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Ultimates cast times in the new CP era

sweatapodimas
sweatapodimas
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Perhaps remove the 400ms cast time on deathstroke/DB/berserker strike to counter the mass amounts of hps, mitigation, and cc breaking/immunity etc.
"Jazz isn't dead, it just smells funny" - Frank Zappa
  • sweatapodimas
    sweatapodimas
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    Also this would allow smoother bar swaps/weaving for PVEers, ;) need you guys on board with this come on now...enemy of my enemy, etc. :D
    "Jazz isn't dead, it just smells funny" - Frank Zappa
  • BohnT2
    BohnT2
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    Yes please, with health regen restoring 10k Hp every 2 seconds there's no issue with having ults going of instantly again.
  • Wuuffyy
    Wuuffyy
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    BohnT2 wrote: »
    Yes please, with health regen restoring 10k Hp every 2 seconds there's no issue with having ults going of instantly again.

    Agreed.
    Wuuffyy,
    WW/berserker playstyle advocate (I play ALL classes proficiently in PvP outside of WW as well)
    ESO player since 2014 (Xbox and PC for PTS)
    -DM for questions
  • Strider__Roshin
    Strider__Roshin
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    Haven't actively played the game ever since they put those cast times on there. Ruined the game for me.
  • theCampeR_
    theCampeR_
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    This would be a great change. No reason to have a cast time on these when there are equal/more powerful ultimates in the game with instant casts.
  • thedoodle_90
    thedoodle_90
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    Nothing says fun like someone hearing your death stroke so they know to dodge before you use it.
  • birdik
    birdik
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    yes pls, Deathstroke even have LOUD sound to dodge/block...
  • birdik
    birdik
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    theCampeR_ wrote: »
    This would be a great change. No reason to have a cast time on these when there are equal/more powerful ultimates in the game with instant casts.

    dk-s leap..
  • sweatapodimas
    sweatapodimas
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    birdik wrote: »
    theCampeR_ wrote: »
    This would be a great change. No reason to have a cast time on these when there are equal/more powerful ultimates in the game with instant casts.

    dk-s leap..

    Yes yes yes

    Maybe need to have a few of these threads in other forums, maybe a poll...and those little hashtag things you youngsters like to use to link the devs ;):D

    Seriously though, this would help balance the new CP changes. This doesn't just benefit nbs, helps anyone using DB and BS.

    All that think this should change should post in the PTS Update 29 - Feedback Thread for Combat & Classes

    https://forums.elderscrollsonline.com/en/discussion/559385/pts-update-29-feedback-thread-for-combat-classes/p1
    Edited by sweatapodimas on 3 February 2021 02:17
    "Jazz isn't dead, it just smells funny" - Frank Zappa
  • Wuuffyy
    Wuuffyy
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    birdik wrote: »
    theCampeR_ wrote: »
    This would be a great change. No reason to have a cast time on these when there are equal/more powerful ultimates in the game with instant casts.

    dk-s leap..

    Yea leap is OP. Maybe the class needs a buff as a result, but that one ultimate is ridiculously busted for PvP.
    Wuuffyy,
    WW/berserker playstyle advocate (I play ALL classes proficiently in PvP outside of WW as well)
    ESO player since 2014 (Xbox and PC for PTS)
    -DM for questions
  • JanTanhide
    JanTanhide
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    Cast times on anything in this game are bad. It makes combat clunky and slow. Please remove all cast times.
  • oXI_Viper_IXo
    oXI_Viper_IXo
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    birdik wrote: »
    theCampeR_ wrote: »
    This would be a great change. No reason to have a cast time on these when there are equal/more powerful ultimates in the game with instant casts.

    dk-s leap..

    Yea leap is OP. Maybe the class needs a buff as a result, but that one ultimate is ridiculously busted for PvP.

    No, Leap is fine. Other ultimates are just lacking now with the added cast times.
  • Wuuffyy
    Wuuffyy
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    birdik wrote: »
    theCampeR_ wrote: »
    This would be a great change. No reason to have a cast time on these when there are equal/more powerful ultimates in the game with instant casts.

    dk-s leap..

