Maintenance for the week of September 22:
· [COMPLETE] NA megaservers for maintenance – September 22, 4:00AM EDT (8:00 UTC) - 10:00AM EDT (14:00 UTC)
· [COMPLETE] EU megaservers for maintenance – September 22, 8:00 UTC (4:00AM EDT) - 14:00 UTC (10:00AM EDT)

If Crimson is considered a balanced set

  • Firstmep
    Firstmep
    ✭✭✭✭✭
    ✭✭✭
    Wing wrote: »
    Solariken wrote: »
    Firstmep wrote: »
    katorga wrote: »
    2K dps seems to be the metric ZOS is using for proc sets. They appear scale it down as you add secondary effects. That makes Crimson twice as powerful as similar sets like Leeching Plate, Baraha's Curse that do aoe damage and heal you for the damage done. Those sets do ~1K dps.

    As for Syvarra being an Apex Set...it is instant and applied directly to the target. Those two conditions are what it makes to superior to something like Pillar of Nirn which does twice much damage but is hobbled a 1s delay and ground-based aoe application. I love it, the set is funding my new found obsession with learning every style motif in the game.



    Wait where did you get that number from? Crimson does (at base) 8.2k damage every 8 seconds.

    Thats about 1k dps.

    Seems fine to me XD.

    Infinite targets though...

    true but if its crap damage vs 1 its crap vs infinite.

    the cooldown is long enough that if your trying to tank a dozen people you might get one or two solid procs off before you buckle.
    on top of that if your dealing with ranged combat (and in pvp you do) it is a complete waste of a 5 piece, if your getting poked from a distance, kited, etc. you do nothing, and something like battalion defender would be of far better use.

    i admit to being surprised to seeing this thread. as this set:

    (2 items) Adds 1487 Armor
    (3 items) Adds 1487 Armor
    (4 items) Adds 1206 Max Health
    (5 items) When you block an attack, you deal 4110 Magic Damage
    to all enemies within 10 meters of you and heal for 100% of the damage done.
    This effect can occur once every 5 seconds

    is a set that has been in the game since launch (or shortly there after) and other the inclusion of triggering on block (a non issue) has a nearly identical effect, being less damage but faster, and no 2 sec warning.

    its been in the game for ages, and nobody said anything or used it, crimson will be the same soon, as its novelty of a new set wears off.

    On my Magicka Templar for example I've tried most burst heal sets and settled on cyrodiils crest specifically Beacuse it works aganist ranged opponents, where as crimson and defending warrior does not.
    I understand why a lot of ppl run crimson as it has very high potential, but you are forced to stay in the "moshpit" all the time to really take advantage of this set.
    I'd argue that most ranged dot proc sets are far more broken as you don't have to commit to fights.
    Also crimsons healing scales with targets hit, I would've assumed that all the Sypherpk wannabes would love this set 10x over, as it's pretty bad for xv1, but very workable for 1vx.
  • grannas211
    grannas211
    ✭✭✭✭✭
    Everyone commenting seems to miss what this set is really for. It’s not for BGs lol. It’s for fighting severely outnumbered. If you use against one or two people it’s trash. Get rid of the brain dead proc sets like unleashed, hunters, sheer venom, etc. this set is not the same.
  • MentalxHammer
    MentalxHammer
    ✭✭✭✭✭
    Firstmep wrote: »
    Then at the very least the cooldown should be increased to 12 or 15 seconds. It's strong enough with Malacath to be part of a burst combo, AoE, with a (strong!) healing component, so it needs to be adjusted numbers wise or cooldown wise. Please don't let this toxic set go unnerfed for another patch cycle.

    It does have counterplay, you can simply move out of it, you have 2 seconds for it.

    "Move out if it" is not an argument when the player using Crimson can just easily move towards the player attempting to avoid the damage.
  • MentalxHammer
    MentalxHammer
    ✭✭✭✭✭
    Wing wrote: »
    Solariken wrote: »
    Firstmep wrote: »
    katorga wrote: »
    2K dps seems to be the metric ZOS is using for proc sets. They appear scale it down as you add secondary effects. That makes Crimson twice as powerful as similar sets like Leeching Plate, Baraha's Curse that do aoe damage and heal you for the damage done. Those sets do ~1K dps.

