PVP still unfair to staff wielding Magblades.

Snowgoons
Snowgoons
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Someone needs to stop ignoring this and give staff Magblades more choices in spec.

Stamblades are performing well, enjoying the not having to stealth for stun mechanics, magblades with staves are left wondering WTF, especially when depending on light destro attacks that are easily reflected and avoided.

Every other mag class has a direct damage skill from range that cannot be reflected.

Correct me if I'm wrong, but this is some bs that is going on over half a decade now @ZOS
Rollin' round Tamriel on that skooma wasted like a failed Grand Theft Auto mission.
  • Kadoin
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    Snowgoons wrote: »
    Someone needs to stop ignoring this and give staff Magblades more choices in spec.

    Stamblades are performing well, enjoying the not having to stealth for stun mechanics, magblades with staves are left wondering WTF, especially when depending on light destro attacks that are easily reflected and avoided.

    Every other mag class has a direct damage skill from range that cannot be reflected.

    Correct me if I'm wrong, but this is some bs that is going on over half a decade now @ZOS

    And the bolded costing resources while your light attacks don't. But that's an inconvenient truth, isn't it?
  • Fawn4287
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    Magblade has merciless which hits 2 times harder or more than most delayed damage abilities and works at max range + with soul harvest hits even harder. it has to have some drawback to being able to hit people for half their health
  • Rianai
    Rianai
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    Merciless hits for ~30-50% more than delayed burst abilities. If it hits. Hardly 2x or more dmg.
    Edited by Rianai on 31 July 2020 10:09
  • mav1234
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    Fawn4287 wrote: »
    Magblade has merciless which hits 2 times harder or more than most delayed damage abilities and works at max range + with soul harvest hits even harder. it has to have some drawback to being able to hit people for half their health

    Soul Harvest is an ult, albeit a relatively cheap one, and merciless - while nice burst - takes longer to build than most delayed burst abilities and in an equivalent build definitely is not hitting 2x harder than other delayed burst abilities.
    Snowgoons wrote: »
    Every other mag class has a direct damage skill from range that cannot be reflected.

    Eh, magdk? Magplar (beam I guess lol)? Is reflection really that much of a problem these days? Dodging certainly can be. Didnt feel reflection was as huge a problem lately myself, but admittedly I am not on my magblade as much.
    Edited by mav1234 on 31 July 2020 18:14
  • Kadoin
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    mav1234 wrote: »
    Fawn4287 wrote: »
    Magblade has merciless which hits 2 times harder or more than most delayed damage abilities and works at max range + with soul harvest hits even harder. it has to have some drawback to being able to hit people for half their health

    Soul Harvest is an ult, albeit a relatively cheap one, and merciless - while nice burst - takes longer to build than most delayed burst abilities and in an equivalent build definitely is not hitting 2x harder than other delayed burst abilities.
    Snowgoons wrote: »
    Every other mag class has a direct damage skill from range that cannot be reflected.

    Eh, magdk? Magplar (beam I guess lol)? Is reflection really that much of a problem these days? Dodging certainly can be. Didnt feel reflection was as huge a problem lately myself, but admittedly I am not on my magblade as much.

    Since wings got nerfed, I honestly don't see how anyone can complain unless they got killed by someone using shield ult and had a LA build, but in that case, it's complaining over an ULT and natural counter to their own cheese so I can't see the issue.
  • JayKwellen
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    Reflected projectiles aren't an issue. Dodgeable is though. Soul Harvest is slow and delayed, telegraphed, and dodgeable. Merciless Resolve is slow and delayed, telegraphed, and dodgeable. Swallow soul is slow (and a projectile, for some reason?), weak, and dodgeable. Cripple is slow (and also a projectile, for god knows what reason) and dodgeable. See the trend? Only offensive item that isn't is sap essence, which is useless outside of bombers and niche melee builds.

    Magblades lack healing, and while the bones are still there for healing through damage dealing and attrition style combat with siphoning strikes and swallow soul, they've been reduced to the point where any magblade depending on them for healing is only going to be one thing -- dead. We are the only mag class which doesn't have access to a reliable class heal of any type. Even if HoT's are our preferred method of healing, which is fine, it means our healing can be 100% negated by a dodge roll. So I guess our healing is dodgeable too.

