cpuScientist wrote: »AD
Banished Cells I - soloable
Banished Cells II - soloable
Elden Hollow I - soloable
Elden Hollow II - soloable
City of Ash I - soloable
City of Ash II - soloable
Tempest Island - soloable
Selene's web - soloable
DC
Spindleclutch I - soloable
Spindleclutch II - soloable (ghost boss that drains your resources is an absolute PITA tho)
Wayrest sewers I - soloable
Wayrest sewers II - ? - harvester boss will lock you down and kill you, not sure if you can bypass the boss
Crypt of hearts I - soloable
Crypt of hearts II - requires specific setup / tactic, due to Nerien'eth stunlock at the end
Volenfell Blackheart Haven - soloable if you can kill the last boss before the skeleton change (requires stupid high DPS)
EP
Arx Corinium - soloable
Cradle of Shadows - soloable with specific tactics (masochist rank required)
Ruins of Mazzatun - soloable until last boss (derm hallucinations) (unless @Vaoh found some way)
Blessed Crucible - soloable
Direfrost keep - requires specific setup (2 platforms to trigger) / apparently it's been done already, don't know how yet
Fungal Grotto I - soloable
Fungal Grotto II - requires specific setup / tactic due to 1) boss that locks you down 2) boss that pulls you thru a portal
Darkshade Caverns I - soloable
Darkshade Caverns II - soloable
Neutral
Vaults of madness - soloable if you can bypass the harvester boss (extremely high damage required)
Imperial City Prison - requires specific setup / tactic (Ibomez for instance) - 2 levers to pull at the same time - @Vaoh required
White Gold Tower - requires specific setup / tactic (masochist rank required)
Trials
All 12-men - lolnope
nDSA - soloable (did it recently)
vDSA - ? (it was soloable previously, dunno if it has changed)
You wrote this up before I could! I agree with everything you've said. I'll just add a bit of info though from what I know.
• Wayrest Sewers II: Malubeth the Scourger - seems impossible to solo.
I only have one idea atm, which is to slot the Pheonix set and hope that it grants one free pass from being executed. If it does, this boss is likely soloable with really high DPS. A second free pass on Malubeth's special killing ability may be granted by slotting the Eternal Yokeda set on top of the Pheonix set. Either way, you need to kill the boss before you run out of automatic revives from your set bonuses. It is likely not possible to solo.
• Fungal Grotto II: Spawn of Mephala - probably soloable. I would be surprised if a Sorcerer is not able to solo this dungeon utilizing a summoned clannfear. You have to be quick on killing adds inside the portals while your pet keeps the boss aggroed otherwise it'll die. I haven't yet tested this to confirm whether or not it is soloable.
• Crypt of Hearts II: Nerien'eth - This boss may be soloable. I have two ideas for how to take him down. The first would be to place all of your DoTs (perfectly timed) on the boss right before you are targeted by his execution ability in hopes it will be enough to live. My second idea would be to slot Pheonix, and hope it can give you one free chance at survival so you can kill him quickly afterward.
• Vaults of Madness: Ulguna Soul-Reaver - This boss is soloable. Just gotta keep up HoTs or shields and drop your DoTs. A pet makes it easier but is totally not required.
• Blackheart Haven: Captain Blackheart - This boss is not soloable on Vet CP160. Unless you are a Heavy Armor Magicka Templar or Heavy Armor Magicka Pet Sorc, and manage to maintain very high survivability/healing even when transformed, this is not a soloable fight imo.
• Direfrost Keep: Use a knockback ability/get knockbacked through the gate that requires two players to step on pressure plates to open.
• Cradle of Shadows/Imperial City Prison/White Gold Tower: I dont think anyone else will manage to solo these dungeons. They aren't really doable unless a damage creep overtime makes them much easier. For example, Ibomez the Flesh Sculptor will become an easy solo fight for me in Homestead because of pet buffs.
• Ruins of Mazzatun: Tree-Minder Ka-Nesh - The key is to dodge the projectile that activates the hallucination mechanic. I know it is dodgeable on Normal but I'm not sure about Vet. Certain armor Sets like Glorious Defender may allow this mechanic to be bypassed. Needs further testing but after soloing 3/4 DLC dungeons I do want to figure out a way.
• vDSA: I soloed the first stage and most of the second stage one time but quit because I was tired and never attempted it again. It might be possible. Not sure.
• Normal Hel Ra Citadel: Might have worked on this lately..... Js
EDIT: Vet ICP's lever mechanism is not usable by any single player, even with Streak. You can open them by simply aggroing the Lord Warden's Council with Caltrops or another AoE ability. You can also get knocked back through the gates.