    As for Syvarra being an Apex Set...it is instant and applied directly to the target. Those two conditions are what it makes to superior to something like Pillar of Nirn which does twice much damage but is hobbled a 1s delay and ground-based aoe application. I love it, the set is funding my new found obsession with learning every style motif in the game.



    Wait where did you get that number from? Crimson does (at base) 8.2k damage every 8 seconds.

    Thats about 1k dps.

    Seems fine to me XD.

    Infinite targets though...

    true but if its crap damage vs 1 its crap vs infinite.

    the cooldown is long enough that if your trying to tank a dozen people you might get one or two solid procs off before you buckle.
    on top of that if your dealing with ranged combat (and in pvp you do) it is a complete waste of a 5 piece, if your getting poked from a distance, kited, etc. you do nothing, and something like battalion defender would be of far better use.

    i admit to being surprised to seeing this thread. as this set:

    (2 items) Adds 1487 Armor
    (3 items) Adds 1487 Armor
    (4 items) Adds 1206 Max Health
    (5 items) When you block an attack, you deal 4110 Magic Damage
    to all enemies within 10 meters of you and heal for 100% of the damage done.
    This effect can occur once every 5 seconds

    is a set that has been in the game since launch (or shortly there after) and other the inclusion of triggering on block (a non issue) has a nearly identical effect, being less damage but faster, and no 2 sec warning.

    its been in the game for ages, and nobody said anything or used it, crimson will be the same soon, as its novelty of a new set wears off.

    This set you linked and crimson are night and day. You can land crimson while lining up a dizzy swing or other offensive combo, you cant burst your target while holding block waiting for their attack.
  • Decimus
    Decimus
    ✭✭✭✭✭
    As people have mentioned, there's a very easy counter to it: just step out of it.
    Even (some) PvErs have figured out how to not step into red circles...

    Most of the time when I see Crimson being used what I see is people running straight into it or not caring about it at all. This is what is called a "misplay", and it is only fair that there are consequences for making mistakes.

    Do you lose DPS by stepping out for one second? Yes, if you're a melee build. Your DoTs will still keep ticking (majority of DPS in current & next patch meta), you'll loose one weave if you're adept at engaging/disengaging quickly so you can expect to lose 12,5% of damage (1/8) if you're only weaving your spammable - but since that's not the case the actual damage loss will be more along the lines of 3-4%.

    Burst oriented builds will simply disengage if burst failed & try again after Crimson goes off.


    Crimson is one of the very few sets that scale well for the outnumbered player rather than the outnumbering player and frankly I find it hilarious that people take an issue with it.

    If anything the game needs more sets like Crimson that enable people to fight while outnumbered against players who don't know what they're doing.


    And for the record I play more against Crimson than I play with it (1/18 characters uses it).
    Edited by Decimus on 1 November 2020 13:42
    PC/EU @ DECMVS
  • mikey_reach
    mikey_reach
    ✭✭✭
    Stepping out of it is the obvious part everyone knows that. The problem is that there is consequences for both doing the right play or misplay so the argument of stepping out of it isnt always the right play, its actually more dynamic than that. Stepping out of it can lead to bigger consequences than staying to apply pressure unless you are a ranged build.
  • Decimus
    Decimus
    ✭✭✭✭✭
    Stepping out of it is the obvious part everyone knows that. The problem is that there is consequences for both doing the right play or misplay so the argument of stepping out of it isnt always the right play, its actually more dynamic than that. Stepping out of it can lead to bigger consequences than staying to apply pressure unless you are a ranged build.

    No it isn't - unless the 1s of extra melee skill pressure brings you 10k+ worth of tooltip damage your opponent will always either heal or negate all the damage you deal while standing in the Crimson AoE.

    The truth is there's a lot of players who don't know what the set does or don't know how to play against it and that's the principal reason why it's so strong, particularly in outnumbered situations.

    Or can you honestly say Crimson is causing issues in 1v1? Or that Crimson is enabling people to zerg others down like Sheer Venom/Syvarra/Unleashed/Merciless Charge/Unfathomable/Way of FIre/etc etc etc etc etc?


    If the answer is no, then the set is not an issue - solo play is punished enough already in this game, there's no need to make it even harder for a lot of builds.
    PC/EU @ DECMVS
  • mikey_reach
    mikey_reach
    ✭✭✭
    Decimus wrote: »
    Stepping out of it is the obvious part everyone knows that. The problem is that there is consequences for both doing the right play or misplay so the argument of stepping out of it isnt always the right play, its actually more dynamic than that. Stepping out of it can lead to bigger consequences than staying to apply pressure unless you are a ranged build.

