Yep, this is very inconstant. I mean, since we can not heal people, they should also not be able to dmg us.techyeshic wrote: »What's amusing to me is; I can see an ally running toward me about to die and not do anything about it, but the Vicious Death proc from them dying will hit me and my group.
Tommy_The_Gun wrote: »Yep, this is very inconstant. I mean, since we can not heal people, they should also not be able to dmg us.techyeshic wrote: »What's amusing to me is; I can see an ally running toward me about to die and not do anything about it, but the Vicious Death proc from them dying will hit me and my group.
So, no cross-healing means that there should also be no cross-dmg too...
VaranisArano wrote: »VaranisArano wrote: »Guys, just spread out please!
That doesn't work. ZOS had already added more objectives with the bridges, milegates, and more outposts. Has it helped?
No. Players can figure out what's the most important objective (or the fight worth the most AP) and head in that direction en masse. Adding more, as in your suggestions, really won't help..
And this is how the "Just spread out" idea works in practice:
"Just spread out! Get off the emp ring! Go for other objectives!"
"No, don't PvDoor the tri-keeps! When I said spread out, I didn't mean like that, you fools! Nobody's back there, don't you want real PVP?"
"Gah, get your ball group out of Brindle/Dragon/Drake farming that faction stack of PUGs! Can't you tell its making the server lag?"
"Why are you all running rings around the emp keeps again? ZOS needs you to spread out!"
"Oh, great, "Its Hammer time!" Thanks, ZOS, we really needed a zerg magnet right now, thanks."
If that last didn't make it clear, even the objectives ZOS introduced to get players to spread out (Volendrung and extra AP from corner keeps) haven't worked. "Just spread out" fails because Cyrodiil really is designed fantastically well to create large fights
Pretty much this, but we do not always see what the most important objective actually is just what seems to be the most important objective.
In the first couple of months of this game, there was a strong push to dethrone the Emporer of from my alliance who happened to be a guildmate. It all came down to one keep so everyone was there and the fight seemed to go on and on and on.
So what did we end up doing? We went and took one of the other keeps where no one was at and took it which removed all the stress from the other keep. Something I rarely see done today.
BTW, that fight was before several max pop reductions Zos did in Cyrodiil. While the server did not perform perfectly it was able to handle much more than it does today. We did not lag out during that fight. The reason the servers perform so poorly today is Zos has added significantly more load to them without making adjustments to accommodate such changes.
I suspect that the lower population in Cyrodiil is one of the reasons you see less tactics like leaving a mega fight to go take a different keep to relieve pressure. That's typically the action of a guild group confident they'll win without sticking to the faction stack, nowadays, and there are just less guild groups around. (Or at least, guild groups who play the map instead of ball groups farming PUGs in side keeps, anyways.)
But I might be wrong. Maybe players these days are just finding it better to mob one objective. During the early days of Volendrung, it was more common to see the non-hammer faction's guild groups go hit a back keep to draw off the pressure while relying on the faction stack to defend their home keeps. That's morphed into the current strategy of "faction stack up to kill their hammer-zerg, then hammer-zerg ourselves."
Also, there's a part of me that wonders if the "stuck in combat" bug contributes to those tactics. Its a lot easier to "tunnel vision" on an objective when you know you can't break off and go elsewhere once you've committed without having to literally run on foot.
A "solo" healer by definition makes no sense, if you're alone who are you healing?
Sandman929 wrote: »I think what just about everyone could agree with is, even if smart healing is too server intensive (which I believe to be true) that it's stupid to limit healing to group members only when nearly every heal in the game is a smart heal. You can't have a role in Cyrodiil that can't function unless it's in a group.
This is just ZOS making another change in isolation because it's easier than redesigning more healing skills to function as targeted heals
Sandman929 wrote: »I think what just about everyone could agree with is, even if smart healing is too server intensive (which I believe to be true) that it's stupid to limit healing to group members only when nearly every heal in the game is a smart heal. You can't have a role in Cyrodiil that can't function unless it's in a group.
This is just ZOS making another change in isolation because it's easier than redesigning more healing skills to function as targeted heals
The game's movement and combat is too dynamic to change healing focus towards targeting. Heck, the one real targeted heal - the Psijic line - is buggy as all get out.
Sadly true. Apparently every every change disturbing any balance we have (we had vicious death discussions, sources, nightblades op and so on over years) every time it somehow gets back to the topic that supposedly healing and being healed by a healer (not really self heals btw) is way too easy. Sadly when someone starts discussion of for instance "remove stacking anything else than a heal" sort this is treated as "not really a problem that it stacks".I have mained healers in many MMO's for what feels like almost 20 years. Every game has a point where healing can be OP to the point of it being a real issue (example: that entire WoW patch many, many years ago - where Paladin bubble made you darn near immortal) where it's completely fair to say "healing is so broken rn". However, like all classes, in almost every game, we get nerfs and we adapt. ESO is really no different, except where healers have really felt like the scape goat for everything wrong with pvp for what 6-7 years now?
This is also a fact.
To be quite frank in words that are allowed on these here forums, I am over it.
Healers are no different than any other class/build. A PuG level healer is always going to be less threatening than one who has played in an organized group or duo. The exception for ESO is probably when Earthgore was introduced and carrying anyone who wore it. That was, imo, the WoW paladin bubble fiasco.
But it never was really. It was always this way or another completely up to ZOS.
At the end of the day though, very few of our core issues with the state of ESO PvP are up to the players to solve. Performance is not up to us anymore.
And here is why resolving those issues was always up to ZOS. There is one rule that works in all life areas and not just gaming: if something is not forbidden then it is perfectly fine to do it. People stacking at a single objective? Then game mechanics should be changed so that they do not have to or at least are not encouraged in any way to do so. Sadly btw so far no good idea came how to realistically do that in case of Cyrodiil.Sure it's stupid to stack 100 players in one spot, I think we can all agree THAT is always going to the thing that is a legitimate behavioral change players can do to help, but in reality, it's always going to happen. Those of us who have been here forever remember when an emp dethrone fight could turn into a situation where everyone froze equally, but it was usually reserved to once every few days/weeks back then. Now, on the most populous campaign, that Wabba/Auriel's Bow emp dethrone caliber laggy fight it is a nightly thing. The playerbase has changed into less organized veteran players into more casual PvPers that stack numbers. Alot of the old timers (phrasing?) have quit because the performance just got progressively worse.
No, you are not salty here. Sadly those are a very good questions, especially the first one. Unfortunately lack of answers here gives, perhaps false impression but then perhaps not, impression that ZOS either does not know what to do with it or that they just do not care really. Add this announcement related to Apple M1 client and this creates even bigger pile as it brings questions about what actual production costs might be (costs that include also technical debt of any sort). Big failure tbh.So what is ZOS doing to address this? The community already does the best job it can to self police, but at the end of the day, we bought a product or continue to pay subs for a product that has degraded over time. What is ZOS going to do to keep us? I really don't know. I would sure like to hear more from ZOS about why the PvP community should give them anymore money for a product that's often not worth it. Maybe I'm just extra salty today. I did have crackers for lunch.
The answer to that is "Whoever needs it most"
The most important player on the battlefield isn't necessarily going to be in your twelve man group. Some people play Cyro to support an alliance not just 12 people. What most of you seem to fail to realise is that this change has meant that most healers no longer have any choice in deciding how they can support their alliance (besides not playing healer obviously). That choice has been taken away from them and given to whoever the leader of the group they have been forced to play with is.