    Magblades lack damage and reliable burst, which is part of the reason so many of them incorporate procs like Zaan and Caluurion. Trying to whittle people down with swallow soul spam and light attacks to get them into soul harvest/spectral bow range takes ages, and sometimes isn't possible at all, against anyone acquainted with the roll dodge function and their healing button.

    Magblades have an execute, which is fairly underwhelming, but still it's there and 99% of builds you'll find don't even consider using it. I'm sure more people would if they could, but magblade skills are typically so barren that very few even bother to fit it on their bar simply because they can't as that space is occupied by more important survivability items. By comparison, look at the classes that have an execute option but don't use it. The only one which comes close is Templars, and still it finds it way into a much higher percentage of their builds than Impale does in ours.

    Magblades have a plethora of underwhelming skills cluttering up their skill trees. A CC which is worse than it's generic guild equivalent, a source of major breech/fracture that can only be put on one person and is antithetical to the entire stealth playstyle, an ultimate with a synergy that is used more for trolling than anything else, a source of major sorcery which isn't viable outside of very niche builds, an emergency healing ultimate with a delayed cast time, a slow gap closer with a hidden cast time, a source of major expedition which actually lowers our survivability by restricting us to narrow strip of land, and a direct heal that not only doesn't heal us but actually hurts us.

    Yeah, magblades got problems, but it's not reflectable attacks. It is pretty much everything else though.
  • mav1234
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    JayKwellen wrote: »
    Reflected projectiles aren't an issue. Dodgeable is though. Soul Harvest is slow and delayed, telegraphed, and dodgeable. Merciless Resolve is slow and delayed, telegraphed, and dodgeable. Swallow soul is slow (and a projectile, for some reason?), weak, and dodgeable. Cripple is slow (and also a projectile, for god knows what reason) and dodgeable. See the trend? Only offensive item that isn't is sap essence, which is useless outside of bombers and niche melee builds.

    Magblades lack healing, and while the bones are still there for healing through damage dealing and attrition style combat with siphoning strikes and swallow soul, they've been reduced to the point where any magblade depending on them for healing is only going to be one thing -- dead. We are the only mag class which doesn't have access to a reliable class heal of any type. Even if HoT's are our preferred method of healing, which is fine, it means our healing can be 100% negated by a dodge roll. So I guess our healing is dodgeable too.

    Magblades lack damage and reliable burst, which is part of the reason so many of them incorporate procs like Zaan and Caluurion. Trying to whittle people down with swallow soul spam and light attacks to get them into soul harvest/spectral bow range takes ages, and sometimes isn't possible at all, against anyone acquainted with the roll dodge function and their healing button.

    Magblades have an execute, which is fairly underwhelming, but still it's there and 99% of builds you'll find don't even consider using it. I'm sure more people would if they could, but magblade skills are typically so barren that very few even bother to fit it on their bar simply because they can't as that space is occupied by more important survivability items. By comparison, look at the classes that have an execute option but don't use it. The only one which comes close is Templars, and still it finds it way into a much higher percentage of their builds than Impale does in ours.

    Magblades have a plethora of underwhelming skills cluttering up their skill trees. A CC which is worse than it's generic guild equivalent, a source of major breech/fracture that can only be put on one person and is antithetical to the entire stealth playstyle, an ultimate with a synergy that is used more for trolling than anything else, a source of major sorcery which isn't viable outside of very niche builds, an emergency healing ultimate with a delayed cast time, a slow gap closer with a hidden cast time, a source of major expedition which actually lowers our survivability by restricting us to narrow strip of land, and a direct heal that not only doesn't heal us but actually hurts us.

    Yeah, magblades got problems, but it's not reflectable attacks. It is pretty much everything else though.

    this is a great post that summarizes magblade very well. it has all these superb skills that just fall slightly short of being great, and together they make a subpar class in many situations (although some are making it work still).
  • ScruffyWhiskers
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    Remove the cast time from soul harvest and you would improve the class 100%. Can't tell you how many times it won't go off or it gets dodged in combat. Remove all the ulti cast times in fact. It's a real wart on the combat gameplay right now.
  • Mortiis13
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    That's why I play magblade as a melee/range hybrid.
    (similar to ff14 redmage)
    It's also the only spec I play with a gapcloser ever.
    Sadly it's a one trick pony, a good player will discover it quickly, but still fun to play even if it's not the best spec.