    No it isn't - unless the 1s of extra melee skill pressure brings you 10k+ worth of tooltip damage your opponent will always either heal or negate all the damage you deal while standing in the Crimson AoE.

    The truth is there's a lot of players who don't know what the set does or don't know how to play against it and that's the principal reason why it's so strong, particularly in outnumbered situations.

    Or can you honestly say Crimson is causing issues in 1v1? Or that Crimson is enabling people to zerg others down like Sheer Venom/Syvarra/Unleashed/Merciless Charge/Unfathomable/Way of FIre/etc etc etc etc etc?


    If the answer is no, then the set is not an issue - solo play is punished enough already in this game, there's no need to make it even harder for a lot of builds.

    Whether you move or not the result is the same is what i was getting at even if you move away they can negate damage and heal to full regardless. Either way knowing zos track record the set will get nerfed eventually and there are many ways to go about it most likely in a way were its less effectly against solo or smaller amount of enemies and still good at outnumbered. And no the set is nothing to worry about in 1v1 but it is still good in 1v1 scenario if you consider that the 1v1 is in cyro and not an actual duel 1v1 spec set up where you go full damage against an individual.
  • Decimus
    Decimus
    ✭✭✭✭✭
    Decimus wrote: »
    Stepping out of it is the obvious part everyone knows that. The problem is that there is consequences for both doing the right play or misplay so the argument of stepping out of it isnt always the right play, its actually more dynamic than that. Stepping out of it can lead to bigger consequences than staying to apply pressure unless you are a ranged build.

    No it isn't - unless the 1s of extra melee skill pressure brings you 10k+ worth of tooltip damage your opponent will always either heal or negate all the damage you deal while standing in the Crimson AoE.

    The truth is there's a lot of players who don't know what the set does or don't know how to play against it and that's the principal reason why it's so strong, particularly in outnumbered situations.

    Or can you honestly say Crimson is causing issues in 1v1? Or that Crimson is enabling people to zerg others down like Sheer Venom/Syvarra/Unleashed/Merciless Charge/Unfathomable/Way of FIre/etc etc etc etc etc?


    If the answer is no, then the set is not an issue - solo play is punished enough already in this game, there's no need to make it even harder for a lot of builds.

    Whether you move or not the result is the same is what i was getting at even if you move away they can negate damage and heal to full regardless. Either way knowing zos track record the set will get nerfed eventually and there are many ways to go about it most likely in a way were its less effectly against solo or smaller amount of enemies and still good at outnumbered. And no the set is nothing to worry about in 1v1 but it is still good in 1v1 scenario if you consider that the 1v1 is in cyro and not an actual duel 1v1 spec set up where you go full damage against an individual.

    Heal to full? In one second?

    We must be playing different games you and I; in the game I play you have atleast 5 different proc set DoTs on you and your health goes down, not up - especially if you don't land your Crimson proc.

    ...but I digress. You say the set is nothing to worry about in 1v1, but yet should still be "less effective against solo or smaller amount of enemies".

    This is a good way of saying it should be useless for solo play, because "smaller amount of enemies" is all one can handle right now regardless of which build is being played, unless you're getting healed by team mates.


    There's plenty of stronger defensive sets one could slot if the issue was someone with Crimson being hard to kill. Stepping out of an AoE once every 8 second is equal to mitigating 12,5% of incoming damage if all your damage was direct melee damage. Reality is that we can expect <10% less damage taken for the Crimson user if you simply step out of the red circle and move back in afterwards.

    Meanwhile there's plenty of sets out there that mitigate 10%, 15%, even up to 30% damage against everyone.

    And a better defensive alternative of Crimson called Defending Warrior, which doesn't give you any AoE to step out but rather just pulses every 5 seconds with 2m more radius than Crimson and similarly heals based on damage done.


    And I don't know about you, but I would rather fight an entire zerg of Crimson users than one consisting of Syvarra Sheer Venom snipers or Unleashed vMA 2H gap closer spammers.