    Yea leap is OP. Maybe the class needs a buff as a result, but that one ultimate is ridiculously busted for PvP.

    No, Leap is fine. Other ultimates are just lacking now with the added cast times.

    No. No it’s not...
    Wuuffyy,
    WW/berserker playstyle advocate (I play ALL classes proficiently in PvP outside of WW as well)
    ESO player since 2014 (Xbox and PC for PTS)
    -DM for questions
  • dcmgti
    dcmgti
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    I would love to see the cast time removed from those and crescent sweep also. Which is like the weakest ult anyways lol.
  • ZeroDPS
    ZeroDPS
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    agree with this!
  • Freakin_Hytte
    Freakin_Hytte
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    birdik wrote: »
    theCampeR_ wrote: »
    This would be a great change. No reason to have a cast time on these when there are equal/more powerful ultimates in the game with instant casts.

    dk-s leap..

    Yea leap is OP. Maybe the class needs a buff as a result, but that one ultimate is ridiculously busted for PvP.

    No, Leap is fine. Other ultimates are just lacking now with the added cast times.

    No. No it’s not...

    It is

    Stop asking for nerfs and ruining other people experiences. Ask for other classes ultis to be buffed to be on par instead
  • katorga
    katorga
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    Regardless of the balance reasons for the cast times, for me....a .4s cast time "feels" like lag, or the server not recognizing your key stroke (which happens all the time). It is an aesthetically unpleasant user experience.

  • Zer0oo
    Zer0oo
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    Yes, cast time on ultimates would make the combat feel more cluncky especial in lag or if you fight more than 1 player.
    Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
    - Update 23
  • ZeroDPS
    ZeroDPS
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    katorga wrote: »
    Regardless of the balance reasons for the cast times, for me....a .4s cast time "feels" like lag, or the server not recognizing your key stroke (which happens all the time). It is an aesthetically unpleasant user experience.

    +1
  • Jacozilla
    Jacozilla
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    Perhaps remove the 400ms cast time on deathstroke/DB/berserker strike to counter the mass amounts of hps, mitigation, and cc breaking/immunity etc.

    how about finally just balance PVP completely separate from PVE? far more effective and fair.

  • Joy_Division
    Joy_Division
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    Cast-times should have never been put on ultimates in the first place.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Vevvev
    Vevvev
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    birdik wrote: »
    theCampeR_ wrote: »
    This would be a great change. No reason to have a cast time on these when there are equal/more powerful ultimates in the game with instant casts.

    dk-s leap..

    Yea leap is OP. Maybe the class needs a buff as a result, but that one ultimate is ridiculously busted for PvP.

    No, Leap is fine. Other ultimates are just lacking now with the added cast times.

    No. No it’s not...

    You can see leap coming though. It's cast time is the travel time which remains consistent even at point blank range. I've blocked plenty of them.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • NagualV
    NagualV
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    Related to this, could we also look at assassins will and maybe improving its reliability. Maybe the speed at which it travels could be tweaked.
  • birdik
    birdik
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    NagualV wrote: »
    Related to this, could we also look at assassins will and maybe improving its reliability. Maybe the speed at which it travels could be tweaked.

    mb it should work like crystal fragments.. 5 autos sometimes pretty hard/long in pvp especially for melee nb
  • DonGodJoe
    DonGodJoe
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    birdik wrote: »
    NagualV wrote: »
    Related to this, could we also look at assassins will and maybe improving its reliability. Maybe the speed at which it travels could be tweaked.

    mb it should work like crystal fragments.. 5 autos sometimes pretty hard/long in pvp especially for melee nb

    No? .. its great as it is, not even maining NB and im pretty much cool with it.. making it like crystal fragment would just again make NBs more overpowered, its already enough

    Also i disagree with removing cast time.. imagine how weird will it look smashing dawnbreak instantly, the 0,4s cast is there mainly for animation.. the HPS needs to be reduced drastically, its way too much recovery

