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Stamina Warden and Necromancer, gods walking amongst mortals

BohnT2
BohnT2
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Playing pvp these days shows you that there are two specs which dominate the others.
I'm talking of course about stamina warden and necromancer.
When looking at their toolkits it's not surprising that they perform the way they do.

Stamina Warden has access to:
Major heroism, major protection, major expedition, major mending from a passive, AoE major fracture, minor vulnerability, minor beserk, minor protection and 100% minor toughness uptime.

Additionally they have shalks which is a cheap AoE nuke that at base has only a 10% smaller TT than DBoS.
For comparison other AoEs have a 50% smaller TT and cost significantly more while not being delayed
--->they don't generate additional burst

a free purge every 5 seconds

2% damage buffs for slotting skills you already want to use

HP scaling heal that also offers an AoE CC useable both offensively and defensively.

Now looking at Stamina Necromancer:
They have access to:
Major defile!!! on their shalks equivalent, major protection, major vulnerability

A significant amount of % damage mitigation: 3% from deaden pain, major protection, 10% from spirit guardian and 15% dot damage mitigation

Mortal coil as a stamina regenerating heal that significantly scales with weapon damage

Blighted blastbones costing less than 1.1k stam with reusable parts. It also has the exact same base TT as DBoS and applies the second most powerful offensive debuff in this game major defile that can be further buffed by befoul while also having a chance of applying minor defile.
All this while also granting LoS.


Now people could say "but there are many things not included in the class toolkits" and that would be true.
This is also one of the main reasons why magnecro and magicka warden fall behind their stamina counterparts.
However stamina classes have the luxury of being able to fill their class's shortcomings by using weapon skills:
Spammable: Dizzying
Execute: executioner
Stun: reverb / off balance stun/ turn evil
Snare removal: RaT, Forward momentum
Major brutality: rally/FM
AoE: whirling blades/ masters cleave
Gap closer: crit rush (procs say hello)

As anyone can see the shortcomings don't apply to those specs as they have no issues getting the skills from elsewhere.

To make those specs even better they are the two specs which can build for health more easily than any other spec without losing anything, no they benefit a lot from it.
As mentioned stamina warden have a Hp scaling heal meaning they get rewarded for building tanky by becoming even more tanky.
Stamina necromancer on the other hand has lots of different heal instances coupled with the percentage mitigation from skills/ passives. With major defile they apply a lot more pressure than any other class even if they skills dealt less damage (which they don't)

Those things have put both specs into realms of viability where they can't be compared to any other spec that exists.
They render 3 of the 4 old stamina classes completely useless as they are just significantly better in any situation while also dominating every other spec there is.

Those two specs have to be brought down to a balanced state again, this should be done in a way that also makes magicka necromancer and magicka warden viable and fun classes to play while also decreasing the overall survivability of every spec in the game.

Starting this should be a complete rework of the two class's toolkits by freeing them from the 1 damage 1 heal 1 tank skill line burden which has held them back for way too long.
Neither healing nor tanking requires 5 skills --> 10 morphs along with 1 ultimate to do their duty.
Dealing damage needs a wide variety tho as PvE and PvP is so different and 5 skills just can't cut it especially for magicka classes who lack skills to compensate for short comings.
By doing this single skills like shalks and blighted blastbones don't have to be overperforming any longer as the specs will be able to have sufficient offensive tools by using more skills.
Reducing the number of defensive skills also makes those classes more vulnerable again which they frankly aren't right now with HP being around 35k on average on those classes.

For the whole game in general, Hp has to be brought down significantly again, average Hp has risen to 33k on Pc Eu in cp, it's really rare to see someone with less than 25k Hp, as most builds have more than without using buff food.
Additionally Hp scaling heals should be removed from the game or only work mediocre at very very high HP pools (65k+) as they promote a "tank meta" as you get exponentially more tanky by building tanky which is bad for the game overall.


