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The ultimate templar rant

Jman100582
Jman100582
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Why does this class get gutted almost every other patch?

Stamplar: WORST HEALING OUT OF ALL THE STAM CLASSES. ON THE HEALING CLASS. You also get: bottom tier sustain, lackluster mobility, and my personal favorite...almost NONE OF THE TEMPLAR TOOLKIT. No stamina burst heal...no stamina gap closer...no stamina dot...ritual of retribution only deals mag dmg and doesnt scale with highest offensive stats like soul trap or burning light...empowering sweep is a joke...no stamina bubble...no stamina beam. Zip. Nothing but jabs is useful in pvp (dps wise) now ever since potl nerf. And burning light change literally only enforces this as the class that is only there to poke you. Jabs and a cleanse is all you got. No debuff coverage besides minor fracture which is almost pointless with the changes to puncture.

Magplar: Has worse mobility then stamplar. sweeps does even less dmg than jabs most the time. You get more out of the toolkit with toppling charge and crescent sweep and bubble being pretty useful utility skills. However, sustaining all these on top of breath of life (which costs like 4k mag) is just punishing. And on top of sustain problems (which stamplar suffers from as well, but doesnt have it as bad), your burst heal heals you for like 6k on crit. for 4k mag. dps is worse than stamplar. Sure you get more of the toolkit...but how much of that toolkit is useful? (i'll talk about that later)

Tanks: I'm sure I don't have to say anything here. Templar tanks are even more dead than templar dps in cyro. It's legit an actual meme

Healer: Something templar can kind of do. but as was mentioned above with magpar, sustain is brutal. And as for buffs and debuffs, templar healer doesn't offer much compared to say a warden healer. healing ritual also costs 6-7k mag which doesnt help...who do you think is going to use this? The cost is actually mind boggling. Breath of life as stated before doesn't heal for a whole much anymore, ritual hasn't snared in ages which brings less group utility. Compared to other classes (besides warden...maybe sorc with matriarch as well) templar still has good group healing utility. But compared to a warden? it's laughable




