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https://forums.elderscrollsonline.com/en/discussion/668861

How to fix? INCREASE INCENTIVE for lower populated factions PERIOD

Lucardes
Lucardes
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That's it as the discussion title said "INCREASE INCENTIVE for lower populated factions PERIOD" how and what to add I leave that for the devs/community to discuss. I have made my mind that the ONLY way to fix imbalances make the lower faction be VERY appealing to the point that the other players in the dense population shift to a new alliance.
Edited by Lucardes on 17 April 2014 23:28
Lucefer
#1 Sorcerer in EP Dawnbreaker
  • savak
    savak
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    Agreed. Buff lower pop players so they each become like raid bosses lol or add more pve help like NPC armies that cab help in assaults.
  • NTclaymore
    NTclaymore
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    I think adding a debuff that is only active in Cyrodill when that current campains faction has x% of the current population that are currently online would be a better way. They could call it Sparse equipment or something. But It sould have very high requirements to become active. like: DC ppl + AD ppl < EP ppl = EP gets debuff?
    He spoke, the son of Padomay, and nodded his head with the dark brows
    and the imortally anointed hair of the great god
    swept from his divine head, and all Mundus was shaken.
  • maxilaub17_ESO
    maxilaub17_ESO
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    Lucardes wrote: »
    That's it as the discussion title said "INCREASE INCENTIVE for lower populated factions PERIOD" how and what to add I leave that for the devs/community to discuss. I have made my mind that the ONLY way to fix imbalances make the lower faction be VERY appealing to the point that the other players in the dense population shift to a new alliance.

    The system wasn't well thought out, the dominating side gets buffs making things even worse for the losing factions. What happens is people on the losing side leave, while more people on the dominating side pour into the campaign to join the fun....NOT TOO SMART DEVS.

    The incentive for the winning side needs to be material rewards like gear, pvp, points, pvp money etc, BUT NOT BUFFS! The opposite needs to happen, lower pop losing factions get the buffs making it harder and harder for the dominating side to earn better and better rewards. Now you have an incentive to win with a challenge to overcome, and you give a reason for losing factions to think they may have a chance with thier increasing buffs.

    Who did the PvP design, this is common sense MMO PvP design 101????
    Edited by maxilaub17_ESO on 22 April 2014 17:57
  • savak
    savak
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    Agree with all above poster said. There should be incentives for helping the underdog.
  • SilentThunder
    SilentThunder
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    Things will change once people hit VR10 and figure out how pvp works. Out numbered by one alliance, the other 2 team up. Grab a keep and defend it. Get massively more AP from killing the zerg at a keep than they can ever get from you. There are a lot of ways to take advantage. Eventually the people populating the dominant alliance will get bored and move on to another more balanced campaign. Don't let things that are happening now in the early stages get you down it will get better.
    Saving you or sending you since 2001
    "The light is strong and man is weak and the world walks in-between" R. Trower
  • Putok
    Putok
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    The massive out of Cyrodiil buffs are a big part of what throws things off so badly. While the majority of people are still leveling up, the majority of people are very much incentivised to be in a campaign that their faction dominates, because they'll be able to level up 10%+ faster.
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