2K dps seems to be the metric ZOS is using for proc sets. They appear scale it down as you add secondary effects. That makes Crimson twice as powerful as similar sets like Leeching Plate, Baraha's Curse that do aoe damage and heal you for the damage done. Those sets do ~1K dps.
As for Syvarra being an Apex Set...it is instant and applied directly to the target. Those two conditions are what it makes to superior to something like Pillar of Nirn which does twice much damage but is hobbled a 1s delay and ground-based aoe application. I love it, the set is funding my new found obsession with learning every style motif in the game.
Wait where did you get that number from? Crimson does (at base) 8.2k damage every 8 seconds.
Thats about 1k dps.
Seems fine to me XD.
Infinite targets though...
true but if its crap damage vs 1 its crap vs infinite.
the cooldown is long enough that if your trying to tank a dozen people you might get one or two solid procs off before you buckle.
on top of that if your dealing with ranged combat (and in pvp you do) it is a complete waste of a 5 piece, if your getting poked from a distance, kited, etc. you do nothing, and something like battalion defender would be of far better use.
i admit to being surprised to seeing this thread. as this set:
(2 items) Adds 1487 Armor
(3 items) Adds 1487 Armor
(4 items) Adds 1206 Max Health
(5 items) When you block an attack, you deal 4110 Magic Damage
to all enemies within 10 meters of you and heal for 100% of the damage done.
This effect can occur once every 5 seconds
is a set that has been in the game since launch (or shortly there after) and other the inclusion of triggering on block (a non issue) has a nearly identical effect, being less damage but faster, and no 2 sec warning.
its been in the game for ages, and nobody said anything or used it, crimson will be the same soon, as its novelty of a new set wears off.
WreckfulAbandon wrote: »Then at the very least the cooldown should be increased to 12 or 15 seconds. It's strong enough with Malacath to be part of a burst combo, AoE, with a (strong!) healing component, so it needs to be adjusted numbers wise or cooldown wise. Please don't let this toxic set go unnerfed for another patch cycle.
It does have counterplay, you can simply move out of it, you have 2 seconds for it.
2K dps seems to be the metric ZOS is using for proc sets. They appear scale it down as you add secondary effects. That makes Crimson twice as powerful as similar sets like Leeching Plate, Baraha's Curse that do aoe damage and heal you for the damage done. Those sets do ~1K dps.
As for Syvarra being an Apex Set...it is instant and applied directly to the target. Those two conditions are what it makes to superior to something like Pillar of Nirn which does twice much damage but is hobbled a 1s delay and ground-based aoe application. I love it, the set is funding my new found obsession with learning every style motif in the game.
Wait where did you get that number from? Crimson does (at base) 8.2k damage every 8 seconds.
Thats about 1k dps.
Seems fine to me XD.
Infinite targets though...
true but if its crap damage vs 1 its crap vs infinite.
the cooldown is long enough that if your trying to tank a dozen people you might get one or two solid procs off before you buckle.
on top of that if your dealing with ranged combat (and in pvp you do) it is a complete waste of a 5 piece, if your getting poked from a distance, kited, etc. you do nothing, and something like battalion defender would be of far better use.
i admit to being surprised to seeing this thread. as this set:
(2 items) Adds 1487 Armor
(3 items) Adds 1487 Armor
(4 items) Adds 1206 Max Health
(5 items) When you block an attack, you deal 4110 Magic Damage
to all enemies within 10 meters of you and heal for 100% of the damage done.
