I generally agree with your post, but there are some falsehoods there that I would like to clearup.
After Wrathstone Redguards still have far better stamina sustain than Imperials. It's not even close.
Also Redguards having worse sustain than Bosmer is only true for certain cases but not all of them. In PvE, yes, especially the current patch. In noCP PvP using no twohander (bow+DW for example) and using at least two weapon abilities, no.
My personal favorite for how to fix Redguards is instead of giving them 8% cost reduction and snare reduction, they get a variable stat bonus depending on what weapon they have equiped, like Twin Blade and Blunt and Heavy Weapons do.
For example this could be an extra bit of crit chance when using daggers, weapon/spell damage when using swords, crit damage&healing when using axes, penetration when using maces, crit chance when using bow, block cost reduction when using a shield, magicka recovery when using a healing staff, and spell penetration when using a destruction staff. Twohanded weapons would get double the bonus.
Note that this would provide them a different bonus depending on which weapon they use together with a shield in addition to the block cost reduction, which currently is just a cosmetic difference but gives Redguards something unique that fits their theme of being the weapon masters while also allowing for off-meta builds like magicka Redguards.
sabresandiego_ESO wrote: »I generally agree with your post, but there are some falsehoods there that I would like to clearup.
After Wrathstone Redguards still have far better stamina sustain than Imperials. It's not even close.
Also Redguards having worse sustain than Bosmer is only true for certain cases but not all of them. In PvE, yes, especially the current patch. In noCP PvP using no twohander (bow+DW for example) and using at least two weapon abilities, no.
My personal favorite for how to fix Redguards is instead of giving them 8% cost reduction and snare reduction, they get a variable stat bonus depending on what weapon they have equiped, like Twin Blade and Blunt and Heavy Weapons do.
For example this could be an extra bit of crit chance when using daggers, weapon/spell damage when using swords, crit damage&healing when using axes, penetration when using maces, crit chance when using bow, block cost reduction when using a shield, magicka recovery when using a healing staff, and spell penetration when using a destruction staff. Twohanded weapons would get double the bonus.
Note that this would provide them a different bonus depending on which weapon they use together with a shield in addition to the block cost reduction, which currently is just a cosmetic difference but gives Redguards something unique that fits their theme of being the weapon masters while also allowing for off-meta builds like magicka Redguards.
I agree that red guards do have better sustain running weapon builds than any other race. The 8% cost reduction is something I really like and want to see stay. I’d rather they just did something simple like making the snare reduction 30-50% instead of 15%
I generally agree with your post, but there are some falsehoods there that I would like to clearup.
After Wrathstone Redguards still have far better stamina sustain than Imperials. It's not even close.
Also Redguards having worse sustain than Bosmer is only true for certain cases but not all of them. In PvE, yes, especially the current patch. In noCP PvP using no twohander (bow+DW for example) and using at least two weapon abilities, no.
My personal favorite for how to fix Redguards is instead of giving them 8% cost reduction and snare reduction, they get a variable stat bonus depending on what weapon they have equiped, like Twin Blade and Blunt and Heavy Weapons do.
For example this could be an extra bit of crit chance when using daggers, weapon/spell damage when using swords, crit damage&healing when using axes, penetration when using maces, crit chance when using bow, block cost reduction when using a shield, magicka recovery when using a healing staff, and spell penetration when using a destruction staff. Twohanded weapons would get double the bonus.
Note that this would provide them a different bonus depending on which weapon they use together with a shield in addition to the block cost reduction, which currently is just a cosmetic difference but gives Redguards something unique that fits their theme of being the weapon masters while also allowing for off-meta builds like magicka Redguards.
sabresandiego_ESO wrote: »I generally agree with your post, but there are some falsehoods there that I would like to clearup.
After Wrathstone Redguards still have far better stamina sustain than Imperials. It's not even close.
Also Redguards having worse sustain than Bosmer is only true for certain cases but not all of them. In PvE, yes, especially the current patch. In noCP PvP using no twohander (bow+DW for example) and using at least two weapon abilities, no.