    There are much, much worse things out there for this game's health than a 1vX set.
    Edited by Decimus on 1 November 2020 19:21
    PC/EU @ DECMVS
  • WreckfulAbandon
    WreckfulAbandon
    ✭✭✭✭✭
    Considering the nerfs to heals and defensive sets, and the fact they are considering AoE cooldowns, imo Crimson has stretched beyond what I would consider a reasonable power budget for a 5 piece item set. The fact that it's melee range is good but this is a set that destroys inexperienced players and drags out fights. Had a 1v1 with another necro using Crimson yesterday, boy was that fun, ended in a stalemate after 5 min (that wasn't Crimson's fault alone). Most of the builds I make lately end up using Crimson and I use 4 pc back bar over 1 pc trainee so my health doesn't change when I swap bars; the set isn't even 100% back bar friendly. And even then I think it's unbalanced because of the potential heal every 8 sec.

    Defending Warrior requires you to block rather than line up a Dizzy with your combo. But I guess all this really is a moot point when one person can apply 6 DoTs in 1 GCD.
    PC NA

    All my comments are regarding PvP
  • Firstmep
    Firstmep
    ✭✭✭✭✭
    ✭✭✭
    Considering the nerfs to heals and defensive sets, and the fact they are considering AoE cooldowns, imo Crimson has stretched beyond what I would consider a reasonable power budget for a 5 piece item set. The fact that it's melee range is good but this is a set that destroys inexperienced players and drags out fights. Had a 1v1 with another necro using Crimson yesterday, boy was that fun, ended in a stalemate after 5 min (that wasn't Crimson's fault alone). Most of the builds I make lately end up using Crimson and I use 4 pc back bar over 1 pc trainee so my health doesn't change when I swap bars; the set isn't even 100% back bar friendly. And even then I think it's unbalanced because of the potential heal every 8 sec.

    Defending Warrior requires you to block rather than line up a Dizzy with your combo. But I guess all this really is a moot point when one person can apply 6 DoTs in 1 GCD.

    I think the issue is that people can inflate the dmg of the set with malacath, which I turn increases the healing too, then you sharpened maul, lover mundus, potentially aoe fracture and suddenly the set hit for 4k plus.
    But for the most part it just malacath that's making it stronger.
    IMHO malacath shouldve never been released in the way it did, it spawned one of the most toxic tank/proc metas this game has ever seen.
  • Waffennacht
    Waffennacht
    ✭✭✭✭✭
    ✭✭✭✭✭
    I do suspect it becoming a DoT and a HoT in the future
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • katorga
    katorga
    ✭✭✭✭✭
    ✭✭
    Firstmep wrote: »
    katorga wrote: »
    2K dps seems to be the metric ZOS is using for proc sets. They appear scale it down as you add secondary effects. That makes Crimson twice as powerful as similar sets like Leeching Plate, Baraha's Curse that do aoe damage and heal you for the damage done. Those sets do ~1K dps.

    As for Syvarra being an Apex Set...it is instant and applied directly to the target. Those two conditions are what it makes to superior to something like Pillar of Nirn which does twice much damage but is hobbled a 1s delay and ground-based aoe application. I love it, the set is funding my new found obsession with learning every style motif in the game.



    Wait where did you get that number from? Crimson does (at base) 8.2k damage every 8 seconds.

    Thats about 1k dps.

    Seems fine to me XD.

    You are right, jeesh, my bad, maths challenged this week.

    Set is perfectly fine. No need to nerf.
  • amir412
    amir412
    ✭✭✭✭✭
    I've heard it heals for 400% instead of 100%. Can someone confirm this?
    PC | EU | AD | "@Saidden"| 1700 CP|
  • mikey_reach
    mikey_reach
    ✭✭✭
    Decimus wrote: »
    Decimus wrote: »
    Stepping out of it is the obvious part everyone knows that. The problem is that there is consequences for both doing the right play or misplay so the argument of stepping out of it isnt always the right play, its actually more dynamic than that. Stepping out of it can lead to bigger consequences than staying to apply pressure unless you are a ranged build.

    No it isn't - unless the 1s of extra melee skill pressure brings you 10k+ worth of tooltip damage your opponent will always either heal or negate all the damage you deal while standing in the Crimson AoE.

    The truth is there's a lot of players who don't know what the set does or don't know how to play against it and that's the principal reason why it's so strong, particularly in outnumbered situations.