This effect can occur once every 5 seconds
is a set that has been in the game since launch (or shortly there after) and other the inclusion of triggering on block (a non issue) has a nearly identical effect, being less damage but faster, and no 2 sec warning.
its been in the game for ages, and nobody said anything or used it, crimson will be the same soon, as its novelty of a new set wears off.
mikey_reach wrote: »Stepping out of it is the obvious part everyone knows that. The problem is that there is consequences for both doing the right play or misplay so the argument of stepping out of it isnt always the right play, its actually more dynamic than that. Stepping out of it can lead to bigger consequences than staying to apply pressure unless you are a ranged build.
mikey_reach wrote: »Stepping out of it is the obvious part everyone knows that. The problem is that there is consequences for both doing the right play or misplay so the argument of stepping out of it isnt always the right play, its actually more dynamic than that. Stepping out of it can lead to bigger consequences than staying to apply pressure unless you are a ranged build.
No it isn't - unless the 1s of extra melee skill pressure brings you 10k+ worth of tooltip damage your opponent will always either heal or negate all the damage you deal while standing in the Crimson AoE.
The truth is there's a lot of players who don't know what the set does or don't know how to play against it and that's the principal reason why it's so strong, particularly in outnumbered situations.
Or can you honestly say Crimson is causing issues in 1v1? Or that Crimson is enabling people to zerg others down like Sheer Venom/Syvarra/Unleashed/Merciless Charge/Unfathomable/Way of FIre/etc etc etc etc etc?
If the answer is no, then the set is not an issue - solo play is punished enough already in this game, there's no need to make it even harder for a lot of builds.
mikey_reach wrote: »mikey_reach wrote: »Stepping out of it is the obvious part everyone knows that. The problem is that there is consequences for both doing the right play or misplay so the argument of stepping out of it isnt always the right play, its actually more dynamic than that. Stepping out of it can lead to bigger consequences than staying to apply pressure unless you are a ranged build.
No it isn't - unless the 1s of extra melee skill pressure brings you 10k+ worth of tooltip damage your opponent will always either heal or negate all the damage you deal while standing in the Crimson AoE.
The truth is there's a lot of players who don't know what the set does or don't know how to play against it and that's the principal reason why it's so strong, particularly in outnumbered situations.
Or can you honestly say Crimson is causing issues in 1v1? Or that Crimson is enabling people to zerg others down like Sheer Venom/Syvarra/Unleashed/Merciless Charge/Unfathomable/Way of FIre/etc etc etc etc etc?
If the answer is no, then the set is not an issue - solo play is punished enough already in this game, there's no need to make it even harder for a lot of builds.
Whether you move or not the result is the same is what i was getting at even if you move away they can negate damage and heal to full regardless. Either way knowing zos track record the set will get nerfed eventually and there are many ways to go about it most likely in a way were its less effectly against solo or smaller amount of enemies and still good at outnumbered. And no the set is nothing to worry about in 1v1 but it is still good in 1v1 scenario if you consider that the 1v1 is in cyro and not an actual duel 1v1 spec set up where you go full damage against an individual.
WreckfulAbandon wrote: »Considering the nerfs to heals and defensive sets, and the fact they are considering AoE cooldowns, imo Crimson has stretched beyond what I would consider a reasonable power budget for a 5 piece item set. The fact that it's melee range is good but this is a set that destroys inexperienced players and drags out fights. Had a 1v1 with another necro using Crimson yesterday, boy was that fun, ended in a stalemate after 5 min (that wasn't Crimson's fault alone). Most of the builds I make lately end up using Crimson and I use 4 pc back bar over 1 pc trainee so my health doesn't change when I swap bars; the set isn't even 100% back bar friendly. And even then I think it's unbalanced because of the potential heal every 8 sec.
Defending Warrior requires you to block rather than line up a Dizzy with your combo. But I guess all this really is a moot point when one person can apply 6 DoTs in 1 GCD.
2K dps seems to be the metric ZOS is using for proc sets. They appear scale it down as you add secondary effects. That makes Crimson twice as powerful as similar sets like Leeching Plate, Baraha's Curse that do aoe damage and heal you for the damage done. Those sets do ~1K dps.
As for Syvarra being an Apex Set...it is instant and applied directly to the target. Those two conditions are what it makes to superior to something like Pillar of Nirn which does twice much damage but is hobbled a 1s delay and ground-based aoe application. I love it, the set is funding my new found obsession with learning every style motif in the game.
