Dunning_Kruger wrote: »I love how people conveniently bring up “damage doesn’t have the same restriction” when smart damage doesn’t exist. No one is out here casting mages wrath looking at a wall and the game is checking a 30 yard radius for an executable target for you getting you a hands free reward for your button press. But your smart heals did.
ExistingRug61 wrote: »Dunning_Kruger wrote: »I love how people conveniently bring up “damage doesn’t have the same restriction” when smart damage doesn’t exist. No one is out here casting mages wrath looking at a wall and the game is checking a 30 yard radius for an executable target for you getting you a hands free reward for your button press. But your smart heals did.
@Dunning_Kruger
Sure, smart heals operate differently to any damage dealing skill. I am happy to accept that if smart heals are something that cause a performance issue that they should be looked at (preferably by modifying how these skills function so they can still be consistent between grouped/ungrouped).
But what about all the other forms of non-single-target buffs/healing that comes in the form of PB AoE or Ground AoE?
These have exact damage dealing equivalents.
Example:
Enemy casts Twisting Path somewhere. I cast Refreshing Path over the top.
Result:
I and all of my allies will take damage from the Twisting Path, irrespective of our grouped/ungrouped status, or that of the enemy. However, only I and those allies who happened to be group with get healed.
How does that make balance sense?
The two skills in question are basically direct mirrors/counters to each other, yet with the current restriction the end result is not consistent.
Lmaoooo, the heal healing up to 6 people and not the damage AoE that has to run calculations on up to 64 people is DEFINITELY the problem.
It is absurd in an MMO (which ESO is no longer, PVP-wise), that a player that has offensive abilities can attack all players in an opposing faction, but a player that has healing/support abilities CANNOT HELP ALL PLAYERS IN THEIR OWN FACTION (only their group, if any). Some of us actually like to heal/buff any player in their faction in need, grouped or not.
Since the dawn of Alliance vs Alliance MMOs (and I have played nearly all of them), a player could build a healer/support avatar TO SUPPORT THEIR FACTION. This too has been part of ESO's design since the very beginning (and I've been playing ESO that long). It stems from the classic DPS/Ranged, Tank/Melee, Healer/Buffer archetypes that pre-dated MMOs.
For ZOS to so casually make such a huge design change for "behavioral" reasons is inexcusable.
For those players not against the change or even for it, you have no idea how much healing and buffing you were getting from the many healers/buffers that WERE PLAYING, so enjoy DYING MORE QUICKLY AND MORE OFTEN, and the same horrible lag.
--Dyn The Disgusted
Sandman929 wrote: »Almost all heals, and in fact healing in general is designed as smart healing, which is the real problem. If ZOS didn't make a change like this in isolation and instead reworked healing abilities to have less smart healing and more targeted healing, healing outside your group would be more skillful, fun, and functional. Like AoE damage, AoE healing could be smaller radius and less potent and like single target damage, single target healing would require you to aim at allies. Some heals work this way already and can be used to heal ungrouped allies, but those skills are far too few because ZOS designed healing around smart healing.
Greasytengu wrote: »Ones I can confirm:
Mend Wounds (the Psijiic heal)
JkahrrRadnar wrote: »So let me get this straight.
After a 1yr break I return to find that playing PVP as a healer now requires one of three things:
a) beg in chat to be let into a group of randos. This might take 5min or just never happen. I am then forced to follow around that group for the length of my playtime, no matter where they decide to go, unless I want to go back to begging.
b) join a guild which will invariably kick me out unless I commit to their playtime/trading/scheduling requirements.
c) scrap my templar healer and play tank instead.
Are you effing kidding me? I've been playing this game for over 6 damn years, have had a paid sub for at least 3 of them, and seen a lot of questionable changes made. But this is bloody **** ridiculous.
Why don't you just eliminate solo players altogether? Why TF are those playing support punished for their choice while everybody else can play as normal?
JkahrrRadnar wrote: »@Greasytengu @renne where was this announced?
Izanagi.Xiiib16_ESO wrote: »They didn't say it was being reverted, they said that 'During the proc-disable test they will revert it'.
That doesn't mean that they will be reverting it or making any other changes after the test at all.
Hopefully the communication will be better but equally people shouldn't build their hopes up for something unconfirmed.
https://www.twitch.tv/videos/889112322?filter=archives&sort=timeAnyone have a timestamp and link? Clip of it? I watched a bit of the stream but I dont want to sit through the whole thing to find that part.
https://www.twitch.tv/videos/889112322?filter=archives&sort=timeAnyone have a timestamp and link? Clip of it? I watched a bit of the stream but I dont want to sit through the whole thing to find that part.
04:17:35
https://www.twitch.tv/videos/889112322?filter=archives&sort=timeAnyone have a timestamp and link? Clip of it? I watched a bit of the stream but I dont want to sit through the whole thing to find that part.
04:17:35
Izanagi.Xiiib16_ESO wrote: »https://www.twitch.tv/videos/889112322?filter=archives&sort=timeAnyone have a timestamp and link? Clip of it? I watched a bit of the stream but I dont want to sit through the whole thing to find that part.
04:17:35
"During that we're also go to revert one of the things we did before". I understood it as it will be during the test, but he could mean during and then afterwards.