in the past in pvp and now I focus more on pve, I think it nice to see ZOS making "a nerf" instead of grabing nerf hammer and smashing everything into the ground, making it useless in other parts of the game.

    It is still not the final live version as we have more rounds of PTS ahead, but if current version would go live, I think you will not see WW often in BGs. All that will left is Wardens, Necros and maybe DKs with new crazy health regen CP... but that will most likely get nerfed too.

    Werewolf is even tankier and harder to kill on PTS than they're on live (not taking CP into consideration).
    How are they tankier ?

    On live they had 10k resistances that you could buff further (with sets like chudan). Now it will not stack. Also Alessian builds won't be as good as you have less resistances that translate to less hp recovery.

    I do not understand how it can be tankier, especially with no CP.

    Bigger overall resource pools which allows you to move attributes to HP. More HP means stronger heals.

    Free major resolve means you don't have to use mighty chudan anymore which opens up to use monster sets that makes you even harder to kill (malubeth, pirate skeleton, troll king).

    The resistance loss will make absolutely no difference. And the change to alessia only affects those extreme 45-50k + resistance werewolfs anyway.

    As long as werewolf has access to an HP based heal their survivability will be overperforming. It needs to go.

  • Kory
    Kory
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    It seems like they should balance werewolf as a subclass at this point.

    ...Would be cool if the Werewolf Ult was like the vampire ult, except you turn into a Werewolf behemoth and get a set short but sweet time to just do full berserk damage.
  • RiskyChalice863
    RiskyChalice863
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    I play a heavy attack Templar build in BGs and have literally never had a BG this patch where it did not perform really well—with a pretty large sample size of matches. Usually I’m the top performer in the BG. And that includes BGs where people are running “meta” proc sets and/or going WW. So you can definitely carve out your own niche build that can absolutely be competitive. There’s actually something of an inherent advantage to using a non-meta build in that people don’t really have in their heads how to counter it. And if you use your own niche build a lot, you get better with it. I’ve used heavy attack builds in PvP for a long time, and I know my build super well so that helps me perform well with it. I’m not a particularly good player overall, but I do think I’m a good player at utilizing this build to its fullest.

    And out of the two most effective players I’ve come across in BGs recently, one of them wasn’t even running procs at all. It was a magsorc just running normal magsorc stuff as far as I could tell, but is just extremely good. So, player skill absolutely does come into the equation quite a lot still.

    That said, I almost exclusively have played Templar this patch, so maybe I just don’t mind the procs as much because I’ve got Extended Ritual.
    Edited by RiskyChalice863 on 13 February 2021 20:09
  • exeeter702
    exeeter702
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    Player A using proc sets
    -uses ability and procs telegraphed damage effect-
    -deals 4000+4000 damage

    Player B recieving the damage
    "Stupid noob getting free damage from proc set, what happend to skill!"

    Player A using raw damage sets
    -uses ability-
    -deals 8000 damage-

    Player B recieving the damage
    "Stupid noob using op ability, zos balance your damn game!"
    Edited by exeeter702 on 14 February 2021 07:59
  • techyeshic
    techyeshic
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    exeeter702 wrote: »
    Player A using proc sets
    -uses ability and procs telegraphed damage effect-
    -deals 4000+4000 damage

    Player B recieving the damage
    "Stupid noob getting free damage from proc set, what happend to skill!"

    Player A using raw damage sets
    -uses ability-
    -deals 8000 damage-

    Player B recieving the damage
    "Stupid noob using op ability, zos balance your damn game!"

    Player A health at 40k. Cost of proc=0

    Player B 30 health at best. Cost of ability = 2.5k resource. Also had to have buffs up
  • exeeter702
    exeeter702
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    techyeshic wrote: »
    exeeter702 wrote: »
    Player A using proc sets
    -uses ability and procs telegraphed damage effect-
    -deals 4000+4000 damage

    Player B recieving the damage
    "Stupid noob getting free damage from proc set, what happend to skill!"

    Player A using raw damage sets
    -uses ability-
    -deals 8000 damage-

    Player B recieving the damage
    "Stupid noob using op ability, zos balance your damn game!"