Wait where did you get that number from? Crimson does (at base) 8.2k damage every 8 seconds.
Thats about 1k dps.
Seems fine to me XD.
mikey_reach wrote: »mikey_reach wrote: »Stepping out of it is the obvious part everyone knows that. The problem is that there is consequences for both doing the right play or misplay so the argument of stepping out of it isnt always the right play, its actually more dynamic than that. Stepping out of it can lead to bigger consequences than staying to apply pressure unless you are a ranged build.
No it isn't - unless the 1s of extra melee skill pressure brings you 10k+ worth of tooltip damage your opponent will always either heal or negate all the damage you deal while standing in the Crimson AoE.
The truth is there's a lot of players who don't know what the set does or don't know how to play against it and that's the principal reason why it's so strong, particularly in outnumbered situations.
Or can you honestly say Crimson is causing issues in 1v1? Or that Crimson is enabling people to zerg others down like Sheer Venom/Syvarra/Unleashed/Merciless Charge/Unfathomable/Way of FIre/etc etc etc etc etc?
If the answer is no, then the set is not an issue - solo play is punished enough already in this game, there's no need to make it even harder for a lot of builds.
Whether you move or not the result is the same is what i was getting at even if you move away they can negate damage and heal to full regardless. Either way knowing zos track record the set will get nerfed eventually and there are many ways to go about it most likely in a way were its less effectly against solo or smaller amount of enemies and still good at outnumbered. And no the set is nothing to worry about in 1v1 but it is still good in 1v1 scenario if you consider that the 1v1 is in cyro and not an actual duel 1v1 spec set up where you go full damage against an individual.
Heal to full? In one second?
We must be playing different games you and I; in the game I play you have atleast 5 different proc set DoTs on you and your health goes down, not up - especially if you don't land your Crimson proc.
...but I digress. You say the set is nothing to worry about in 1v1, but yet should still be "less effective against solo or smaller amount of enemies".
This is a good way of saying it should be useless for solo play, because "smaller amount of enemies" is all one can handle right now regardless of which build is being played, unless you're getting healed by team mates.
There's plenty of stronger defensive sets one could slot if the issue was someone with Crimson being hard to kill. Stepping out of an AoE once every 8 second is equal to mitigating 12,5% of incoming damage if all your damage was direct melee damage. Reality is that we can expect <10% less damage taken for the Crimson user if you simply step out of the red circle and move back in afterwards.
Meanwhile there's plenty of sets out there that mitigate 10%, 15%, even up to 30% damage against everyone.
And a better defensive alternative of Crimson called Defending Warrior, which doesn't give you any AoE to step out but rather just pulses every 5 seconds with 2m more radius than Crimson and similarly heals based on damage done.
And I don't know about you, but I would rather fight an entire zerg of Crimson users than one consisting of Syvarra Sheer Venom snipers or Unleashed vMA 2H gap closer spammers.
There are much, much worse things out there for this game's health than a 1vX set.
"If Crimson is considered a balanced set"
It's not, that's why you can see it in every BG.
It easily deserves a 20-30% damage nerf to put it on the same level as Defending Warrior, and even then it will still be vastly better because of the damage type and the ease of use compared to Defending.
But it's a fan favorite of the MLG stam fraud-den crowd, so of course people here will defend it.
WreckfulAbandon wrote: »Then at the very least the cooldown should be increased to 12 or 15 seconds. It's strong enough with Malacath to be part of a burst combo, AoE, with a (strong!) healing component, so it needs to be adjusted numbers wise or cooldown wise. Please don't let this toxic set go unnerfed for another patch cycle.
