Flangdoodle wrote: »I said it before, and I'll say it again: the reason that the global cooldown APPEARED to result in the greatest performance gains, was that there was no one in Cyrodiil that week.
It's a false data interpretation. Remember, that during shared global cooldown week, classes like Templar, Warden or Necro were pretty much gone from Cyrodiil. Testing is one thing but nobody is gonna want to play their class when it's unplayable compared to let's say Stamblade. So people went and played their single target alts instead. Servers might have been full but any specs that are AOE heavy were few and far between.
master_vanargand wrote: »Flangdoodle wrote: »I said it before, and I'll say it again: the reason that the global cooldown APPEARED to result in the greatest performance gains, was that there was no one in Cyrodiil that week.
No, AD, DC and EP were full in NA / PC.
I have encountered many times when ball groups and PUGs fight.
In the 1st test, there was no lag and it was very comfortable.
It's a false data interpretation. Remember, that during shared global cooldown week, classes like Templar, Warden or Necro were pretty much gone from Cyrodiil. Testing is one thing but nobody is gonna want to play their class when it's unplayable compared to let's say Stamblade. So people went and played their single target alts instead. Servers might have been full but any specs that are AOE heavy were few and far between.
It's a false data interpretation. Remember, that during shared global cooldown week, classes like Templar, Warden or Necro were pretty much gone from Cyrodiil. Testing is one thing but nobody is gonna want to play their class when it's unplayable compared to let's say Stamblade. So people went and played their single target alts instead. Servers might have been full but any specs that are AOE heavy were few and far between.
It's also a case of, our abilities don't work because of lag, so we'll make abilities not work to fix lag.
It's a flawed "fix".
master_vanargand wrote: »Flangdoodle wrote: »I said it before, and I'll say it again: the reason that the global cooldown APPEARED to result in the greatest performance gains, was that there was no one in Cyrodiil that week.
No, AD, DC and EP were full in NA / PC.
I have encountered many times when ball groups and PUGs fight.
In the 1st test, there was no lag and it was very comfortable.
Nirntrotter wrote: »It's also a case of, our abilities don't work because of lag, so we'll make abilities not work to fix lag.
It's a flawed "fix".
Agreed. In what world is gutting a substantial amount of classes/builds a reasonable approach to fix this? Last MYM clearly showed that reallocating resources on their end brought relief to the situation.
ssewallb14_ESO wrote: »There were people playing on the first day, including a big zerg fight around Alessia and multiple ball groups.
It did help, and was the only one that actually did anything.
Unfortunately the blobs sat out for the rest of the week which was effectively the end of the test.
Not sure if I could make such conclusion at this point. Given i.e. today picture in Ravenwatch EU - all 3 alliances pop locked but no actual progress, no bigger encounters (except for some players at Alessia bridge) and generally a decent bit of PvD instead. Was lag gone when trying to take anything? Sure, so where the players really. In reality this done more harm than it really helped anything so far.ssewallb14_ESO wrote: »There were people playing on the first day, including a big zerg fight around Alessia and multiple ball groups.
It did help, and was the only one that actually did anything.
Unfortunately the blobs sat out for the rest of the week which was effectively the end of the test.