My personal favorite for how to fix Redguards is instead of giving them 8% cost reduction and snare reduction, they get a variable stat bonus depending on what weapon they have equiped, like Twin Blade and Blunt and Heavy Weapons do.
For example this could be an extra bit of crit chance when using daggers, weapon/spell damage when using swords, crit damage&healing when using axes, penetration when using maces, crit chance when using bow, block cost reduction when using a shield, magicka recovery when using a healing staff, and spell penetration when using a destruction staff. Twohanded weapons would get double the bonus.
Note that this would provide them a different bonus depending on which weapon they use together with a shield in addition to the block cost reduction, which currently is just a cosmetic difference but gives Redguards something unique that fits their theme of being the weapon masters while also allowing for off-meta builds like magicka Redguards.
I agree that red guards do have better sustain running weapon builds than any other race. The 8% cost reduction is something I really like and want to see stay. I’d rather they just did something simple like making the snare reduction 30-50% instead of 15%
But even at 50%, isn't snare immunity just better? What do you need this passive for if Race against time or Forward Momentum make you immune one demand. And if we consider that in the current PvE meta sustain is plenty for stamina and next patch is only making that worse, I think they could do with more damage boni instead.
sabresandiego_ESO wrote: »sabresandiego_ESO wrote: »I generally agree with your post, but there are some falsehoods there that I would like to clearup.
After Wrathstone Redguards still have far better stamina sustain than Imperials. It's not even close.
Also Redguards having worse sustain than Bosmer is only true for certain cases but not all of them. In PvE, yes, especially the current patch. In noCP PvP using no twohander (bow+DW for example) and using at least two weapon abilities, no.
My personal favorite for how to fix Redguards is instead of giving them 8% cost reduction and snare reduction, they get a variable stat bonus depending on what weapon they have equiped, like Twin Blade and Blunt and Heavy Weapons do.
For example this could be an extra bit of crit chance when using daggers, weapon/spell damage when using swords, crit damage&healing when using axes, penetration when using maces, crit chance when using bow, block cost reduction when using a shield, magicka recovery when using a healing staff, and spell penetration when using a destruction staff. Twohanded weapons would get double the bonus.
Note that this would provide them a different bonus depending on which weapon they use together with a shield in addition to the block cost reduction, which currently is just a cosmetic difference but gives Redguards something unique that fits their theme of being the weapon masters while also allowing for off-meta builds like magicka Redguards.
I agree that red guards do have better sustain running weapon builds than any other race. The 8% cost reduction is something I really like and want to see stay. I’d rather they just did something simple like making the snare reduction 30-50% instead of 15%
But even at 50%, isn't snare immunity just better? What do you need this passive for if Race against time or Forward Momentum make you immune one demand. And if we consider that in the current PvE meta sustain is plenty for stamina and next patch is only making that worse, I think they could do with more damage boni instead.
The idea is that if snare reduction was 30-50% then redguard could attempt to play without snare removal and it would be more viable than it is with just 15% snare reduction.
The 8% weapon cost reduction is actually super good on a weapons build and should definitely stay although the ideas you’ve shared are creative.
I generally agree with your post, but there are some falsehoods there that I would like to clearup.
After Wrathstone Redguards still have far better stamina sustain than Imperials. It's not even close.
Also Redguards having worse sustain than Bosmer is only true for certain cases but not all of them. In PvE, yes, especially the current patch. In noCP PvP using no twohander (bow+DW for example) and using at least two weapon abilities, no.
My personal favorite for how to fix Redguards is instead of giving them 8% cost reduction and snare reduction, they get a variable stat bonus depending on what weapon they have equiped, like Twin Blade and Blunt and Heavy Weapons do.
For example this could be an extra bit of crit chance when using daggers, weapon/spell damage when using swords, crit damage&healing when using axes, penetration when using maces, crit chance when using bow, block cost reduction when using a shield, magicka recovery when using a healing staff, and spell penetration when using a destruction staff. Twohanded weapons would get double the bonus.
Note that this would provide them a different bonus depending on which weapon they use together with a shield in addition to the block cost reduction, which currently is just a cosmetic difference but gives Redguards something unique that fits their theme of being the weapon masters while also allowing for off-meta builds like magicka Redguards.