Edited by BohnT2 on 18 September 2020 12:51
  • shimm
    shimm
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    Please post build, because my stamina warden and stamina necro are both decent but very mortal.
  • NeillMcAttack
    NeillMcAttack
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    Just don’t play CP PvP 4head!
    PC EU - NoCP PvP, is real PvP
    Tiidehunter Nord StamDK EP PvP Main
    Legion Commander Tresdin Stamplar DC PvE Main
    Sephirith Altmer MagPlar EP Gondar the Bounty Hunter Khajiit StamBlade DC
    The Dirge Redguard StamNecro EP Disruptor Stormcrafter Nord StamSorc AD
    Lone Druid Bosmer Stam Warden EP Necro-Phos Argonian MagBlade AD
    @ McAttack in game
    Played since beta, and then on console at release, until the game became unplayable on console.
  • BohnT2
    BohnT2
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    .
    Edited by BohnT2 on 18 September 2020 13:06
  • Grandchamp1989
    Grandchamp1989
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    Isn't Nightblade quite decent too?

    Major resolve as passive procs
    Cloak
    Minor Vulnurability
    Major Vitality
    Major Protection
    Major Evasion + minor minjor resolve
    Minor Ward
    Major Breach and fracture
    Major Berserk
    Minor Maim
    Major Brutality/sorcery
    20 ulti for drinking a potion

    The way I see it NB is really the one who won the lottery

    Necro got major vulnurability
    Warden got Major Heroism
    Edited by Grandchamp1989 on 18 September 2020 13:09
  • BohnT2
    BohnT2
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    Isn't Nightblade quite decent too?

    Major resolve as passive procs (yes)
    Cloak (yes)
    Minor Vulnurability (on a trash skill)
    Major Vitality (on an ult with low uptime)
    Major Protection (on a trash ult)
    Major Evasion + minor minjor resolve (no one uses that morph for good reason)
    Minor Ward ???
    Major Breach and fracture (on a single target)
    Major Berserk (only after something died)
    Minor Maim (yes)
    Major Brutality/sorcery (on an absolute trash skill)
    20 ulti for drinking a potion (results in 0.44 ult/s, major heroism comes down to 2 ult/s, both classes also have an 0.5 ult/s passive although stamnb doesn't use a siphoning skill every 4 seconds and magnb isn't anywhere close to being comparable to stamnecro or Stamwarden)

    The way I see it NB is really the one who won the lottery

    Necro got major vulnurability
    Warden got Major Heroism
    See comments in the brackets in your quote
    This is just wrong because you use skills that no one uses and imply NB has decent uptime on the good debuffs/ buffs which simply isn't true compared to Warden and necromancer.
  • agegarton
    agegarton
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    @BohnT2 nice post.

    Unfortunately, while I have all of the advantages you mention, my personal build suffers from Minor Talent and Major Incapability, which sadly seem to balance out all of the good stuff.
  • Cinbri
    Cinbri
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    Dlc classes can be easily balanced with vanilla ones, but for that zos need to start updating vanilla classes to current vision. So far they only nerf it and even then they do it against stated vision.
  • OlumoGarbag
    OlumoGarbag
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    Zos: "so what you are saying is: nerf magden and magcro? Gotcha"
    class representative for the working class, non-cp, bwb and Trolling
  • fierackas
    fierackas
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    Zos: "so what you are saying is: nerf magden and magcro? Gotcha"

    And promptly nerf Templars ;)
  • pauld1_ESO
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    shimm wrote: »
    Please post build, because my stamina warden and stamina necro are both decent but very mortal.

    Dude, if you are "mortal" with Stamden you need to recheck your build. There are builds out there that make mediocre players like me a God. Strictly talking no cp here.
    Edited by pauld1_ESO on 18 September 2020 14:09
  • pauld1_ESO
    pauld1_ESO
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    Isn't Nightblade quite decent too?

