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https://forums.elderscrollsonline.com/en/discussion/668861

RE: "the global cooldown test resulted in the greatest perfomance gains"

Flangdoodle
Flangdoodle
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I said it before, and I'll say it again: the reason that the global cooldown APPEARED to result in the greatest performance gains, was that there was no one in Cyrodiil that week. All the organized ball-groups were suddenly occupied with collecting Tel Var stones in IC.

All this time the lack of Tel Var was causing the lag and crashes in Cyrodiil - WHO KNEW?? Devs take note: the fix to increase performance in Cyrodiil is to increase the Tel Var drop by 2x in IC.

You're welcome.
  • Ackwalan
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    With the second round of global cool down coming, I'm sure the ball groups will suddenly remember that they have prior engagements somewhere else. At least that is one nice thing about the test.
  • master_vanargand
    master_vanargand
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    I said it before, and I'll say it again: the reason that the global cooldown APPEARED to result in the greatest performance gains, was that there was no one in Cyrodiil that week.

    No, AD, DC and EP were full in NA / PC.
    I have encountered many times when ball groups and PUGs fight.
    In the 1st test, there was no lag and it was very comfortable.
  • red_emu
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    It's a false data interpretation. Remember, that during shared global cooldown week, classes like Templar, Warden or Necro were pretty much gone from Cyrodiil. Testing is one thing but nobody is gonna want to play their class when it's unplayable compared to let's say Stamblade. So people went and played their single target alts instead. Servers might have been full but any specs that are AOE heavy were few and far between.
    PC - EU:
    Falathren Noctis - AD MagNecro
    Falathren - AD StamSorc
    Falathren Eryndaer - AD StamDen
    Falathren Irimion - AD MagPlar
    Talagan Falathren - AD StamDK
    Falathren Infernis - AD MagDK
    Your-Ex - AD MagBlade
  • Cyrdemaceb17_ESO
    Cyrdemaceb17_ESO
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    red_emu wrote: »
    It's a false data interpretation. Remember, that during shared global cooldown week, classes like Templar, Warden or Necro were pretty much gone from Cyrodiil. Testing is one thing but nobody is gonna want to play their class when it's unplayable compared to let's say Stamblade. So people went and played their single target alts instead. Servers might have been full but any specs that are AOE heavy were few and far between.

    This
  • StShoot
    StShoot
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    I said it before, and I'll say it again: the reason that the global cooldown APPEARED to result in the greatest performance gains, was that there was no one in Cyrodiil that week.

    No, AD, DC and EP were full in NA / PC.
    I have encountered many times when ball groups and PUGs fight.
    In the 1st test, there was no lag and it was very comfortable.

    Yeah who would have thought that running an event during a test that noone diseres would make all decent players and groups run to the IC... INSANE
  • jaws343
    jaws343
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    red_emu wrote: »
    It's a false data interpretation. Remember, that during shared global cooldown week, classes like Templar, Warden or Necro were pretty much gone from Cyrodiil. Testing is one thing but nobody is gonna want to play their class when it's unplayable compared to let's say Stamblade. So people went and played their single target alts instead. Servers might have been full but any specs that are AOE heavy were few and far between.

    I kind of disagree that it is false interpretation.

    If the thought is: AOE ability spam causes lag.

    It doesn't really matter if the solution they are testing slows down AOE spam or causes players to play classes that don't rely on AOE spam. The end result is the server is clear of AOE spam. As long as the server is pop locked, or near it, lack of templars in Cyro is irrelevant. The end result is less AOE spam in the zone. Even if all players were nightblades, the same goal is achieved. Where class matters is with the actual solution, where they will need to rework skills to account for AOE changes if they go that route.
  • OOJIMMY
    OOJIMMY
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    red_emu wrote: »
    It's a false data interpretation. Remember, that during shared global cooldown week, classes like Templar, Warden or Necro were pretty much gone from Cyrodiil. Testing is one thing but nobody is gonna want to play their class when it's unplayable compared to let's say Stamblade. So people went and played their single target alts instead. Servers might have been full but any specs that are AOE heavy were few and far between.

