While not in a group or stalking a group I went to capture a resource by myself and failed. Thing is, I used to do this in the past (I was 200cp back then with worst gear) with great success. Now, I'm geared all offensive still no issues with health dropping low *but* there's one type of guard (the honour one I think) that at one point gets back to full health.
The only thing I'm doing differently that I can think of is that I fight at range, previously melee.
What am I missing?
Yeah, I always tag the tower healer and guard, run into the tower making sure they follow me, and then run up to the tower mage and kill all three up there. Focus the mage on the ledge and burn them down, because they won't move from that spot and may get healed from below.
Refresh your resources in the back of the tower, then run straight to the flag. Throw Razor Caltrops on all 4 NPCs, which will lower their resistances and make them easier to kill. Focus both healers until dead, than finish the honor guards. I like to run Spiked Bone Shield, which is a thorn skill available to anyone that gives you a damage shield and returns damage to your attackers.
Of course, this is a melee strategy, I don't play range, so there may be better ways of accomplishing that.
FrancisCrawford wrote: »However, it's fair to note that I go to Cyrodiil with builds very similar to what I might use in PvE. So Cyrodiil PvE is easier for me that it might be for some other folks.
Bit of an old topic, but... Are you in a different campaign now than when you found resource caps easy, OP?
Unless I'm mistaken, those fools are just straight up nastier in regular campaigns vs under 50 or no CP or something... My memory is fuzzy, and things may have changed (I took a long break from ESO, so...), but I do believe the npcs are balanced differently in different campaigns.
Also, they get buffs related to how their alliance is doing, no? (again, going from shoddy memory here)
Can anyone knowledgeable on this mechanic set me straight here?
EDIT :: Nevermind, I'm dumb... shoulda looked it up before spouting nonsense. My bad! : P
Here's likely the answer to what's going on for you, @wheresbes
Resources do get harder under conditions outlined on that helpful wiki page. UESP almost always has the answers!
Bit of an old topic, but... Are you in a different campaign now than when you found resource caps easy, OP?
Unless I'm mistaken, those fools are just straight up nastier in regular campaigns vs under 50 or no CP or something... My memory is fuzzy, and things may have changed (I took a long break from ESO, so...), but I do believe the npcs are balanced differently in different campaigns.
Also, they get buffs related to how their alliance is doing, no? (again, going from shoddy memory here)
Can anyone knowledgeable on this mechanic set me straight here?
EDIT :: Nevermind, I'm dumb... shoulda looked it up before spouting nonsense. My bad! : P
Here's likely the answer to what's going on for you, @wheresbes
Resources do get harder under conditions outlined on that helpful wiki page. UESP almost always has the answers!
Hi @GreenHere yeah, the UESP website is great, it's my go-to resource since Oblivion times I missed that page though, thank you for providing the link, it explains quite a few things.
Nonetheless, I had few other occasions to solo resources and, as long as I go melee, I can actually pull it off!
You have to kill the menders or they will just keep healing the honor guards to full health.
One way is to run into the resource tower, a guard comes in and a mender. Kill the guard and mender. Go upstairs and kill the mage.
Then run down and out and kill the menders. A good area effect is useful. If you want to take the risk that no enemy players will come, you could use your ultimate. Vampire's ultimate quickly kills everything around a flag.
Once the menders are down, focus the annoying honor guards. If you are squishy you can actually die (they boosted gaurd damage and tankiness at some point) so be prepared to heal yourself.