StaticWave wrote: »There are only a few proc sets that are actually hard to proc. Crimson is not one of them. I've use crimson, and I've fought against crimson players. Here are the issues I found with this set:
1) It's OP if you fight near NPCs, such as in IC or on resource guards as the damage done is not halved, thereby healing you for 10k+ per NPC. Some players will take advantage of this and not kill guards/IC monsters to always heal up to full every 8s.
2) It actually does good aoe damage if you decide to use it in your rotation. With malacath and good penetration, you can hit people for 4k-5k crimson proc, which is almost just as much as a low end sub assault. A set that was designed to be defensively good should not be offensively good at the same time.
3) It works super well with tanky classes like warden/necro, and this is my biggest issue with the set. Most stamdens right now are stacking 40k+ HP to use artic blast, which makes them really hard to kill. When they use crimson, it just becomes even more of a dps parse as they refuse to die when at low health. Good stamdens will have no issue going from 20% HP to 60% by block casting artic blast with major mending. Having crimson proccing at low health means they either get an extra 5k heal from the set, or 2 seconds of not being pressured if you decide to avoid the proc. Either way, they are benefiting from this set and it makes no sense that people can defend it.
The only good thing i see about this set is it helps solo players 1vX. But let's be honest, if you rely on a proc set to be able to 1vX, then you aren't really doing yourself a favor.
I don't want it to be nerfed to the ground, but it does need some readjustments, either by reducing the radius to 5 meters, or increasing the cooldown to 10 seconds.
Crimson is not balanced. Remove the heal as it only acts as a carry.
Waffennacht wrote: »
Would be a shame if they nerf one of the few strong 1vX sets in the game because then what you wind up with is more people running toxic zergling sets (Unleashed, Syvarras, vMA 2H etc etc) and as a result the game gets worse for the outnumbered.
I'll repeat what I said earlier: Crimson (and Defending Warrior) is a good baseline for what a defensive/offensive set should look like. How many people do you see running Vicecanon? Bahraha's Curse?
Other defensive/offensive sets are utter trash and no one runs them over the more powerful pure dmg procs.
There should be more sets like Crimson & Defending Warrior (but with different proc conditions/effects) to provide more build diversity and to boost the survivability of players in the current proc meta, should they choose to slot such sets.
Would be a shame if they nerf one of the few strong 1vX sets in the game because then what you wind up with is more people running toxic zergling sets (Unleashed, Syvarras, vMA 2H etc etc) and as a result the game gets worse for the outnumbered.
I'll repeat what I said earlier: Crimson (and Defending Warrior) is a good baseline for what a defensive/offensive set should look like. How many people do you see running Vicecanon? Bahraha's Curse?
Other defensive/offensive sets are utter trash and no one runs them over the more powerful pure dmg procs.
There should be more sets like Crimson & Defending Warrior (but with different proc conditions/effects) to provide more build diversity and to boost the survivability of players in the current proc meta, should they choose to slot such sets.
I agree that a defensive proc is cool in a sea of offensive procs. But the problem with Crimson is that it doesn't have a proc condition. Good players just shove it into their build and continue playing as normal. It adds value with zero input from the player. That's okay in itself but the relative power of these zero input procs is a problem. And I don't mean that in a "wahhh, I got killed" kinda way. I mean that it undermines other options.
A proc like Draugrkin or Azureblight defines a playstyle. You need to build entirely around those sets to get the most value out of them. To me, at least, that's interesting. It opens up builds and playstyles that wouldn't exist without those sets.
Something like Vateshran/Syvarra/Crimson/Malacath isn't playstyle defining in the slightest. On Warden/Necro/DK, you just play as you would if you were playing a stat build. Only you'll be more effective than if you were on a pure stat build - at least in no CP. I feel like that's an issue that needs to be looked at.
Unleashed/vMA/Syvarra etc needing nerfed isn't mutually exclusive with Crimson needing looked at. For Unleash/vMA I think it's just a matter of lowering the numbers considerably. For Crimson/Syvarra, I think it's a matter of introducing even just a basic proc condition.