Waffennacht wrote: »@Kory I dont wish to speak for anyone else; however I do believe the comparison was to 2h vateshran; which doesn't require anything more than destro (back bar with an ability that's a staple already) however can be procced at will - on a different bar, with a passive buff
When compared in a vacuum id take 2h over destro
hexentb16_ESO wrote: »Vateshran Destro staff, Crimson Twilight, Malacath... How to win the game without any skill... I'm so sick of this. Why ZOS put those broken sets in the game in the first place ?
Skill also involves using sets well AND dealing with players using strong sets. Using these sets doesn't mean somone doesn't have skill but not being able to deal people using them might. Rise to the challenge and you'll find the game is far more fun.
And no...I don't use "OP" sets like that.
Using Crimson does not require any skill. There is no way on earth anyone can change my mind on that.
It does damage, and heals while you can literally be afk.
And yeh, I can block or move out of it to take no damage and provide no healing. But it still hard forces me to stop damaging the person wearing it.
Your initial claim was, and I quote:Well personal experience is misinformation according to some people.
My statement was different, since I acknowledged the possibility that Solariken (and others, including yourself) could very well be experiencing a bug that I haven't seen before. That's not the same as making a blanket, caveat-free statement that the tether isn't broken by LOS, which is clearly false.The tether doesn't even break when you get line of sight. Gotta be 35k health and up and good healing utility to even compete with that.
Damage on a target dummy isn't the same as damage in actual PvP, and it's certainly interesting that the video's creator shows some Combat Metrics stats on the former, but not the latter. I've looked at my own combat metrics from actual PvP, and the total damage of Vateshran's DOT is generally very similar to that of the BRP Destruction Staff on a single target (BRP ticks are in the ballpark of twice as high, but tick once every 2 seconds).Vateshran Destro staff It's very easy to proc, and it's damage over time that ticks per second 2k+/3k+ and even more with Malacath's band whilst the damage scales up each time it deals damage, which is every second...We can talk about a 6 condition 2h proc weapon with burst though. No problem it's easy to proc with a good burst for added punch to a combo.
But the staff to me is gross. Very strong to use right now with very little effort to be overly effective.https://www.youtube.com/watch?v=Jy4kcMsKqqY
WW is most likely out of BGs PvP meta next patch. They nerf defenses, so they will be less tanky and health regen & stacking builds won't be as effective. I mean I hope that will be the case.Waffennacht wrote: »WW
Heavy Attack build
Thews
There's a few viable builds that arent exactly what you mentioned (though close lol)
But, all the "elites" would definitely say go proc or go home
Tommy_The_Gun wrote: »WW is most likely out of BGs PvP meta next patch. They nerf defenses, so they will be less tanky and health regen & stacking builds won't be as effective. I mean I hope that will be the case.Waffennacht wrote: »WW
Heavy Attack build
Thews
There's a few viable builds that arent exactly what you mentioned (though close lol)
But, all the "elites" would definitely say go proc or go home
As some one who played WW in the past in pvp and now I focus more on pve, I think it nice to see ZOS making "a nerf" instead of grabing nerf hammer and smashing everything into the ground, making it useless in other parts of the game.
It is still not the final live version as we have more rounds of PTS ahead, but if current version would go live, I think you will not see WW often in BGs. All that will left is Wardens, Necros and maybe DKs with new crazy health regen CP... but that will most likely get nerfed too.
How are they tankier ?Tommy_The_Gun wrote: »WW is most likely out of BGs PvP meta next patch. They nerf defenses, so they will be less tanky and health regen & stacking builds won't be as effective. I mean I hope that will be the case.Waffennacht wrote: »WW
Heavy Attack build
Thews
There's a few viable builds that arent exactly what you mentioned (though close lol)
But, all the "elites" would definitely say go proc or go home
As some one who played WW in the past in pvp and now I focus more on pve, I think it nice to see ZOS making "a nerf" instead of grabing nerf hammer and smashing everything into the ground, making it useless in other parts of the game.
It is still not the final live version as we have more rounds of PTS ahead, but if current version would go live, I think you will not see WW often in BGs. All that will left is Wardens, Necros and maybe DKs with new crazy health regen CP... but that will most likely get nerfed too.
