RaddlemanNumber7 wrote: »They said they were getting new servers this year. Maybe that will let them increase the furniture limits. In fact it would be strange if they didn't, and stranger still if they haven't already been factoring that into their house design. We will be able to fill up these big houses eventually
AefionBloodclaw wrote: »RaddlemanNumber7 wrote: »They said they were getting new servers this year. Maybe that will let them increase the furniture limits. In fact it would be strange if they didn't, and stranger still if they haven't already been factoring that into their house design. We will be able to fill up these big houses eventually
what?where did they say that, I must read it...
AefionBloodclaw wrote: »I just watched Elara Northwind and Purple Rosa's amazing videos of the upcoming Ayleid ruins house, when is ZoS going to listen to players, this house is amazing and beautiful but it's far too big - we are asking for houses that fit the maximum 700 slots not ones that are so insanely big that even using up all the slots you'll still have large areas of bare emptiness. Please stop releasing overly large houses and make smaller ones instead.
I totally agree Aefion. I have given up leaving feedback in the PTS forum housing feedback thread. The two most common housing requests from players are ; more slots and stop giving us huge houses that can't be furnished with 700 items.
ZOS say the first is a technical barrier that can't be overcome. Fine, but many of the points people raise to mitigate this limit ARE in their control but they clearly do not implement these solutions. The easiest and most obvious one being to stop releasing houses that are simply far too large to be decorated with only 700 items.
I suspect ZOS believe that by adding in some houses that have 400 or 600 items that they genuinely believe that they are trying to give us smaller homes. What they appear not to understand is that what we actually want is homes with the physical size of a 400-600 property but with a 700 item count. Making physically smaller plots but with less slots does not fix the problem.
I believe this lack of understanding may well stem from devs in this part of the game NOT actually playing housing in game. I often wonder, do any of the housing devs actually try to go into game, farm the plans and mats and then try to decorate these huge 700 item homes?? We know devs in other sections of the game clearly play that part (e.g. PVP and dungeons), but I wonder, how many devs decorate homes in game?
Seminolegirl1992 wrote: »There is a plus and down side to these houses being too large for smaller furnishing limits. But as a roleplayer, I see an opportunity for a house designed less for actual housing purposes and more for a scenario (ruins, dungeons, caves, camps, etc). Some of the coolest homes have a ruined look to them.
chuck-18_ESO wrote: »Seminolegirl1992 wrote: »There is a plus and down side to these houses being too large for smaller furnishing limits. But as a roleplayer, I see an opportunity for a house designed less for actual housing purposes and more for a scenario (ruins, dungeons, caves, camps, etc). Some of the coolest homes have a ruined look to them.
Someone else finally gets it! Not every "home" needs to be a simple house! I, for one, am super excited to build this Ayleid ruin as an actual ruin, and not as a home at all!
Seminolegirl1992 wrote: »There is a plus and down side to these houses being too large for smaller furnishing limits. But as a roleplayer, I see an opportunity for a house designed less for actual housing purposes and more for a scenario (ruins, dungeons, caves, camps, etc). Some of the coolest homes have a ruined look to them.