Why does this class get gutted almost every other patch?
Stamplar: WORST HEALING OUT OF ALL THE STAM CLASSES. ON THE HEALING CLASS. You also get: bottom tier sustain, lackluster mobility, and my personal favorite...almost NONE OF THE TEMPLAR TOOLKIT. No stamina burst heal...no stamina gap closer...no stamina dot...ritual of retribution only deals mag dmg and doesnt scale with highest offensive stats like soul trap or burning light...empowering sweep is a joke...no stamina bubble...no stamina beam. Zip. Nothing but jabs is useful in pvp (dps wise) now ever since potl nerf. And burning light change literally only enforces this as the class that is only there to poke you. Jabs and a cleanse is all you got. No debuff coverage besides minor fracture which is almost pointless with the changes to puncture.
Magplar: Has worse mobility then stamplar. sweeps does even less dmg than jabs most the time. You get more out of the toolkit with toppling charge and crescent sweep and bubble being pretty useful utility skills. However, sustaining all these on top of breath of life (which costs like 4k mag) is just punishing. And on top of sustain problems (which stamplar suffers from as well, but doesnt have it as bad), your burst heal heals you for like 6k on crit. for 4k mag. dps is worse than stamplar. Sure you get more of the toolkit...but how much of that toolkit is useful? (i'll talk about that later)
Tanks: I'm sure I don't have to say anything here. Templar tanks are even more dead than templar dps in cyro. It's legit an actual meme
Healer: Something templar can kind of do. but as was mentioned above with magpar, sustain is brutal. And as for buffs and debuffs, templar healer doesn't offer much compared to say a warden healer. healing ritual also costs 6-7k mag which doesnt help...who do you think is going to use this? The cost is actually mind boggling. Breath of life as stated before doesn't heal for a whole much anymore, ritual hasn't snared in ages which brings less group utility. Compared to other classes (besides warden...maybe sorc with matriarch as well) templar still has good group healing utility. But compared to a warden? it's laughable
Toolkit: besides skill costs, theres a multitude of things that hold back this class
Aedric spear:
Javelin doesn't really make sense as a concept. For starters it's a ranged cc for a melee class. why would I cc somebody from ranged then run up and jab them? makes no
sense. If anything this could be some sort of ranged spammable for magplars. I believe that focused charged would be better off as the class cc. give it a mag and stam
morph, make one give offbalance and maybe the other a snare or even an aoe stun with little damage. Make both cc...would suite the class more if zos still wants to make it
the class that only pokes you. The only other skill thats bad is sun shield. Which at this point really should just be overhauled to a health scaling heal. This skill is actually a
meme at this point, something needs to be done. As for passives, aedric spear hs pretty much all the good passives in that templar has. If anything burning light could be
changed to just dealing damage with anything. Would make it easier to proc burning light regardless of your playstyle
Dawns wrath:
This is where things go downhill. Sunfire and morphs were victim to the heavy handed dot nerfs from over a year ago and have since not been worth slotting. dark flare is just
offbrand crystal blast...but just worse in pretty much every way. Solar barrage is also a weak dot, albeit stronger than sunfire. Still worth slotting on most magplars. as for
backlash...this skill is literally worthless now. delayed burst that requires you to just go ham for 6 secs and only hits for 4-5k. Yeahhhh no thanks. Yeah I know it was bugged,
but that doesn't make it acceptable to leave it as is. Given the mechanics around it i think it was agreeable to be hit by a 7-10k potl/purifying light if you just stood there and let
somebody hit you for 6 secs straight. Either way this ability needs either a complete rework as a delayed burst or just a flat out buff. Eclipse (mostly living dark) still somewhat
has a place in mag builds. If anything it needs either an increased duration or cost decrease to 3k. Other morph is a mess. Radiant destruction is just meh as an execute in
most cases. maybe decrease the channel time down to 1.2 secs. It's really only strong when you're getting beamed by like 3 people while at full health while their friends get
you down to execute range so that you instantly explode. For small scale utility it's pretty worthless...it's alright in duels i suppose. BUT the biggest crime about this skill tree is
THAT THERE IS ONLY 1 STAM MORPH FOR 1 ABILITY. OUT OF ESSENTIALLY 10 SKILLS THERES 1 STAM MORPH. I don't understand why this is a thing...should be relatively
easy to make a stam dot or a stam beam at the very least right? Maybe even a bubble? That'd be pretty cool but...nope. As for passives, enduring rays has no benefit to a stam
build as again...NO STAM MORPHS. Not to mention that illuminate and prism NEED to be combined into a single passive much like dk's mountains blessing passive. Then
another passive would have to be added. If anything it would have be a sustain passive of some sort
Restoring Light:
I've already talked about this tree a bit so I won't dwell too long on it. Breath of life needs a healing buff and a stam morph. healing ritual needs a cost increase. Would be
cool to see hasty prayer become a stam burst heal instead of a rushed ceremony morph. Either way...stam needs a burst heal. Restoring aura is fine, if anything repentance
could use a buff to the stam return by like 5-7% Just a little something more then 3k stam after wasting it all jabbing somebody since i dont have any other burst abilities other
than a spammable. Extended ritual is fine, ritual of retribution like stated before needs to scale off highest offensive stat like soul trap. As for the passives here, mending will
become much more worthwhile for once there is more stam healing. sacred ground is good (I do miss my snare though, but i can understand block cost reduction as it does
help sustain). Light weaver is kind of meh...could use more ultigen. The resistance buff to rite of passage is useless since the skill is useless in of itself. As for master
ritualist...it actually PHYSICALLY HURTS ME to read this passive. Or at least part of it anyway. A CHANCE TO FILL A SOUL GEM. WHY? WHY IS THIS EVEN CONSIDERED A
TEMPLAR-ESQUE THING? Put that part in the soul magic skill tree for crying out loud. Give res'd players ultigen or healing received. Just...something other then filling soul
gems
The last thing I wanted to touch on was ultimates. Arguably the only useful ulti I see is crescent sweep. Empowering sweep has lackluster dmg...no. Even less then lackluster. I'd rather have it give major protection like it use to tbh. If zos wants to make this a damage focused ulti though, major berserk would be great since it's been nerfed down to 10% dmg increase. I think that'd be fair. As for nova and its morphs...it simply costs too much for what it does. ESPECIALLY since major maim has been nerfed down to 10%. 250 ulti is a laughable cost. if anything it should cost 140 ulti, around the cost of a snb ult. Like what the skill itself does is good. Gives a debuff and a dmg synergy that has a lot of punch. If anything the only other thing I could ask for is if it snared to ensure that enemies actually got hit by the synergy in pvp. Right of passage is so get...yet so bad. Just the fact that it makes you stationary really brings this ulti down to an f tier. Another couple things: if the major prot from rememberance applied to group members as well that'd be a good change. all in all: just make it so that you can move while the healing is happening. It's literally just a way worse resto ulti.