    A pure range magblade compared to magsorc struggles hard in everything beside escape/los play I find. But they are still a handful of very talented magblades that are hard to catch and burst like crazy. Especially with calurion set on. When a magblade cloaks I hold block ^^
    Edited by Mortiis13 on 1 August 2020 10:00
  • JayKwellen
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    Mortiis13 wrote: »
    A pure range magblade compared to magsorc struggles hard in everything beside escape/los play I find. But they are still a handful of very talented magblades that are hard to catch and burst like crazy. Especially with calurion set on. When a magblade cloaks I hold block ^^

    Two of the best magblades I've seen on my server are like that. One is incredibly tanky with great burst (dark cloak), the other is remarkably shifty with insane burst (shadowy disguise). Such things are so rare I knew them by name almost instantly.

    On the other hand, I encounter magsorcs on the daily who are similarly tanky and/or bursty (or both, with better sustain and healing to boot). Happens often enough that I typically don't even remember their names.

    With invis cloak I do get to have 100% better flame clench trolling than a magsorc can tho. That counts for something right?
  • Infectious1X
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    JayKwellen wrote: »
    Mortiis13 wrote: »
    A pure range magblade compared to magsorc struggles hard in everything beside escape/los play I find. But they are still a handful of very talented magblades that are hard to catch and burst like crazy. Especially with calurion set on. When a magblade cloaks I hold block ^^

    Two of the best magblades I've seen on my server are like that. One is incredibly tanky with great burst (dark cloak), the other is remarkably shifty with insane burst (shadowy disguise). Such things are so rare I knew them by name almost instantly.

    On the other hand, I encounter magsorcs on the daily who are similarly tanky and/or bursty (or both, with better sustain and healing to boot). Happens often enough that I typically don't even remember their names.

    With invis cloak I do get to have 100% better flame clench trolling than a magsorc can tho. That counts for something right?

    I’m quite interested in knowing whom you’re referring to with the “dark cloak” build. I’ve rarely seen any magblades, especially those using dark cloak, that are actually successful at... well, anything really, so I’m interested to know who it is. CP or No-CP also, as I know No-CP magblades might as well not exist.
  • ExistingRug61
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    JayKwellen wrote: »
    Mortiis13 wrote: »
    A pure range magblade compared to magsorc struggles hard in everything beside escape/los play I find. But they are still a handful of very talented magblades that are hard to catch and burst like crazy. Especially with calurion set on. When a magblade cloaks I hold block ^^

    Two of the best magblades I've seen on my server are like that. One is incredibly tanky with great burst (dark cloak), the other is remarkably shifty with insane burst (shadowy disguise). Such things are so rare I knew them by name almost instantly.

    On the other hand, I encounter magsorcs on the daily who are similarly tanky and/or bursty (or both, with better sustain and healing to boot). Happens often enough that I typically don't even remember their names.

    With invis cloak I do get to have 100% better flame clench trolling than a magsorc can tho. That counts for something right?

    I’m quite interested in knowing whom you’re referring to with the “dark cloak” build. I’ve rarely seen any magblades, especially those using dark cloak, that are actually successful at... well, anything really, so I’m interested to know who it is. CP or No-CP also, as I know No-CP magblades might as well not exist.

    Likewise, I rarely see magblades, but I would also be interested to know who out there is having success with either form of cloak (in my case probably more so the shadowy disguise versions) so I can make sure to pay attention if I come across them. Always need to be learning to get better.

    Also, I have to agree that the first post by @Jaykwellen has nicely described many of the issues I experienced with magblade.
    Edited by ExistingRug61 on 4 August 2020 03:50
  • fred4
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    I agree with everything @JayKwellen has said. Really good summary of the state of magblade.
    Edited by fred4 on 4 August 2020 09:14
  • nublife01
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    Snowgoons wrote: »
    Someone needs to stop ignoring this and give staff Magblades more choices in spec.

    Stamblades are performing well, enjoying the not having to stealth for stun mechanics, magblades with staves are left wondering WTF, especially when depending on light destro attacks that are easily reflected and avoided.

