One of the inevitable problems a flexible class/build system like ESO has is that fight design becomes impossible, in that there are so many possible builds with a pitifully small selection (5) of available skills that some will find it too easy .. and some to the forums complaining as usual, see the QQ over Doshia from the 'pros' .. while other find it nigh on impossible .. see Doshia from the ordinary players' POV.
Seems this fight is a great example, slot the RIGHT skills .. and pray to God you've unlocked them and morphed them .. and it's hard but dobable, not have the 'rights' skill set for the fight and suffer.
The really bad part of this is that unlike other games where you have a far wider selection of skills available simply based on level, the skill is discovering how to use the skills to deal with the encounter, in a game like ESO it's very easy to run up against a brick wall because you haven't unlocked the set the fight designer requires you to have.