redspecter23 wrote: »Well if their intention was to create a "win more" mechanic then they accomplished that.
I suspect the actual intention was a catch up mechanic which just doesn't work that way most times for the reasons you mentioned. You'll often find when the hammer spawns behind low pop gates, nobody wants to pick it up as they know it will just go to the high pop side anyway. ZOS is basically gift wrapping this for the biggest zerg.
When populations are close, it can be a fun distraction while it's out, but that doesn't happen on all servers, especially in off hours.
I quite like it on prime time nocp campaign. It really adds that chaos element for a while. The faction has it rallies on it most of the time, since it is visible on the map people on the opposing faction rushes to defend where it is coming. And third faction tryharders come for their piece and rekt most of the time. Also few bombers trying to get their share from stacking event. And people on the wall trying to oil the guy or waiting for perfect opportunity to drop their negate etc.
It just adds a different taste and excitement, other than usual sieges, to the game when it is around, just like uncle sheo intended I assume.
RIP dead campaigns though, it mostly ends up with the zerging faction and steamrolling of the others.
vamp_emily wrote: »In a one sided campaign I don't think it really matters who gets the hammer. If the alliance that has the population gets it then there is pretty much nothing you can do. If the under populated alliance gets it there is a good chance it will be taken.
Hammer is not the issue, population gaps are.
In my opinion hammer should be usable only by the second and third faction. Winning faction should be unable to pick it up and if faction gains first place hammer should instantly drop and despawn.
No hammer is fine. We actually need more of that random power ups. Like a 12 player accesible siegemountram, that spills fire like lancers and has a permanent AoE of 50m changing element each 10 econds.
Or an army of undead like in LOTR.