    Or can you honestly say Crimson is causing issues in 1v1? Or that Crimson is enabling people to zerg others down like Sheer Venom/Syvarra/Unleashed/Merciless Charge/Unfathomable/Way of FIre/etc etc etc etc etc?


    If the answer is no, then the set is not an issue - solo play is punished enough already in this game, there's no need to make it even harder for a lot of builds.

    Whether you move or not the result is the same is what i was getting at even if you move away they can negate damage and heal to full regardless. Either way knowing zos track record the set will get nerfed eventually and there are many ways to go about it most likely in a way were its less effectly against solo or smaller amount of enemies and still good at outnumbered. And no the set is nothing to worry about in 1v1 but it is still good in 1v1 scenario if you consider that the 1v1 is in cyro and not an actual duel 1v1 spec set up where you go full damage against an individual.

    Heal to full? In one second?

    We must be playing different games you and I; in the game I play you have atleast 5 different proc set DoTs on you and your health goes down, not up - especially if you don't land your Crimson proc.

    ...but I digress. You say the set is nothing to worry about in 1v1, but yet should still be "less effective against solo or smaller amount of enemies".

    This is a good way of saying it should be useless for solo play, because "smaller amount of enemies" is all one can handle right now regardless of which build is being played, unless you're getting healed by team mates.


    There's plenty of stronger defensive sets one could slot if the issue was someone with Crimson being hard to kill. Stepping out of an AoE once every 8 second is equal to mitigating 12,5% of incoming damage if all your damage was direct melee damage. Reality is that we can expect <10% less damage taken for the Crimson user if you simply step out of the red circle and move back in afterwards.

    Meanwhile there's plenty of sets out there that mitigate 10%, 15%, even up to 30% damage against everyone.

    And a better defensive alternative of Crimson called Defending Warrior, which doesn't give you any AoE to step out but rather just pulses every 5 seconds with 2m more radius than Crimson and similarly heals based on damage done.


    And I don't know about you, but I would rather fight an entire zerg of Crimson users than one consisting of Syvarra Sheer Venom snipers or Unleashed vMA 2H gap closer spammers.

    There are much, much worse things out there for this game's health than a 1vX set.

    Heal to full in one second i never said you did actually, even though its possible because your example of having 5 different proc set dots is an example of your experience mixed with how much you overextended just because it happens to you it doesnt mean it happens to everyone that is just playstyle. And yes the set is nothing to worry about 1v1 because there are no hidden variables(other players,siege etc) but the set still heals for a significant amount against just one player for a set that is suppose to be good at 1vx. Since you either didn’t understand the context maybe just purposely took it out of context when i said ill get nerfed eventually to be less effective 1v1 i was referring to cutting the damage or the heal so it hurts when using it against smaller numbers where you could have benefited from a different set but still good when you have higher numbers just not as easy to achieve fatter heals with higher numbers.

  • Dunning_Kruger
    Dunning_Kruger
    ✭✭✭✭
    Here for my obligatory and ironic “just hit W 4head”
    ____________________________________
    A G G R O - the legendary stamplar GM of <HALL MONITORS>

    For the Queen bby
  • Zekka
    Zekka
    ✭✭✭✭
    "If Crimson is considered a balanced set"
    It's not, that's why you can see it in every BG.
    It easily deserves a 20-30% damage nerf to put it on the same level as Defending Warrior, and even then it will still be vastly better because of the damage type and the ease of use compared to Defending.
    But it's a fan favorite of the MLG stam fraud-den crowd, so of course people here will defend it.
  • Wing
    Wing
    ✭✭✭✭✭
    ✭✭✭✭✭
    Zekka wrote: »
    "If Crimson is considered a balanced set"
    It's not, that's why you can see it in every BG.
    It easily deserves a 20-30% damage nerf to put it on the same level as Defending Warrior, and even then it will still be vastly better because of the damage type and the ease of use compared to Defending.
    But it's a fan favorite of the MLG stam fraud-den crowd, so of course people here will defend it.

    you realize that it and defending warrior are on the exact same level right? they do the exact same dps.

    and defending warrior has no 2 second red mist of warning, it just goes off, no counterplay.

    its just the new hotness, people will drop it soon, especially as DLC sets drop and all the itemization changes we have been getting.
    ESO player since beta.
    previously full time subscriber, beta-2024, now off and on, game got too disappointing.
    PC NA
    ( ^_^ )