Toolkit: besides skill costs, theres a multitude of things that hold back this class
Aedric spear:
Javelin doesn't really make sense as a concept. For starters it's a ranged cc for a melee class. why would I cc somebody from ranged then run up and jab them? makes no
sense. If anything this could be some sort of ranged spammable for magplars. I believe that focused charged would be better off as the class cc. give it a mag and stam
morph, make one give offbalance and maybe the other a snare or even an aoe stun with little damage. Make both cc...would suite the class more if zos still wants to make it
the class that only pokes you. The only other skill thats bad is sun shield. Which at this point really should just be overhauled to a health scaling heal. This skill is actually a
meme at this point, something needs to be done. As for passives, aedric spear hs pretty much all the good passives in that templar has. If anything burning light could be
changed to just dealing damage with anything. Would make it easier to proc burning light regardless of your playstyle
Dawns wrath:
This is where things go downhill. Sunfire and morphs were victim to the heavy handed dot nerfs from over a year ago and have since not been worth slotting. dark flare is just
offbrand crystal blast...but just worse in pretty much every way. Solar barrage is also a weak dot, albeit stronger than sunfire. Still worth slotting on most magplars. as for
backlash...this skill is literally worthless now. delayed burst that requires you to just go ham for 6 secs and only hits for 4-5k. Yeahhhh no thanks. Yeah I know it was bugged,
but that doesn't make it acceptable to leave it as is. Given the mechanics around it i think it was agreeable to be hit by a 7-10k potl/purifying light if you just stood there and let
somebody hit you for 6 secs straight. Either way this ability needs either a complete rework as a delayed burst or just a flat out buff. Eclipse (mostly living dark) still somewhat
has a place in mag builds. If anything it needs either an increased duration or cost decrease to 3k. Other morph is a mess. Radiant destruction is just meh as an execute in
most cases. maybe decrease the channel time down to 1.2 secs. It's really only strong when you're getting beamed by like 3 people while at full health while their friends get
you down to execute range so that you instantly explode. For small scale utility it's pretty worthless...it's alright in duels i suppose. BUT the biggest crime about this skill tree is
THAT THERE IS ONLY 1 STAM MORPH FOR 1 ABILITY. OUT OF ESSENTIALLY 10 SKILLS THERES 1 STAM MORPH. I don't understand why this is a thing...should be relatively
easy to make a stam dot or a stam beam at the very least right? Maybe even a bubble? That'd be pretty cool but...nope. As for passives, enduring rays has no benefit to a stam
build as again...NO STAM MORPHS. Not to mention that illuminate and prism NEED to be combined into a single passive much like dk's mountains blessing passive. Then
another passive would have to be added. If anything it would have be a sustain passive of some sort
Restoring Light:
I've already talked about this tree a bit so I won't dwell too long on it. Breath of life needs a healing buff and a stam morph. healing ritual needs a cost increase. Would be
cool to see hasty prayer become a stam burst heal instead of a rushed ceremony morph. Either way...stam needs a burst heal. Restoring aura is fine, if anything repentance
could use a buff to the stam return by like 5-7% Just a little something more then 3k stam after wasting it all jabbing somebody since i dont have any other burst abilities other
than a spammable. Extended ritual is fine, ritual of retribution like stated before needs to scale off highest offensive stat like soul trap. As for the passives here, mending will
become much more worthwhile for once there is more stam healing. sacred ground is good (I do miss my snare though, but i can understand block cost reduction as it does
help sustain). Light weaver is kind of meh...could use more ultigen. The resistance buff to rite of passage is useless since the skill is useless in of itself. As for master
ritualist...it actually PHYSICALLY HURTS ME to read this passive. Or at least part of it anyway. A CHANCE TO FILL A SOUL GEM. WHY? WHY IS THIS EVEN CONSIDERED A
TEMPLAR-ESQUE THING? Put that part in the soul magic skill tree for crying out loud. Give res'd players ultigen or healing received. Just...something other then filling soul
gems
The last thing I wanted to touch on was ultimates. Arguably the only useful ulti I see is crescent sweep. Empowering sweep has lackluster dmg...no. Even less then lackluster. I'd rather have it give major protection like it use to tbh. If zos wants to make this a damage focused ulti though, major berserk would be great since it's been nerfed down to 10% dmg increase. I think that'd be fair. As for nova and its morphs...it simply costs too much for what it does. ESPECIALLY since major maim has been nerfed down to 10%. 250 ulti is a laughable cost. if anything it should cost 140 ulti, around the cost of a snb ult. Like what the skill itself does is good. Gives a debuff and a dmg synergy that has a lot of punch. If anything the only other thing I could ask for is if it snared to ensure that enemies actually got hit by the synergy in pvp. Right of passage is so get...yet so bad. Just the fact that it makes you stationary really brings this ulti down to an f tier. Another couple things: if the major prot from rememberance applied to group members as well that'd be a good change. all in all: just make it so that you can move while the healing is happening. It's literally just a way worse resto ulti.
  • Pauwer
    Pauwer
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    I'm only familiar with the templar as a healer in pvp. I have a breton and i think healing on it is easy and i'm never out of magicka. I mainly spam the hasty prayer and extented ritual from temp skills ans use the remembrance too. It works when you are like defending or capturing a flag with your group. I really like healing on templar and my group is happy. It is so good that i don't slot damage shield at all, i can purge and heal through almost anything. I also always keep the rune up, that raises resistances and restores mag. So in my opinion, templar healer is great and i would not change a thing, it fits my playstyle perfectly :)
  • Pauwer
    Pauwer
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    Ohhh and repentance, i always have it slotted. I love that skill. Ah man, i have to go play my healer now :) i really think templar healer is in a good spot.
  • KuroyukiESO
    KuroyukiESO
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    Here before all the templar haters come to tell you how "wrong" you are. I agree on pretty much everything. Templar just gets gutted over and over and over, and still people beat it with a stick just because it has a decent spammable and a good (albeit costly) cleanse. Burst no longer exists. Healing is sub par on both mag and Stam. More than half of the skills in the toolkit are less than useless
    Sustain isn't that bad with rune, but could be better. Mobility is ... I guess relevant? We have universal skills to address that this days. But at the end of the day, this class gets no love.

    XboxNA/ PS4 NA/ PC NATemplar and DK all day babyI make YouTube videos: https://youtube.com/kingkurotv
  • Xiomaro
    Xiomaro
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    Agreed.

    From a Stamplar perspective (I haven't really play Magplar), I really don't understand why the class has such weak heals. Aren't you supposed to be a paladin-type character? I feel like healing is a big part of that identity - both as a tank and DPS. Before Necro/Warden, Stamplar was the only stamina class with a delayed burst as well, right?

    I feel like the existence of Warden is a real roadblock to Stamplar's identity. If you can get past the plants/frost/animals theme, Stamden is basically just a better Stamplar. It has incredible self heals and it has a better delayed burst ability. The only thing Stamplar has going for it is an AOE spammable (which is admittedly pretty nice).

