I want to start this off by saying I'm all for the tests ZOS have been doing to try and help with performance. Its at least something more than another "we are working on it" or "thanks for your patience" ... I think the group size test and heals and buffs only stacking inside the group is a great start, but that alone will not fix the performance of this game. You have to change player behavior inside Cyordiil. Small group size does nothing if 30 to 40 of those smaller groups are all stacked on top of each other.. You have to get people to spread out.. Right now it makes way more sense to stack every person on your faction at one of the emp keeps and steam roll around the inner circle. Imo ZOS needs to do something drastic to change behavior.. Stack massive debuffs on players if they step onto the grounds of a keep or resource that has hit the limit, and have faction wide announcement{like the ones when someone picks up a scroll} naming 3 keeps that all have to be taken at the same time. Throw in huge faction wide rewards if the keeps are taken successfully. I don't really care what the system is, and it can constantly change, but there needs to be systems in place to get people to spread tf out. Until you change player behavior i dont think AOE cooldown, or lower group size, are going to change a thing. If people aren't spamming AOEs they are spamming something else. I do want to ask everyone else have you guys felt much of a performance difference during these tests? I haven't been playing as much as i used to because of the performance, and because the meta is trash, but that's a topic for a different time. From the small bit i have played during testing i haven't seen any improvement what-so-ever though.