    You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods -Xenogears
    DK one trick
  • Joinovikova
    Joinovikova
    ✭✭✭✭
    Then at the very least the cooldown should be increased to 12 or 15 seconds. It's strong enough with Malacath to be part of a burst combo, AoE, with a (strong!) healing component, so it needs to be adjusted numbers wise or cooldown wise. Please don't let this toxic set go unnerfed for another patch cycle.

    all proc seta ares tupidly broken they need masive nerf , need to scale with offesnsive stats and malacath simply do not increase dmg of proc sets... there are more broken sets then this.. any stamina dot set is more bronken since many class have zero counterplay
  • StaticWave
    StaticWave
    ✭✭✭✭✭
    ✭✭✭
    There are only a few proc sets that are actually hard to proc. Crimson is not one of them. I've use crimson, and I've fought against crimson players. Here are the issues I found with this set:

    1) It's OP if you fight near NPCs, such as in IC or on resource guards as the damage done is not halved, thereby healing you for 10k+ per NPC. Some players will take advantage of this and not kill guards/IC monsters to always heal up to full every 8s.

    2) It actually does good aoe damage if you decide to use it in your rotation. With malacath and good penetration, you can hit people for 4k-5k crimson proc, which is almost just as much as a low end sub assault. A set that was designed to be defensively good should not be offensively good at the same time.

    3) It works super well with tanky classes like warden/necro, and this is my biggest issue with the set. Most stamdens right now are stacking 40k+ HP to use artic blast, which makes them really hard to kill. When they use crimson, it just becomes even more of a dps parse as they refuse to die when at low health. Good stamdens will have no issue going from 20% HP to 60% by block casting artic blast with major mending. Having crimson proccing at low health means they either get an extra 5k heal from the set, or 2 seconds of not being pressured if you decide to avoid the proc. Either way, they are benefiting from this set and it makes no sense that people can defend it.

    The only good thing i see about this set is it helps solo players 1vX. But let's be honest, if you rely on a proc set to be able to 1vX, then you aren't really doing yourself a favor :smile:.

    I don't want it to be nerfed to the ground, but it does need some readjustments, either by reducing the radius to 5 meters, or increasing the cooldown to 10 seconds.
    Edited by StaticWave on 10 November 2020 03:17
  • Waffennacht
    Waffennacht
    ✭✭✭✭✭
    ✭✭✭✭✭
    StaticWave wrote: »
    There are only a few proc sets that are actually hard to proc. Crimson is not one of them. I've use crimson, and I've fought against crimson players. Here are the issues I found with this set:

    1) It's OP if you fight near NPCs, such as in IC or on resource guards as the damage done is not halved, thereby healing you for 10k+ per NPC. Some players will take advantage of this and not kill guards/IC monsters to always heal up to full every 8s.

    2) It actually does good aoe damage if you decide to use it in your rotation. With malacath and good penetration, you can hit people for 4k-5k crimson proc, which is almost just as much as a low end sub assault. A set that was designed to be defensively good should not be offensively good at the same time.

    3) It works super well with tanky classes like warden/necro, and this is my biggest issue with the set. Most stamdens right now are stacking 40k+ HP to use artic blast, which makes them really hard to kill. When they use crimson, it just becomes even more of a dps parse as they refuse to die when at low health. Good stamdens will have no issue going from 20% HP to 60% by block casting artic blast with major mending. Having crimson proccing at low health means they either get an extra 5k heal from the set, or 2 seconds of not being pressured if you decide to avoid the proc. Either way, they are benefiting from this set and it makes no sense that people can defend it.

    The only good thing i see about this set is it helps solo players 1vX. But let's be honest, if you rely on a proc set to be able to 1vX, then you aren't really doing yourself a favor :smile:.

    I don't want it to be nerfed to the ground, but it does need some readjustments, either by reducing the radius to 5 meters, or increasing the cooldown to 10 seconds.

    1. This is only relevant in OW; careful about tuning something with only a fraction of gameplay in mind.
    2. Far less damage in no CP remember, even with Malacath in no CP penetration is harder to come by, you'll be lucky to hit 3k per target if you hit someone
    3. In BGs its not healing for that much. Ive played against it many times in BGs and it seems more like warden being the bigger factor here

    Feel like if you relied on this to be a huge factor in a BG today you'll be disappointed.