The gate leading from the Lord Warden's Council to Lord Warden can only be opened by using the levers, and cannot be passed by knockback abilities. You'll instead have to jump on top of the Lord Warden's Council boss NPCs and use them to knock yourself over the top of the gate to pass them (not through it). This leaves the Lord Warden's Council as the "last boss", since you'll have to return to kill them after slaying the Lord Warden. Iff you don't do it this way you cannot reach Lord Warden solo.
On fungak grotto II I can say it is soloable. I went in there with a buddy on vet by mistake and we decided to roll with it. On that boss my scamp was on boss and right as I got pulled in my buddy died. So my pet held the boss for me I quickly killed the spiders and got back outside and my pet was still alive and held the fight open. So I could rez. So the pet will hold the boss if you are quick and the clanfear would be better for this.
AD
Banished Cells I - soloable
Banished Cells II - soloable
Elden Hollow I - soloable
Elden Hollow II - soloable
City of Ash I - soloable
City of Ash II - soloable
Tempest Island - soloable
Selene's web - soloable
DC
Spindleclutch I - soloable
Spindleclutch II - soloable (ghost boss that drains your resources is an absolute PITA tho)
Wayrest sewers I - soloable
Wayrest sewers II - ? - harvester boss will lock you down and kill you, not sure if you can bypass the boss
Crypt of hearts I - soloable
Crypt of hearts II - requires specific setup / tactic, due to Nerien'eth stunlock at the end
Volenfell Blackheart Haven - soloable if you can kill the last boss before the skeleton change (requires stupid high DPS)
EP
Arx Corinium - soloable
Cradle of Shadows - soloable with specific tactics (masochist rank required)
Ruins of Mazzatun - soloable until last boss (derm hallucinations) (unless @Vaoh found some way)
Blessed Crucible - soloable
Direfrost keep - requires specific setup (2 platforms to trigger) / apparently it's been done already, don't know how yet
Fungal Grotto I - soloable
Fungal Grotto II - requires specific setup / tactic due to 1) boss that locks you down 2) boss that pulls you thru a portal
Darkshade Caverns I - soloable
Darkshade Caverns II - soloable
Neutral
Vaults of madness - soloable (requires long lasting DoTs on Harvester boss to kill the Feasts)
Imperial City Prison - requires specific setup / tactic (Ibomez for instance) - 2 levers to pull at the same time - @Vaoh required
White Gold Tower - requires specific setup / tactic (masochist rank required)
Trials
All 12-men - lolnope
nDSA - soloable (did it recently)
vDSA - ? (it was soloable previously, dunno if it has changed)
EDIT 1: Added tactic for VoM
AD
Banished Cells I - soloable
Banished Cells II - soloable
Elden Hollow I - soloable
Elden Hollow II - soloable
City of Ash I - soloable
City of Ash II - soloable
Tempest Island - soloable
Selene's web - soloable
DC
Spindleclutch I - soloable
Spindleclutch II - soloable (ghost boss that drains your resources is an absolute PITA tho)
Wayrest sewers I - soloable
Wayrest sewers II - ? - harvester boss will lock you down and kill you, not sure if you can bypass the boss
Crypt of hearts I - soloable
Crypt of hearts II - requires specific setup / tactic, due to Nerien'eth stunlock at the end
Volenfell Blackheart Haven - soloable if you can kill the last boss before the skeleton change (requires stupid high DPS)
EP
Arx Corinium - soloable
Cradle of Shadows - soloable with specific tactics (masochist rank required)
Ruins of Mazzatun - soloable until last boss (derm hallucinations) (unless @Vaoh found some way)
Blessed Crucible - soloable
Direfrost keep - requires specific setup (2 platforms to trigger) / apparently it's been done already, don't know how yet
Fungal Grotto I - soloable
Fungal Grotto II - requires specific setup / tactic due to 1) boss that locks you down 2) boss that pulls you thru a portal
Darkshade Caverns I - soloable
Darkshade Caverns II - soloable
Neutral
Vaults of madness - soloable (requires long lasting DoTs on Harvester boss to kill the Feasts)
Imperial City Prison - requires specific setup / tactic (Ibomez for instance) - 2 levers to pull at the same time - @Vaoh required
White Gold Tower - requires specific setup / tactic (masochist rank required)
Trials
All 12-men - lolnope
nDSA - soloable (did it recently)
vDSA - ? (it was soloable previously, dunno if it has changed)
EDIT 1: Added tactic for VoM
Prof_Bawbag wrote: »AD
Banished Cells I - soloable
Banished Cells II - soloable
Elden Hollow I - soloable
Elden Hollow II - soloable
City of Ash I - soloable
City of Ash II - soloable
Tempest Island - soloable
Selene's web - soloable
DC
Spindleclutch I - soloable
Spindleclutch II - soloable (ghost boss that drains your resources is an absolute PITA tho)
Wayrest sewers I - soloable
Wayrest sewers II - ? - harvester boss will lock you down and kill you, not sure if you can bypass the boss
Crypt of hearts I - soloable
Crypt of hearts II - requires specific setup / tactic, due to Nerien'eth stunlock at the end