    Speaking about hearing deathstroke? Man you ever heard of meteor? "hold block" = takes 0 dmg ... If Bruce Willis would knew this in Armageddon he wouldnt need to go up to space in first place, just hold block = earth survived.
    Just use procs. Simple. No brain is required.
  • ZeroDPS
    ZeroDPS
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    Yes pls, remove that clunky delays from all skills, please bring back animation canceling. We need more fast paced combat neither than 20 minutes cant kill each other.... also everybody can learn how to do that!
  • JayKwellen
    JayKwellen
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    DonGodJoe wrote: »
    the 0,4s cast is there mainly for animation

    Speaking about hearing deathstroke? Man you ever heard of meteor? "hold block" = takes 0 dmg ... If Bruce Willis would knew this in Armageddon he wouldnt need to go up to space in first place, just hold block = earth survived.

    The 0.4 cast time was introduced so ("low APM") people have time to "react", which is a statement directly from the developers. Has nothing to do with trying to make the animations look prettier. It's also a joke, because the type of people who need additional help from ZOS not to die are also the same people who aren't going to be able to anticipate an ultimate and guard against it, and for damn sure they ain't gonna be able to react within that 0.4sec window. But I digress, that's a bit of a different topic.

    Regarding meteor, at least it can't be dodged. Deathstroke (and spectral bow for that matter) are both so incredibly slow that you can literally CC someone to set up a deathstroke and they can actually break free, dodgeroll, and still dodge it. It's ridiculous.

    As for meteor, this is why you drop a CC right before it lands. If you're just throwing it down without timing it with your burst and a CC then of course it's not going to do anything.
  • sweatapodimas
    sweatapodimas
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    JayKwellen wrote: »
    DonGodJoe wrote: »
    the 0,4s cast is there mainly for animation

    Speaking about hearing deathstroke? Man you ever heard of meteor? "hold block" = takes 0 dmg ... If Bruce Willis would knew this in Armageddon he wouldnt need to go up to space in first place, just hold block = earth survived.

    The 0.4 cast time was introduced so ("low APM") people have time to "react", which is a statement directly from the developers. Has nothing to do with trying to make the animations look prettier. It's also a joke, because the type of people who need additional help from ZOS not to die are also the same people who aren't going to be able to anticipate an ultimate and guard against it, and for damn sure they ain't gonna be able to react within that 0.4sec window. But I digress, that's a bit of a different topic.

    Regarding meteor, at least it can't be dodged. Deathstroke (and spectral bow for that matter) are both so incredibly slow that you can literally CC someone to set up a deathstroke and they can actually break free, dodgeroll, and still dodge it. It's ridiculous.

    As for meteor, this is why you drop a CC right before it lands. If you're just throwing it down without timing it with your burst and a CC then of course it's not going to do anything.

    This sums it up perfectly! BF/Roll-dodge before you can ever use it, so it is usless for any combo unless leading with a LA/soulharvest etc. Absolute trash.

    Please listen to us Devs, this needs to change.
    "Jazz isn't dead, it just smells funny" - Frank Zappa
  • DonGodJoe
    DonGodJoe
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    JayKwellen wrote: »


    Regarding meteor, at least it can't be dodged. Deathstroke (and spectral bow for that matter) are both so incredibly slow that you can literally CC someone to set up a deathstroke and they can actually break free, dodgeroll, and still dodge it. It's ridiculous.

    You realize that you see or get "dodged" is because of desync? .. people break free and even that i see an ability hitting the body and THEN he dodge rolls it still says "dodged" which i find stupid because the ability had already an impact on the player and THEN he rolls which shouldnt make even by desync this possible, roll dodge gives A HUGE window of survivability when it comes to abilities (apart from executes and heavy attacks, those are instant hit no matter if you roll or not)
    Just use procs. Simple. No brain is required.
  • Volckodav
    Volckodav
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    birdik wrote: »
    theCampeR_ wrote: »
    This would be a great change. No reason to have a cast time on these when there are equal/more powerful ultimates in the game with instant casts.

    dk-s leap..

    Yea leap is OP. Maybe the class needs a buff as a result, but that one ultimate is ridiculously busted for PvP.

    Same as OP, I cannot count how many times au cannot fire leap on ppl near me because of game terrible positioning and lag, or when I get stuck with my wings open and cannot do anything
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