    Major resolve as passive procs
    Cloak
    Minor Vulnurability
    Major Vitality
    Major Protection
    Major Evasion + minor minjor resolve
    Minor Ward
    Major Breach and fracture
    Major Berserk
    Minor Maim
    Major Brutality/sorcery
    20 ulti for drinking a potion

    The way I see it NB is really the one who won the lottery

    Necro got major vulnurability
    Warden got Major Heroism

    I main Stamblade and I have to work 200% harder to do what I do than I do on my stamden. Maybe why I enjoy NB more. If stealth fails I am screwed, my Stamden on the other hand....come and try me.
    Edited by pauld1_ESO on 18 September 2020 14:11
  • gatekeeper13
    gatekeeper13
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    Makes perfect sense. They are both locked behind paid content. They have to be strong classes. ;)
  • adirondack
    adirondack
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    sorc OP
    Ray
  • Casul
    Casul
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    Warden is nothing like 2017 warden. I miss morrowind warden.
    PvP needs more love.
  • Waffennacht
    Waffennacht
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    Changes are fine, pigeonholing classes is not.

    You can change health based heals, but make them equal to, not less than
    Edited by Waffennacht on 18 September 2020 14:17
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • akdave0
    akdave0
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    Sorcs, Templars, and nightblades now the eye of nerf looks upon wardens and necros. Soon there won’t be any class identity’s other than stripped down vanilla. Where it hurts the hardest is end game Get better or build the thing that is killing you, but seriously, stop the crying for nerds. Don’t mention battle spirit, because if that was truly the case, then they could return all the nerfs to every class that you pvp players have killed.
  • Girl_Number8
    Girl_Number8
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    pauld1_ESO wrote: »
    shimm wrote: »
    Please post build, because my stamina warden and stamina necro are both decent but very mortal.

    Dude, if you are "mortal" with Stamden you need to recheck your build. There are builds out there that make mediocre players like me a God. Strictly talking no cp here.

    Prove it, show everyone you are a PvP god 1 v Xing non noobs. No using friends or boosting shills to fake it either. Stream it live.

    I am not saying that jellyfish users and bone aficionados are not top classes. Though they still need an experienced player to pull off decent X’s against a pack of frothy mouthed zerglings. And I am not talking about running in circles on a tower just surviving but actually killing em.
    Edited by Girl_Number8 on 18 September 2020 15:54
  • mb10
    mb10
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    Magicka warden is an absolute mess with no proper identity so nerfing some of the stamina Necromancer stuff would hurt magicka even more

    Same with warden tbh can’t harm magicka it’s not in the best spot as it is
  • Olupajmibanan
    Olupajmibanan
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    They are more than mortal in non-CP.

    This is the biggest opportunity to balance PvE and PvP separately. Removing CP from PvP entirely would be the first step. Than we can balance PvE fully around CPs and ground AoEs (these have limited to no use in PvP) and PvP around battlespirit, CC and single target dots.
  • Thrudra_Magia
    Thrudra_Magia
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    I'm surprised no one caught this, it's

    God Walking Amongst Mere Mortals (GWAMM)

    Geez, get your GW titles down correctly. ;)

    :D
  • Everest_Lionheart
    Everest_Lionheart
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    Stam Warden is the polar opposite at the PvE end of the spectrum. Oh did you want to actually earn those fancy skins and titles? Better make a Magplar. Can’t tell you how many people groan when I pug in vet dungeons and how often I groan when I pick them up off the floor.

    PvE Stamden is basically a meme to most people. And that’s why we have PvP! 😆
  • BohnT2
    BohnT2
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    mb10 wrote: »
    Magicka warden is an absolute mess with no proper identity so nerfing some of the stamina Necromancer stuff would hurt magicka even more

    Same with warden tbh can’t harm magicka it’s not in the best spot as it is

    It wouldn't because as i said, both classes require an overhaul in terms of loosening up the 1 damage 1 tank 1 heal skill line.

    The main issues of both magden and magnecro is that neither can reliably kill stuff, both of them can be tanky healers because they have 2 full skill lines suited for that role.

    When comparing them to old classes it's clear that a significantly higher amount of damage skills/ morphs is needed to make them threatening in PvP.

    The result should be making magnecro and magwarden much better offensively while taking away some of their unnecessary defensive potential (no one needs 20 defensive morphs on a class) while also bringing their stamina counterparts down to a balanced state and giving them a unique gameplay which they're currently lacking.
    Both play exactly the same:
    Keep buffs up ---> shalks/Bombers--> dizzying---> ult repeat.

    This rework should also make spammables more useable as neither cliffracers nor necro skulls are worth using over their competitors both for mag and stam.
  • BohnT2
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    They are more than mortal in non-CP.