Volenfell Blackheart Haven - soloable if you can kill the last boss before the skeleton change (requires stupid high DPS)
EP
Arx Corinium - soloable
Cradle of Shadows - soloable with specific tactics (masochist rank required)
Ruins of Mazzatun - soloable until last boss (derm hallucinations) (unless @Vaoh found some way)
Blessed Crucible - soloable
Direfrost keep - requires specific setup (2 platforms to trigger) / apparently it's been done already, don't know how yet
Fungal Grotto I - soloable
Fungal Grotto II - requires specific setup / tactic due to 1) boss that locks you down 2) boss that pulls you thru a portal
Darkshade Caverns I - soloable
Darkshade Caverns II - soloable
Neutral
Vaults of madness - soloable (requires long lasting DoTs on Harvester boss to kill the Feasts)
Imperial City Prison - requires specific setup / tactic (Ibomez for instance) - 2 levers to pull at the same time - @Vaoh required
White Gold Tower - requires specific setup / tactic (masochist rank required)
Trials
All 12-men - lolnope
nDSA - soloable (did it recently)
vDSA - ? (it was soloable previously, dunno if it has changed)
EDIT 1: Added tactic for VoM
@Asmael I Have posted this list on the ESO PS4 EU facebook page and have given you full credit. Just checking that you're ok about this? Thanks.
Samwell Slayer wrote: »AD
Banished Cells I - soloable
Banished Cells II - soloable
Elden Hollow I - soloable
Elden Hollow II - soloable
City of Ash I - soloable
City of Ash II - soloable
Tempest Island - soloable
Selene's web - soloable
DC
Spindleclutch I - soloable
Spindleclutch II - soloable (ghost boss that drains your resources is an absolute PITA tho)
Wayrest sewers I - soloable
Wayrest sewers II - ? - harvester boss will lock you down and kill you, not sure if you can bypass the boss
Crypt of hearts I - soloable
Crypt of hearts II - requires specific setup / tactic, due to Nerien'eth stunlock at the end
Volenfell Blackheart Haven - soloable if you can kill the last boss before the skeleton change (requires stupid high DPS)
EP
Arx Corinium - soloable
Cradle of Shadows - soloable with specific tactics (masochist rank required)
Ruins of Mazzatun - soloable until last boss (derm hallucinations) (unless @Vaoh found some way)
Blessed Crucible - soloable
Direfrost keep - requires specific setup (2 platforms to trigger) / apparently it's been done already, don't know how yet
Fungal Grotto I - soloable
Fungal Grotto II - requires specific setup / tactic due to 1) boss that locks you down 2) boss that pulls you thru a portal
Darkshade Caverns I - soloable
Darkshade Caverns II - soloable
Neutral
Vaults of madness - soloable (requires long lasting DoTs on Harvester boss to kill the Feasts)
Imperial City Prison - requires specific setup / tactic (Ibomez for instance) - 2 levers to pull at the same time - @Vaoh required
White Gold Tower - requires specific setup / tactic (masochist rank required)
Trials
All 12-men - lolnope
nDSA - soloable (did it recently)
vDSA - ? (it was soloable previously, dunno if it has changed)
EDIT 1: Added tactic for VoM
Can't solo second to last boss of RoM since you will surely be killed while moving poison.
cpuScientist wrote: »AD
Banished Cells I - soloable
Banished Cells II - soloable
Elden Hollow I - soloable
Elden Hollow II - soloable
City of Ash I - soloable
City of Ash II - soloable
Tempest Island - soloable
Selene's web - soloable
DC
Spindleclutch I - soloable
Spindleclutch II - soloable (ghost boss that drains your resources is an absolute PITA tho)
Wayrest sewers I - soloable
Wayrest sewers II - ? - harvester boss will lock you down and kill you, not sure if you can bypass the boss
Crypt of hearts I - soloable
Crypt of hearts II - requires specific setup / tactic, due to Nerien'eth stunlock at the end
Volenfell Blackheart Haven - soloable if you can kill the last boss before the skeleton change (requires stupid high DPS)
EP
Arx Corinium - soloable
Cradle of Shadows - soloable with specific tactics (masochist rank required)
Ruins of Mazzatun - soloable until last boss (derm hallucinations) (unless @Vaoh found some way)
Blessed Crucible - soloable
Direfrost keep - requires specific setup (2 platforms to trigger) / apparently it's been done already, don't know how yet
Fungal Grotto I - soloable
Fungal Grotto II - requires specific setup / tactic due to 1) boss that locks you down 2) boss that pulls you thru a portal
Darkshade Caverns I - soloable
Darkshade Caverns II - soloable
Neutral
Vaults of madness - soloable if you can bypass the harvester boss (extremely high damage required)
Imperial City Prison - requires specific setup / tactic (Ibomez for instance) - 2 levers to pull at the same time - @Vaoh required
White Gold Tower - requires specific setup / tactic (masochist rank required)
Trials
All 12-men - lolnope
nDSA - soloable (did it recently)
vDSA - ? (it was soloable previously, dunno if it has changed)
You wrote this up before I could! I agree with everything you've said. I'll just add a bit of info though from what I know.