    I mean I have it, ive used it, its good. Ive already said it'll probably become a DoT and HoT; but its not game breaking in BGs.
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • nckg84
    nckg84
    ✭✭✭
    Crimson is not balanced. Remove the heal as it only acts as a carry.
  • Waffennacht
    Waffennacht
    ✭✭✭✭✭
    ✭✭✭✭✭
    nckg84 wrote: »
    Crimson is not balanced. Remove the heal as it only acts as a carry.

    I guarantee it becomes a DoT and an HoT (which may ... may get reduced slightly) and it'll see a lot less play but still be decent
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • nckg84
    nckg84
    ✭✭✭
    nckg84 wrote: »
    Crimson is not balanced. Remove the heal as it only acts as a carry.

    I guarantee it becomes a DoT and an HoT (which may ... may get reduced slightly) and it'll see a lot less play but still be decent


    Might be interesting. The problem is i put pressure on someone he heals because of it. I remove the pressure cause i walk out of it he heals himself aswell manually. It's not the damage that;s annoying it's the no effect/investment heal.

    Again just a set that caters to the "remove the skill gap".
  • merevie
    merevie
    ✭✭✭✭✭
    Due to lag, moving out within 1-2 sec in open world does not happen. Crimson will hit pretty much everyone who does not live next to the server.

    Last night while on siege, a 'good player'/streamer hit me from stealth with a stun/heavy and then Dolymeish. While on siege... that's just...

    That's the type of player who later has an issue with the 'lack of respect' they're shown when groups come across them setting up on someone else.

    But all of us have 'that friend' who immed gets in the latest 'broken' set and chants their kill counter -and we love them anyway :p

    Edited by merevie on 14 November 2020 18:02
  • Dunning_Kruger
    Dunning_Kruger
    ✭✭✭✭
    The highest mmr on pc is plagued with crimson tanks. But it’s not popular because it’s good. It’s actually because the default style the armor comes cannot be acquired. If they would just release the motifs for the style this set wouldn’t be so popular because again; it’s just really not that good :smile:
    ____________________________________
    A G G R O - the legendary stamplar GM of <HALL MONITORS>

    For the Queen bby
  • dinokstrunz
    dinokstrunz
    ✭✭✭✭✭
    If Crimson doesn't receive any changes in the next major update I'll be shocked. This set is absurd both damage and healing wise. The cooldown and radius are pretty favourable too. In its current form I feel like Crimson is just way too good.

    Suggestions on addressing would likely either just reduce the amount of damage/healing the set does or make it a DoT/HoT.
  • Decimus
    Decimus
    ✭✭✭✭✭
    Would be a shame if they nerf one of the few strong 1vX sets in the game because then what you wind up with is more people running toxic zergling sets (Unleashed, Syvarras, vMA 2H etc etc) and as a result the game gets worse for the outnumbered.


    I'll repeat what I said earlier: Crimson (and Defending Warrior) is a good baseline for what a defensive/offensive set should look like. How many people do you see running Vicecanon? Bahraha's Curse?

    Other defensive/offensive sets are utter trash and no one runs them over the more powerful pure dmg procs.


    There should be more sets like Crimson & Defending Warrior (but with different proc conditions/effects) to provide more build diversity and to boost the survivability of players in the current proc meta, should they choose to slot such sets.
    Edited by Decimus on 15 November 2020 14:13
    PC/EU @ DECMVS
  • Xiomaro
    Xiomaro
    ✭✭✭
    Decimus wrote: »
    Would be a shame if they nerf one of the few strong 1vX sets in the game because then what you wind up with is more people running toxic zergling sets (Unleashed, Syvarras, vMA 2H etc etc) and as a result the game gets worse for the outnumbered.


    I'll repeat what I said earlier: Crimson (and Defending Warrior) is a good baseline for what a defensive/offensive set should look like. How many people do you see running Vicecanon? Bahraha's Curse?

    Other defensive/offensive sets are utter trash and no one runs them over the more powerful pure dmg procs.


    There should be more sets like Crimson & Defending Warrior (but with different proc conditions/effects) to provide more build diversity and to boost the survivability of players in the current proc meta, should they choose to slot such sets.