Werewolf is even tankier and harder to kill on PTS than they're on live (not taking CP into consideration).
Tommy_The_Gun wrote: »How are they tankier ?Tommy_The_Gun wrote: »WW is most likely out of BGs PvP meta next patch. They nerf defenses, so they will be less tanky and health regen & stacking builds won't be as effective. I mean I hope that will be the case.Waffennacht wrote: »WW
Heavy Attack build
Thews
There's a few viable builds that arent exactly what you mentioned (though close lol)
But, all the "elites" would definitely say go proc or go home
As some one who played WW in the past in pvp and now I focus more on pve, I think it nice to see ZOS making "a nerf" instead of grabing nerf hammer and smashing everything into the ground, making it useless in other parts of the game.
It is still not the final live version as we have more rounds of PTS ahead, but if current version would go live, I think you will not see WW often in BGs. All that will left is Wardens, Necros and maybe DKs with new crazy health regen CP... but that will most likely get nerfed too.
Werewolf is even tankier and harder to kill on PTS than they're on live (not taking CP into consideration).
On live they had 10k resistances that you could buff further (with sets like chudan). Now it will not stack. Also Alessian builds won't be as good as you have less resistances that translate to less hp recovery.
I do not understand how it can be tankier, especially with no CP.
exeeter702 wrote: »Player A using proc sets
-uses ability and procs telegraphed damage effect-
-deals 4000+4000 damage
Player B recieving the damage
"Stupid noob getting free damage from proc set, what happend to skill!"
Player A using raw damage sets
-uses ability-
-deals 8000 damage-
Player B recieving the damage
"Stupid noob using op ability, zos balance your damn game!"
techyeshic wrote: »exeeter702 wrote: »Player A using proc sets
-uses ability and procs telegraphed damage effect-
-deals 4000+4000 damage
Player B recieving the damage
"Stupid noob getting free damage from proc set, what happend to skill!"
Player A using raw damage sets
-uses ability-
-deals 8000 damage-
Player B recieving the damage
"Stupid noob using op ability, zos balance your damn game!"
Player A health at 40k. Cost of proc=0
Player B 30 health at best. Cost of ability = 2.5k resource. Also had to have buffs up
Tommy_The_Gun wrote: »How are they tankier ?Tommy_The_Gun wrote: »WW is most likely out of BGs PvP meta next patch. They nerf defenses, so they will be less tanky and health regen & stacking builds won't be as effective. I mean I hope that will be the case.Waffennacht wrote: »WW
Heavy Attack build
Thews
There's a few viable builds that arent exactly what you mentioned (though close lol)
But, all the "elites" would definitely say go proc or go home
As some one who played WW in the past in pvp and now I focus more on pve, I think it nice to see ZOS making "a nerf" instead of grabing nerf hammer and smashing everything into the ground, making it useless in other parts of the game.
It is still not the final live version as we have more rounds of PTS ahead, but if current version would go live, I think you will not see WW often in BGs. All that will left is Wardens, Necros and maybe DKs with new crazy health regen CP... but that will most likely get nerfed too.
Werewolf is even tankier and harder to kill on PTS than they're on live (not taking CP into consideration).
On live they had 10k resistances that you could buff further (with sets like chudan). Now it will not stack. Also Alessian builds won't be as good as you have less resistances that translate to less hp recovery.
I do not understand how it can be tankier, especially with no CP.
Bigger overall resource pools which allows you to move attributes to HP. More HP means stronger heals.
Free major resolve means you don't have to use mighty chudan anymore which opens up to use monster sets that makes you even harder to kill (malubeth, pirate skeleton, troll king).
The resistance loss will make absolutely no difference. And the change to alessia only affects those extreme 45-50k + resistance werewolfs anyway.
As long as werewolf has access to an HP based heal their survivability will be overperforming. It needs to go.
mattaeus01b16_ESO wrote: »Im literally running into groups of 4 premades with all they same gear and set ups.. They ball up and run over you in BGs. Not fun. Made a list of @names so that when our group sees then, we just all leave the BG.