• Wayrest Sewers II: Malubeth the Scourger - seems impossible to solo.
I only have one idea atm, which is to slot the Pheonix set and hope that it grants one free pass from being executed. If it does, this boss is likely soloable with really high DPS. A second free pass on Malubeth's special killing ability may be granted by slotting the Eternal Yokeda set on top of the Pheonix set. Either way, you need to kill the boss before you run out of automatic revives from your set bonuses. It is likely not possible to solo.
• Fungal Grotto II: Spawn of Mephala - probably soloable. I would be surprised if a Sorcerer is not able to solo this dungeon utilizing a summoned clannfear. You have to be quick on killing adds inside the portals while your pet keeps the boss aggroed otherwise it'll die. I haven't yet tested this to confirm whether or not it is soloable.
• Crypt of Hearts II: Nerien'eth - This boss may be soloable. I have two ideas for how to take him down. The first would be to place all of your DoTs (perfectly timed) on the boss right before you are targeted by his execution ability in hopes it will be enough to live. My second idea would be to slot Pheonix, and hope it can give you one free chance at survival so you can kill him quickly afterward.
• Vaults of Madness: Ulguna Soul-Reaver - This boss is soloable. Just gotta keep up HoTs or shields and drop your DoTs. A pet makes it easier but is totally not required.
• Blackheart Haven: Captain Blackheart - This boss is not soloable on Vet CP160. Unless you are a Heavy Armor Magicka Templar or Heavy Armor Magicka Pet Sorc, and manage to maintain very high survivability/healing even when transformed, this is not a soloable fight imo.
• Direfrost Keep: Use a knockback ability/get knockbacked through the gate that requires two players to step on pressure plates to open.
• Cradle of Shadows/Imperial City Prison/White Gold Tower: I dont think anyone else will manage to solo these dungeons. They aren't really doable unless a damage creep overtime makes them much easier. For example, Ibomez the Flesh Sculptor will become an easy solo fight for me in Homestead because of pet buffs.
• Ruins of Mazzatun: Tree-Minder Ka-Nesh - The key is to dodge the projectile that activates the hallucination mechanic. I know it is dodgeable on Normal but I'm not sure about Vet. Certain armor Sets like Glorious Defender may allow this mechanic to be bypassed. Needs further testing but after soloing 3/4 DLC dungeons I do want to figure out a way.
• vDSA: I soloed the first stage and most of the second stage one time but quit because I was tired and never attempted it again. It might be possible. Not sure.
• Normal Hel Ra Citadel: Might have worked on this lately..... Js
EDIT: Vet ICP's lever mechanism is not usable by any single player, even with Streak. You can open them by simply aggroing the Lord Warden's Council with Caltrops or another AoE ability. You can also get knocked back through the gates.
The gate leading from the Lord Warden's Council to Lord Warden can only be opened by using the levers, and cannot be passed by knockback abilities. You'll instead have to jump on top of the Lord Warden's Council boss NPCs and use them to knock yourself over the top of the gate to pass them (not through it). This leaves the Lord Warden's Council as the "last boss", since you'll have to return to kill them after slaying the Lord Warden. Iff you don't do it this way you cannot reach Lord Warden solo.
On fungak grotto II I can say it is soloable. I went in there with a buddy on vet by mistake and we decided to roll with it. On that boss my scamp was on boss and right as I got pulled in my buddy died. So my pet held the boss for me I quickly killed the spiders and got back outside and my pet was still alive and held the fight open. So I could rez. So the pet will hold the boss if you are quick and the clanfear would be better for this.
Mag NB. I've soloed this Vet, harvester boss took a long time, because she grabs you all the time, so you have to hammer hammer hammer then CC break - rinse repeat.AD
Neutral
Vaults of madness - soloable if you can bypass the harvester boss (extremely high damage required)
Imperial City Prison - requires specific setup / tactic (Ibomez for instance) - 2 levers to pull at the same time - @Vaoh required
White Gold Tower - requires specific setup / tactic (masochist rank required)