The entire premise of this thread is garbage. The pop bonus was changed long ago to account for the average population over a period of several hours. Logging off right before the evaluation would have zero impact.
What’s happening instead is that DC on PCNA only has 2 bars of pop during mode of prime. Right before an eval the other factions will have a scoring push (usually AD) and take DC trikeeps and scrolls if there were any left to begin with), while an EP ball group farms half the faction in one of the gate keeps.
With low pop to begin with, and no chance of defending, most DC get demoralized and log off until the next night when it starts again.
You’re right about DC dropping around a significant eval period, but you’re way off about the cause, and probably blind to your role in it.
The entire premise of this thread is garbage. The pop bonus was changed long ago to account for the average population over a period of several hours. Logging off right before the evaluation would have zero impact.
What’s happening instead is that DC on PCNA only has 2 bars of pop during mode of prime. Right before an eval the other factions will have a scoring push (usually AD) and take DC trikeeps and scrolls if there were any left to begin with), while an EP ball group farms half the faction in one of the gate keeps.
With low pop to begin with, and no chance of defending, most DC get demoralized and log off until the next night when it starts again.
You’re right about DC dropping around a significant eval period, but you’re way off about the cause, and probably blind to your role in it.
Fine let's say I conceed that point. Why is their faction (or any faction) rewarded for not playing? How is that fair? If the faction logs off and doesn't play then they deserve not only to lose the campaign but lose badly.
The entire premise of this thread is garbage. The pop bonus was changed long ago to account for the average population over a period of several hours. Logging off right before the evaluation would have zero impact.
What’s happening instead is that DC on PCNA only has 2 bars of pop during mode of prime. Right before an eval the other factions will have a scoring push (usually AD) and take DC trikeeps and scrolls if there were any left to begin with), while an EP ball group farms half the faction in one of the gate keeps.
With low pop to begin with, and no chance of defending, most DC get demoralized and log off until the next night when it starts again.
You’re right about DC dropping around a significant eval period, but you’re way off about the cause, and probably blind to your role in it.
Fine let's say I conceed that point. Why is their faction (or any faction) rewarded for not playing? How is that fair? If the faction logs off and doesn't play then they deserve not only to lose the campaign but lose badly.
ChimpyChumpy wrote: »lol I play PCNA greyhost on 7 DC characters. Ok maybe only 6 to 8 hours a week, but I have never heard anyone try and organize a mass log off. This is the dumbest thing I have ever read on this forum. The conspiracy theories are out of this world.
Weird that DC often get the low pop bonus for the eval yet has no bonus for most of an hour I guess DCs internet all must cut out at the same time.
All of that really doesn't matter the real problem is low pop bonus shouldn't give a massive score bonus. In what world is that fair and balanced?
The entire premise of this thread is garbage. The pop bonus was changed long ago to account for the average population over a period of several hours. Logging off right before the evaluation would have zero impact.
What’s happening instead is that DC on PCNA only has 2 bars of pop during mode of prime. Right before an eval the other factions will have a scoring push (usually AD) and take DC trikeeps and scrolls if there were any left to begin with), while an EP ball group farms half the faction in one of the gate keeps.
With low pop to begin with, and no chance of defending, most DC get demoralized and log off until the next night when it starts again.
You’re right about DC dropping around a significant eval period, but you’re way off about the cause, and probably blind to your role in it.
Fine let's say I conceed that point. Why is their faction (or any faction) rewarded for not playing? How is that fair? If the faction logs off and doesn't play then they deserve not only to lose the campaign but lose badly.
DC is coming in last regardless, as we have for 10 out of the last 12 months. I honestly have no idea why you’ve not only invented some complex conspiracy in your mind, but have also gotten so worked up about it.
pma_pacifier wrote: »ChimpyChumpy wrote: »lol I play PCNA greyhost on 7 DC characters. Ok maybe only 6 to 8 hours a week, but I have never heard anyone try and organize a mass log off. This is the dumbest thing I have ever read on this forum. The conspiracy theories are out of this world.
Weird that DC often get the low pop bonus for the eval yet has no bonus for most of an hour I guess DCs internet all must cut out at the same time.
All of that really doesn't matter the real problem is low pop bonus shouldn't give a massive score bonus. In what world is that fair and balanced?
On average DC has almost near non existent population most of the times. (especially compared to other campaigns). In most cases DC gets rolled over by a pop lock Zerg with no one coming to help.
Ever considered the possibility that there is literally no incentive to play as DC Greyhost because of the lack of competent and cohesive manpower and that only during Low pop where people would at least get in. It is a total luxury to say that DC has enough people to log off at the first place. And your claims are bogus because majority of the time frames you can observe that DC has simply lesser population than the others.
Removing any incentive such as a Low population bonus would only serve towards your intention to siege empty keeps of an almost dead faction in DC Greyhost.
You want to know why AD got last the recent campaign? Because EP decided so.
biminirwb17_ESO wrote: »As an Oceanic player I have seen DC getting low pop almost every day on Grey NA PC, its because they have low pop.
Then the one good DC oceanic guild logs on at their usual time and starts taking stuff from AD and EP for a couple of hours, with low pop bonus.
No conspiracy, just the way it has been happening recently.
pma_pacifier wrote: »ChimpyChumpy wrote: »lol I play PCNA greyhost on 7 DC characters. Ok maybe only 6 to 8 hours a week, but I have never heard anyone try and organize a mass log off. This is the dumbest thing I have ever read on this forum. The conspiracy theories are out of this world.