    Exactly, I only main a stamplar. I just skipped out of pvp when using any of my skills put everything else on cool down.
  • xaraan
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    It's also a case of, our abilities don't work because of lag, so we'll make abilities not work to fix lag.

    It's a flawed "fix".
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • Nirntrotter
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    xaraan wrote: »
    It's also a case of, our abilities don't work because of lag, so we'll make abilities not work to fix lag.

    It's a flawed "fix".

    Agreed. In what world is gutting a substantial amount of classes/builds a reasonable approach to fix this? Last MYM clearly showed that reallocating resources on their end brought relief to the situation.
    Grand Warlord Arodel, Gryphon Heart
    <Serenity>
    AD MagDK, *2014, PC-EU | 49k+ achievement points
  • Hexquisite
    Hexquisite
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    I said it before, and I'll say it again: the reason that the global cooldown APPEARED to result in the greatest performance gains, was that there was no one in Cyrodiil that week.

    No, AD, DC and EP were full in NA / PC.
    I have encountered many times when ball groups and PUGs fight.
    In the 1st test, there was no lag and it was very comfortable.

    During my time slot which is usually poplocked at the beginning, DC was only at 1 Bar during the first week On PC/NA--I think on Firday Night it popped to 2 bars for a bit and dropped back down.

    And as the other poster said It's a false data interpretation. I personally don't know anyone but Stam Blades that played that first week in Cyrodil, and I play with a lot of different people. My friend's list and PvP guild Rosters only had Nighblades in Cyrodil--everyone else was in IC.
    PC NA
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    ~Us Ghosts~



  • Crash427
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    I can't wait to see how bad its going to be next week with cooldowns, ramping costs, and regen decreases. Going to be all proc sets and NBs
  • Sephyr
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    xaraan wrote: »
    It's also a case of, our abilities don't work because of lag, so we'll make abilities not work to fix lag.

    It's a flawed "fix".

    Agreed. In what world is gutting a substantial amount of classes/builds a reasonable approach to fix this? Last MYM clearly showed that reallocating resources on their end brought relief to the situation.

    Relief, but no fix. I think the bitter truth is that ZoS is trying to find something to blame and AoEs are the current target after years of blaming everything else (like the deer). I think the other problem is ZoS is in denial of the actual problem that most of us deep down already know.
    Edited by Sephyr on 25 October 2020 06:53
  • ssewallb14_ESO
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    There were people playing on the first day, including a big zerg fight around Alessia and multiple ball groups.

    It did help, and was the only one that actually did anything.

    Unfortunately the blobs sat out for the rest of the week which was effectively the end of the test.
  • Greasytengu
    Greasytengu
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    There were people playing on the first day, including a big zerg fight around Alessia and multiple ball groups.

    It did help, and was the only one that actually did anything.

    Unfortunately the blobs sat out for the rest of the week which was effectively the end of the test.

    It didn't help, you just have yourself convinced that it does. Im not trying to be harsh, but its the truth.

    The current test is basically test 1 with limited groups and group only healing. So if test 1 was the superior test then the current test which is more restrictive should be better right? The lag this week was the same as last week which was the same as before the tests.

    I play during prime time when all of the factions are locked and at each others throats, and not a single test has resulted in any improvement that I could notice, if anything the lag has been worse since the tests basically force people to zerg in order to get anything done.

    Ive said it before, if we have to sacrifice the bulk of what makes ESO combat fun in order to possibly get a slight decrease in lag, then we are better off with the lag.
    " I nEeD HeAlInG!!! "
  • alterfenixeb17_ESO
    alterfenixeb17_ESO
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    There were people playing on the first day, including a big zerg fight around Alessia and multiple ball groups.

    It did help, and was the only one that actually did anything.

    Unfortunately the blobs sat out for the rest of the week which was effectively the end of the test.
    Not sure if I could make such conclusion at this point. Given i.e. today picture in Ravenwatch EU - all 3 alliances pop locked but no actual progress, no bigger encounters (except for some players at Alessia bridge) and generally a decent bit of PvD instead. Was lag gone when trying to take anything? Sure, so where the players really. In reality this done more harm than it really helped anything so far.
  • Cathexis
    Cathexis
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    Yeah greatest games because its not worth playing anymore lol
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