    Player A health at 40k. Cost of proc=0

    Player B 30 health at best. Cost of ability = 2.5k resource. Also had to have buffs up

    People have bitched about proc metas well before malacath and heavy armor. But that is besides the point that was being made.
  • Grimlok_S
    Grimlok_S
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    Qbiken wrote: »
    Qbiken wrote: »
    WW
    Heavy Attack build
    Thews

    There's a few viable builds that arent exactly what you mentioned (though close lol)

    But, all the "elites" would definitely say go proc or go home
    WW is most likely out of BGs PvP meta next patch. They nerf defenses, so they will be less tanky and health regen & stacking builds won't be as effective. I mean I hope that will be the case.

    As some one who played WW in the past in pvp and now I focus more on pve, I think it nice to see ZOS making "a nerf" instead of grabing nerf hammer and smashing everything into the ground, making it useless in other parts of the game.

    It is still not the final live version as we have more rounds of PTS ahead, but if current version would go live, I think you will not see WW often in BGs. All that will left is Wardens, Necros and maybe DKs with new crazy health regen CP... but that will most likely get nerfed too.

    Werewolf is even tankier and harder to kill on PTS than they're on live (not taking CP into consideration).
    How are they tankier ?

    On live they had 10k resistances that you could buff further (with sets like chudan). Now it will not stack. Also Alessian builds won't be as good as you have less resistances that translate to less hp recovery.

    I do not understand how it can be tankier, especially with no CP.

    Bigger overall resource pools which allows you to move attributes to HP. More HP means stronger heals.

    Free major resolve means you don't have to use mighty chudan anymore which opens up to use monster sets that makes you even harder to kill (malubeth, pirate skeleton, troll king).

    The resistance loss will make absolutely no difference. And the change to alessia only affects those extreme 45-50k + resistance werewolfs anyway.

    As long as werewolf has access to an HP based heal their survivability will be overperforming. It needs to go.

    Let's not forget the 10% mit being transferred to the character @ level 50 and the up to 14% mit while CC immune in heavy. armour. Plenty of tankability sticking around.
    Light Attack Hero

    Class context
    Stamplar
    StamDK
    Stamsorc
    MagDK
    StamMAGStamden
    Magplar
    Stam NB
    Bomb NB
  • mattaeus01b16_ESO
    mattaeus01b16_ESO
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    Im literally running into groups of 4 premades with all they same gear and set ups.. They ball up and run over you in BGs. Not fun. Made a list of @names so that when our group sees then, we just all leave the BG.
  • Waffennacht
    Waffennacht
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    Im literally running into groups of 4 premades with all they same gear and set ups.. They ball up and run over you in BGs. Not fun. Made a list of @names so that when our group sees then, we just all leave the BG.

    Lol imagine playing in the team queue and seeing coordinated teams...
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Luckylancer
    Luckylancer
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    L2p* problem

    *buy warden, have ridiculous high hp and heavy armor, use proc sets you listed, spam hp based heals and wait untill your procs kill an enemy
  • Udrath
    Udrath
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    Some proc set ups are just broken on certain classes. Example: zaan malacath vateshraan on a Dk that uses fossilise. That pressure is going to get you, no matter how many times you break the beam.

    Sucks seeing a death recap:

    2-3k whips LOL
    4K dot that ticked 8 times LOL
    5k leap LMAO
    20k zaan.... wait
    8k vateshraan 3 ticks??

    Cmon
  • Snoopies
    Snoopies
    Bit of a brain dump, as opposed to a constructed argument:

    The vateshram destro staff is less powerful than Zaans for pvp, LoS is your friend. If you go into BG with anything less than 20k health then the blame lies directly with yourself.

    Yes the meta is being tankie, guess what in a lot of mmos the meta for the pvp game is being tankie, giving yourself time to react and breathing space.

    In many games you are simply told, "you need X health and/or Y armor or forget pvping".
    The reason for a tankie build is because burst damage is so high.

    Please stop talking about lack of skill in a game that largely has auto target, this is not Mortal online or darkfall.

    I think proc sets are fine, they just need balancing, those sets that are easier to proc need a damage reduction and an increase to those sets that are harder to proc.
    Edited by Snoopies on 16 February 2021 09:11
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