Maintenance for the week of October 27:
• [COMPLETE] PC/Mac: NA and EU megaservers for maintenance – October 29, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)
• [COMPLETE] Xbox: NA and EU megaservers for maintenance – October 29, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)
• [COMPLETE] PlayStation®: NA and EU megaservers for maintenance – October 29, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)
Maintenance for the week of October 27:
• ESO Store and Account System for maintenance – October 30, 9:00AM EDT (13:00 UTC) - 6:00PM EDT (22:00 UTC)
Reduce server calculations by removing fort/bridge/gate upgrades/downgrades ?
If the goal is to reduce server calculations in cyrodil, why not go ahead and remove the upgrading/downgrading of forts and take away the ability to destroy and rebuild gates and bridges? These things don't add much to the game play, so it's it's just extra calculations that don't add much to the game.
I mean, the upgrades/downgrades based on which resources are owned is a great concept, but if it means smoother game play in every other way, it seems like a good trade off to me.
How about we at least test this and see?