    Every other mag class has a direct damage skill from range that cannot be reflected.

    Correct me if I'm wrong, but this is some bs that is going on over half a decade now @ZOS

    I've actually seen a lot of good magblades this patch. Next patch we are getting massively buffed with the torug's pact changes aswell. I actually made a magblade recently for this reason. magblades are fine right now this is a l2p issue.

    also if youre using incap strike on a stamblade right now you are playing the class wrong. soul harvest (the magicka morph) is actually waaaaaaayyyyy stronger than incap strike. id rather take a subtle 40% healing reduction over cc immuning stun that obviously indicates when my burst is coming. surprise attack from behind is the only stun i need.
    Edited by nublife01 on 4 August 2020 11:54
  • nublife01
    nublife01
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    JayKwellen wrote: »
    Mortiis13 wrote: »
    A pure range magblade compared to magsorc struggles hard in everything beside escape/los play I find. But they are still a handful of very talented magblades that are hard to catch and burst like crazy. Especially with calurion set on. When a magblade cloaks I hold block ^^

    Two of the best magblades I've seen on my server are like that. One is incredibly tanky with great burst (dark cloak), the other is remarkably shifty with insane burst (shadowy disguise). Such things are so rare I knew them by name almost instantly.

    On the other hand, I encounter magsorcs on the daily who are similarly tanky and/or bursty (or both, with better sustain and healing to boot). Happens often enough that I typically don't even remember their names.

    With invis cloak I do get to have 100% better flame clench trolling than a magsorc can tho. That counts for something right?

    Dude then just ask these magblades what they do. I feel like this is literally the same for every class. The amount of stamblades I have helped correct their build because they were doing things wrong is a whole lot. like a lot. I feel like this is the same for a lot of classes though. Just because you haven't figured out how to play your class yet does not by any means mean the class is bad whatsoever. [snip]

    edit: also magsorcs are a whole lot worse than magblades right now. honestly i destroy magsorcs and i dont even have a gap closer i just run them down. where as magblades can sit and tank your damage, apply a ton of pressure, and have healing reduction in place so that you die to their pressure. Like magblades are so strong right now and next patch they will probably be overpowered.

    [edited for baiting]
    Edited by ZOS_Lunar on 5 August 2020 15:07
  • nublife01
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    Personally I think if a class is so strong that you can just pick it up and play it and instantly be really good at it then the class is probably overpowered because a more experienced player can probably turn that class into some immortal 1vx monstrosity. Take magDK for example. MagDk's are a class that anyone can pick up and play while at the same time magDK's are freaking busted right now.
  • Infectious1X
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    nublife01 wrote: »
    JayKwellen wrote: »
    Mortiis13 wrote: »
    A pure range magblade compared to magsorc struggles hard in everything beside escape/los play I find. But they are still a handful of very talented magblades that are hard to catch and burst like crazy. Especially with calurion set on. When a magblade cloaks I hold block ^^

    Two of the best magblades I've seen on my server are like that. One is incredibly tanky with great burst (dark cloak), the other is remarkably shifty with insane burst (shadowy disguise). Such things are so rare I knew them by name almost instantly.

    On the other hand, I encounter magsorcs on the daily who are similarly tanky and/or bursty (or both, with better sustain and healing to boot). Happens often enough that I typically don't even remember their names.

    With invis cloak I do get to have 100% better flame clench trolling than a magsorc can tho. That counts for something right?

    Dude then just ask these magblades what they do. I feel like this is literally the same for every class. The amount of stamblades I have helped correct their build because they were doing things wrong is a whole lot. like a lot. I feel like this is the same for a lot of classes though. Just because you haven't figured out how to play your class yet does not by any means mean the class is bad whatsoever.[snip]

    edit: also magsorcs are a whole lot worse than magblades right now. honestly i destroy magsorcs and i dont even have a gap closer i just run them down. where as magblades can sit and tank your damage, apply a ton of pressure, and have healing reduction in place so that you die to their pressure. Like magblades are so strong right now and next patch they will probably be overpowered.