    This is the biggest opportunity to balance PvE and PvP separately. Removing CP from PvP entirely would be the first step. Than we can balance PvE fully around CPs and ground AoEs (these have limited to no use in PvP) and PvP around battlespirit, CC and single target dots.

    You're completely missing the point and even in no cp stamden and Stamwarden are the top specs to exist.
    That they die there doesn't make a difference because there is still a massive gap between them and the other classes.

    Additionally I personally and everyone in CP enjoys not dying to a single person stacking proc sets proccing them with poison injection.

  • caperb
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    Is this a nerf warden/necro thread from someone who does 2vX with warden and necro?
  • BohnT2
    BohnT2
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    caperb wrote: »
    Is this a nerf warden/necro thread from someone who does 2vX with warden and necro?

    Yes, and i keep mocking my buddy for playing it because it's utterly broken
  • WoppaBoem
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    Zenimax please hire this guy. Mate your 100% spot on very much so that DD skill should be coming up in all 3 skill lines the themed skill lines are much better than dd, tank, heal.

    It is really boring zenimax. I still rock my stamplar yes even this patch, but the stam warden and necro are so much overperforming everyone paid now zenimax make creativity great again not simple do this and p2w class. Please.
    Xbox EU & NA - PVP Only
  • Kalik_Gold
    Kalik_Gold
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    I really enjoy my Stam PvP toons... all of them not just the 2 listed.
    Main Character:
    Ras Kalik a Redguard Templar, the Vestige

    PvP Pure-class:
    Goliath of Hammerfell a Redguard Dragonknight
    Jux Blackheart a Redguard Nightblade
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: Subclassed or Specialty
    Movárth Piquine a Nord Vampiric Necromancer (Tank)
    Voa a Priest of Sep a Redguard* Necromancer (Healer)
    Tsar af-Bomba a Redguard Vampiric Nightblade (Bomber)
    Two-Big-Horns an Argonian Arcanist /Sorcerer
    Uri Ice-Heart the Twin a Nord Vampiric Warden (Ice-Theme)

    PvE:
    Cinan Tharn an Imperial Dragonknight (Tank)
    Herzog Zwei the Genesis an Akavari* Templar (Healer)
    Bates Vesuius of Dawnstar an Redguard** Dragonknight (Raid Damage) --- Name change needed

    PvE: Specialty
    Tyrus Septim an Imperial Sorcerer (Dungeon Damage)
    Tav'i at-Shinji a Redguard** Warden (Arenas)
    Lucky Hunch the Gambler - a Redguard Nightblade (Thief)

    Leveling...
    Styx of Akatosh a Goblin*** Arcanist --- Race change needed
    Zenovia at-Tura a Redguard** Lycan Sorcerer
    Yesi af-Kalik a Redguard Templar
    ======
    Passives of another race used:
    *Breton
    **Imperial
    ***Argonian




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant
  • pauld1_ESO
    pauld1_ESO
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    pauld1_ESO wrote: »
    shimm wrote: »
    Please post build, because my stamina warden and stamina necro are both decent but very mortal.

    Dude, if you are "mortal" with Stamden you need to recheck your build. There are builds out there that make mediocre players like me a God. Strictly talking no cp here.

    Prove it, show everyone you are a PvP god 1 v Xing non noobs. No using friends or boosting shills to fake it either. Stream it live.

    I am not saying that jellyfish users and bone aficionados are not top classes. Though they still need an experienced player to pull off decent X’s against a pack of frothy mouthed zerglings. And I am not talking about running in circles on a tower just surviving but actually killing em.

    Prove I'm not. You see how silly this sounds? I could literally say "prove it" regarding anything on this forum.

    I'm not a streamer dude lol, what part of mediocre did you not understand??
    Edited by pauld1_ESO on 18 September 2020 21:38
  • Silaf
    Silaf
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    Zos should organize a pvp tounement to select the strongest player. That would be way more interesting than real sports to me. And we could finally have a pvp event.
  • Emmagoldman
    Emmagoldman
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    Nerf sorc?????? :D waiting for it
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