    I agree that a defensive proc is cool in a sea of offensive procs. But the problem with Crimson is that it doesn't have a proc condition. Good players just shove it into their build and continue playing as normal. It adds value with zero input from the player. That's okay in itself but the relative power of these zero input procs is a problem. And I don't mean that in a "wahhh, I got killed" kinda way. I mean that it undermines other options.

    A proc like Draugrkin or Azureblight defines a playstyle. You need to build entirely around those sets to get the most value out of them. To me, at least, that's interesting. It opens up builds and playstyles that wouldn't exist without those sets.

    Something like Vateshran/Syvarra/Crimson/Malacath isn't playstyle defining in the slightest. On Warden/Necro/DK, you just play as you would if you were playing a stat build. Only you'll be more effective than if you were on a pure stat build - at least in no CP. I feel like that's an issue that needs to be looked at.

    Unleashed/vMA/Syvarra etc needing nerfed isn't mutually exclusive with Crimson needing looked at. For Unleash/vMA I think it's just a matter of lowering the numbers considerably. For Crimson/Syvarra, I think it's a matter of introducing even just a basic proc condition.
    PC EU No CP PVP
    Xiomaro: Nord Stamsorc
    Xio'maro: Breton Magsorc
    Falura Avelni: Dunmer Vampblade
    Ulric Longboi: Nord Stamden
    Sha'boom-boom: Orc Werewolf Tank
    Morga The Roarer Nord Stamcro
  • Decimus
    Decimus
    ✭✭✭✭✭
    Xiomaro wrote: »
    Decimus wrote: »
    Would be a shame if they nerf one of the few strong 1vX sets in the game because then what you wind up with is more people running toxic zergling sets (Unleashed, Syvarras, vMA 2H etc etc) and as a result the game gets worse for the outnumbered.


    I'll repeat what I said earlier: Crimson (and Defending Warrior) is a good baseline for what a defensive/offensive set should look like. How many people do you see running Vicecanon? Bahraha's Curse?

    Other defensive/offensive sets are utter trash and no one runs them over the more powerful pure dmg procs.


    There should be more sets like Crimson & Defending Warrior (but with different proc conditions/effects) to provide more build diversity and to boost the survivability of players in the current proc meta, should they choose to slot such sets.

    I agree that a defensive proc is cool in a sea of offensive procs. But the problem with Crimson is that it doesn't have a proc condition. Good players just shove it into their build and continue playing as normal. It adds value with zero input from the player. That's okay in itself but the relative power of these zero input procs is a problem. And I don't mean that in a "wahhh, I got killed" kinda way. I mean that it undermines other options.

    A proc like Draugrkin or Azureblight defines a playstyle. You need to build entirely around those sets to get the most value out of them. To me, at least, that's interesting. It opens up builds and playstyles that wouldn't exist without those sets.

    Something like Vateshran/Syvarra/Crimson/Malacath isn't playstyle defining in the slightest. On Warden/Necro/DK, you just play as you would if you were playing a stat build. Only you'll be more effective than if you were on a pure stat build - at least in no CP. I feel like that's an issue that needs to be looked at.

    Unleashed/vMA/Syvarra etc needing nerfed isn't mutually exclusive with Crimson needing looked at. For Unleash/vMA I think it's just a matter of lowering the numbers considerably. For Crimson/Syvarra, I think it's a matter of introducing even just a basic proc condition.

    Yes, that's why there should be more options when it comes to defensive/offensive sets so it isn't always Crimson (or Defending Warrior, I believe that set gets mentioned less because it requires farming AA to acquire) that gets slotted.


    That said, another thing that's common with all the Vateshran/Syvarra/Crimson/Malacath builds is that they run 40k+ health. If you try playing such a build with a regular 28k health pool you quickly come to realize where the survivability stems from.

    Personally I have two stamdens: one with 45k health & no crimson and another with 28k health & crimson, both with same amount of armor - the difference between the two is like night and day (and definitely not in the favour of the crimson build).


    Anyway, there's about 0,1% chance they'll ever nerf all the overtuned offensive procs since there's just too many of them right now - they actually added new broken procs in Markarth update and only nerfed Sheer Venom when that set was just a drop in the ocean.

    Best we can hope for is that they don't take away the few tools that help survive those procs (and kill the people using them) and that in the future they add more "deal dmg & heal" type sets that work well in 1vX.
    Edited by Decimus on 15 November 2020 16:24
    PC/EU @ DECMVS
Sign In or Register to comment.