Weird that DC often get the low pop bonus for the eval yet has no bonus for most of an hour I guess DCs internet all must cut out at the same time.
All of that really doesn't matter the real problem is low pop bonus shouldn't give a massive score bonus. In what world is that fair and balanced?
On average DC has almost near non existent population most of the times. (especially compared to other campaigns). In most cases DC gets rolled over by a pop lock Zerg with no one coming to help.
Ever considered the possibility that there is literally no incentive to play as DC Greyhost because of the lack of competent and cohesive manpower and that only during Low pop where people would at least get in. It is a total luxury to say that DC has enough people to log off at the first place. And your claims are bogus because majority of the time frames you can observe that DC has simply lesser population than the others.
Removing any incentive such as a Low population bonus would only serve towards your intention to siege empty keeps of an almost dead faction in DC Greyhost.
You want to know why AD got last the recent campaign? Because EP decided so.
Funny when Fengrush played on Grey Host DC was pop locked every day, the number of times I logged on and DC have most of the map when he played serves as testament to that. Also at prime time DC seems to muster enough of a force to take AD keeps and leave EP alone so your argument is flawed. Empty DC keeps would serve EP more than it would AD. Since Grey host is a locked campaign you idea that it serves as an incentive is completely blown out of the water. You either join the camp as DC or you don't that's it. Also EP so called decided to doesn't answer how DC caught up in points, well unless you count team Purple as EP
Nope, they don't have the population as their guilds have abandoned the main campaign to poplock NOCP and the Standard campaign.For the last few campaigns in Grey Host (PC/NA) DC as a faction has been exploiting the low pop bonus.
I agree with this, but only because campaigns scores & campaign wins are meaningless and have been for years and years. What would work better, would be to buff the low population. That way, they would be better armed to fight outnumber, as that's what they would be doing.First off giving a faction more score points because they have a low pop is complete ***. Give players of a low pop faction more AP or even more health as a bonus. But giving it more score makes no sense and creates an exploitable mechanic.
A better question would be, "why are you fighting against the weaker faction"? If EP is Poplocked, AD is poplocked and DC is at 2 bars. Let them get their crap back and go fight EP since you are an AD. Why would you even be on that side of the map if they have no scrolls, no emp keeps, or no guilds to fight?How is it that a faction with no scrolls and three keeps get double or triple what the other factions get? How is that fair? If you can't keep a healthy population on for the length of the campaign you don't deserve to do well at the end of it.
100% incorrect. How do you not know this? You have played this game for at least 6 years.Now how does DC work the expolit. Simple just before the score eval most of the faction just logs off waits the couple of minutes for the eval to happen then log back on. It creates an artificial low pop and quite frankly it is cheating in my opinion.
Stop gating a 2 bar faction and go learn to fight the competition. Low pop DC aren't a competition. I have found, that those who care about campaign wins are usually players that can't PVP. They can't win a pvp match be it a 1v1, 1vx, small scale, gvgs, taking a defended objective etc.Usually because there isn't enough time to gate lock them, the only way to prevent an massive score gain during the eval.
Low pop is calculated over a extended period of time. The faction that can zerg the most in non primetime hours, when the other factions are low pop, wins the campaign. It has been like this forever, which is why campaign wins mean nothing.Even if the other factions try to rush their keeps (team orange oh so rarely happens) they have logged back on and can now defend the keeps. They use this exploit to make up a massive deficit in point during the last 3 or 4 days of the campaign and it's disgusting. If you need to cheat to win you don't deserve to win.
I'm currently an AD player like you. DC aren't cheating. DC just doesn't have any guilds that can put up a fight, so they have left the main campaign to fight easier guilds / pvers. To all the DC, that remain in the main campaign, they should be praised for sticking it out and fighting an uphill battle.I suspect a number of DC will comment and say "we're not cheating just using the system that's in place." My reply is "That's exploiting a system that wasn't well thought out to begin with and is cheating and deep down you know it."
caeliusstarbreaker wrote: »What’s more realistic here... “hundreds of players” logging off and on every 25 min... or you just being wrong?
It once a hour but you would know that if you were in Cyrodiil more often.
baselinestun wrote: »the jig is up, our coordinated log off scheme has been foiled DC
Wait a minute.....For the last few campaigns in Grey Host (PC/NA) DC as a faction has been exploiting the low pop bonus. First off giving a faction more score points because they have a low pop is complete ***. Give players of a low pop faction more AP or even more health as a bonus. But giving it more score makes no sense and creates an exploitable mechanic. How is it that a faction with no scrolls and three keeps get double or triple what the other factions get? How is that fair? If you can't keep a healthy population on for the length of the campaign you don't deserve to do well at the end of it.
Now how does DC work the expolit. Simple just before the score eval most of the faction just logs off waits the couple of minutes for the eval to happen then log back on. It creates an artificial low pop and quite frankly it is cheating in my opinion. Usually because there isn't enough time to gate lock them, the only way to prevent an massive score gain during the eval. Even if the other factions try to rush their keeps (team orange oh so rarely happens) they have logged back on and can now defend the keeps. They use this exploit to make up a massive deficit in point during the last 3 or 4 days of the campaign and it's disgusting. If you need to cheat to win you don't deserve to win. I suspect a number of DC will comment and say "we're not cheating just using the system that's in place." My reply is "That's exploiting a system that wasn't well thought out to begin with and is cheating and deep down you know it."