ZOS has already determined that it's AOE's causing the problem, you can tell by what is being tested in the added weeks. Both weeks have 12 man groups and global cooldowns. The question is, will ZOS add a cost scaling to it. 12 man groups and global cooldowns are here to stay.
ZOS has already determined that it's AOE's causing the problem, you can tell by what is being tested in the added weeks. Both weeks have 12 man groups and global cooldowns. The question is, will ZOS add a cost scaling to it. 12 man groups and global cooldowns are here to stay.
Where have they said that 12 man groups and AoE cooldowns are here to stay ?
Tho i got a feeling you might be right its just spectulation untill they tell us what they are going to do.
Me personally am quitting the game if that is the case, as it totally ruins the combat system and its flow..
ZOS has already determined that it's AOE's causing the problem, you can tell by what is being tested in the added weeks. Both weeks have 12 man groups and global cooldowns. The question is, will ZOS add a cost scaling to it. 12 man groups and global cooldowns are here to stay.
ZOS has already determined that it's AOE's causing the problem, you can tell by what is being tested in the added weeks. Both weeks have 12 man groups and global cooldowns. The question is, will ZOS add a cost scaling to it. 12 man groups and global cooldowns are here to stay.
Where have they said that 12 man groups and AoE cooldowns are here to stay ?
Tho i got a feeling you might be right its just spectulation untill they tell us what they are going to do.
Me personally am quitting the game if that is the case, as it totally ruins the combat system and its flow..
Out of all the test, the only 2 things being brought back for a further testing are the 12 man groups and global cooldown, both are in the 2 retests.
ZOS has already determined that it's AOE's causing the problem, you can tell by what is being tested in the added weeks. Both weeks have 12 man groups and global cooldowns. The question is, will ZOS add a cost scaling to it. 12 man groups and global cooldowns are here to stay.
Where have they said that 12 man groups and AoE cooldowns are here to stay ?
Tho i got a feeling you might be right its just spectulation untill they tell us what they are going to do.
Me personally am quitting the game if that is the case, as it totally ruins the combat system and its flow..
Out of all the test, the only 2 things being brought back for a further testing are the 12 man groups and global cooldown, both are in the 2 retests.
RDMyers65b14_ESO wrote: »It doesn't matter about the 12 person limit. There are still faction stacks.
RDMyers65b14_ESO wrote: »It doesn't matter about the 12 person limit. There are still faction stacks.
Hexquisite wrote: »Agree with OP!
Last night we had the same Friday night lag we always do.
Why not test these other things?
I can only agree with this. For example why is it that ultimates don't activate in a timely fashion? They just don't. This feels like lag, but it's been a problem for years and is probably a bug. I got zerged down recently hammering Corrosive Armor and it wouldn't activate for something like 5 seconds, by which time it was, of course, too late. Checked ultimate level upon revival: 350 and on the the correct bar. Having played the game for so long you tend to forget, or worse, accept things like this - or lump them in with general lag when it's not actually the case.Some things ZOS did not test that might be worth looking into with 2 more weeks of testing---Bugs, all bugs (maybe the bugs are the source of lag in first place).
I agree these test shows no improvement on the player side its just not fun to play any longer.
We know that the player base have expanded so I would like to know if the megaserver are the problem or the communication solutions. Maybe zos should test to run pvp on a compleetly separate server.