    The existence of Malacath obviously hurts a class that benefits from crit builds as well.
    PC EU No CP PVP
    Xiomaro: Nord Stamsorc
    Xio'maro: Breton Magsorc
    Falura Avelni: Dunmer Vampblade
    Ulric Longboi: Nord Stamden
    Sha'boom-boom: Orc Werewolf Tank
    Morga The Roarer Nord Stamcro
  • Husan
    Husan
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    Honestly speaking, wardens do exactly what templars should be able to do. I'm jealous of that class. Stamina wardens are THE representation of the idea Wrobel sold to me in 2016 of templars having a "house". I can't even be bothered to give any more feedback in this thread because it's just going to woosh by everyone again as it has for years now.

    At this point I am just waiting for a new class gets released. Why? Because there is a high chance of a class change coming with it to calm down all the wardens and necros when the new class is inevitably miles ahead in every aspect and they would lose all their character specific progress (such as achievements, PvP ranks etc.) if they start a new char. Then I can also join in and class change my templar. Yay!
    Edited by Husan on 7 December 2020 14:06
  • Ringing_Nirnroot
    Ringing_Nirnroot
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    I just spam vigor and put ring of preservation loll
  • Vizirith
    Vizirith
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    The issue is that quite a bit of the templar kit was given to necros and wardens. It's obsolete in pretty much every regard. Stamcro and Stamden have better sustain, survivability, group utility, damage, build variety, and healing.

    Jabs is hit hard by evasion which is baseline for every medium armor build.

    Burst: PotL vs Sub Assault or Blastbones: Not aoe, minor breach can now easily be applied by pierce armor on both Stamcro and Stamden for 9k total pen. StamPlar can run ransack and PoTL but the minor protection is redundant with aedric spear abilities. PotL requires you to damage the target for it to be worth anything unlike blastbones or sub assault.

    Purge: Extended Ritual vs Expunge and Modify or Bull Netch: Massive differences in costs. Expunge and Modify (removing up to 2 negative effects from yourself and restoring 515 Magicka and Stamina for each negative effect removed. While slotted, the cost of all your abilities are reduced by 3%) costs 1940 health (at work just looking at eso-skillbook.com). Depending on what you purge you may have lost 2k health to those dots in the next second. Disregarding the 1030 stam and magicka return, disregarding the 3% ability cost reduction, depending on build/food that may almost be sustained just by your health recovery. Meanwhile templar purge is 5 debuffs for 4860 magicka, minor mending and 10% more blocked damage. Most stamplars don't invest anything into magicka so that'd be around what 500ish magicka regen and infinitely sustainable if used around every 20 secs. It's literally not even in the same ballpark. Presuming you have 6 Dots that are ticking for 1k on you for 10 secs. Extended Ritual used 1 sec after they get applied: cost 4860 mag, save 45k damage (5k(purge5/6) x 9secs). Expunge and modify used every second starting 1 sec after they get applied: cost 5820 health, save 48k damage (9k+9k+8k+8k+7k+7k) gain 3090 mag and stam.
  • mmtaniac
    mmtaniac
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    They need change ritual healing to work on you after you leave circle because templar still lack in healing .
  • CycnusX1TheGreat
    CycnusX1TheGreat
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    The whole having to stand still in a circle for Templar skills is a joke
  • Hakkanistorm
    Hakkanistorm
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    wrote many times that it is easier to remove a templar from the game than to try to resurrect it. He's the worst for the whole last year

    Any meta works on it ..... but works 100 times better on warden, necr or sorc

    All ultimates are completely useless, purification has an insane cost and very little usefulness for yourself (while being a class mechanic), Stamina Templars use almost nothing but jabs, the rest is taken from weapon abilities, Manatemplar does no damage at all
    (To start inflicting damage, you must press 3-4 buttons BEFORE THIS. Other classes begin to inflict damage from the very first button, and then they simply increase the damage. Manatemplar takes a huge amount of time to just start doing it).

    We could play before Potl nerf, after that there is no reason to keep playing
  • Hakkanistorm
    Hakkanistorm
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    mmtaniac wrote: »
    They need change ritual healing to work on you after you leave circle because templar still lack in healing .

    They need to greatly reduce the cost and so that the ritual is an Aura that follows you, and does not remain on the ground continuing to cleanse you
    Check out the free jellyfish at the warden ... and now look at your 5k ritual
    Edited by Hakkanistorm on 11 December 2020 06:40
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