    What is your current build then if magblades are so strong (if you own one)? Genuinely asking as it seems difficult to understand. If we build for survivability, our damage drops considerably, yet if we build for damage, our survivability goes straight out the window. Our healing is truly lacking and that alone forces us to either build tanky or bursty. Having both doesn’t seem to be an option. Even with 26k resistances and 26k health, I’ve still been killed in a single warden sub assault combo, so 3 seconds. If I somehow survive, my healing is so subpar that it takes multiple hots and multiple swallows over several seconds to get back to a comfortable health pool, and that’s only if they relieve the pressure.
    Edited by ZOS_Lunar on 5 August 2020 15:08
  • SHOW
    SHOW
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    [snip]

    I've been a magblade main since launch and what JayKwellen and co are saying is SPOT ON.

    Please walk a mile first as MAG blade when u get ur build going next patch, then [snip] share your areas of improvement.

    Thanks!

    [edited for baiting]
    Edited by ZOS_Lunar on 5 August 2020 15:09
  • SshadowSscale
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    JayKwellen wrote: »
    Reflected projectiles aren't an issue. Dodgeable is though. Soul Harvest is slow and delayed, telegraphed, and dodgeable. Merciless Resolve is slow and delayed, telegraphed, and dodgeable. Swallow soul is slow (and a projectile, for some reason?), weak, and dodgeable. Cripple is slow (and also a projectile, for god knows what reason) and dodgeable. See the trend? Only offensive item that isn't is sap essence, which is useless outside of bombers and niche melee builds.

    Magblades lack healing, and while the bones are still there for healing through damage dealing and attrition style combat with siphoning strikes and swallow soul, they've been reduced to the point where any magblade depending on them for healing is only going to be one thing -- dead. We are the only mag class which doesn't have access to a reliable class heal of any type. Even if HoT's are our preferred method of healing, which is fine, it means our healing can be 100% negated by a dodge roll. So I guess our healing is dodgeable too.

    Magblades lack damage and reliable burst, which is part of the reason so many of them incorporate procs like Zaan and Caluurion. Trying to whittle people down with swallow soul spam and light attacks to get them into soul harvest/spectral bow range takes ages, and sometimes isn't possible at all, against anyone acquainted with the roll dodge function and their healing button.

    Magblades have an execute, which is fairly underwhelming, but still it's there and 99% of builds you'll find don't even consider using it. I'm sure more people would if they could, but magblade skills are typically so barren that very few even bother to fit it on their bar simply because they can't as that space is occupied by more important survivability items. By comparison, look at the classes that have an execute option but don't use it. The only one which comes close is Templars, and still it finds it way into a much higher percentage of their builds than Impale does in ours.

    Magblades have a plethora of underwhelming skills cluttering up their skill trees. A CC which is worse than it's generic guild equivalent, a source of major breech/fracture that can only be put on one person and is antithetical to the entire stealth playstyle, an ultimate with a synergy that is used more for trolling than anything else, a source of major sorcery which isn't viable outside of very niche builds, an emergency healing ultimate with a delayed cast time, a slow gap closer with a hidden cast time, a source of major expedition which actually lowers our survivability by restricting us to narrow strip of land, and a direct heal that not only doesn't heal us but actually hurts us.

    Yeah, magblades got problems, but it's not reflectable attacks. It is pretty much everything else though.

    This is so much my expierience trying to learn magblde..... Class legit needs some serious help.... I just wonder how long it is going to take zos to stop ignoring the class.
  • WacArnold
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    Jays right. Its not so much a l2p issue its a matter of skills being underwhelming.
    Xbox One - North American - Ebonheart Pact
    Anti-Pop Lv 50 Magicka Nightblade Dark Elf
    WacArnold Lv 50 Magicka Templar Argonian
  • fred4
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    What is your current build then if magblades are so strong (if you own one)?
    I've been waiting to see that too, @nublife01, or some gameplay videos.
  • fred4
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    Love him or hate him, I just came across Blobs' thirsty Argonian build. Not sure what it says about NB as a class, but it's certainly unique and worth watching:

    https://www.youtube.com/watch?v=ZcA7Bvh8c1Y

    https://www.youtube.com/watch?v=6Ttcyqob8gQ
    Edited by fred4 on 5 August 2020 17:26
  • SHOW
    SHOW
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    Are those his non-cloak heavy armor malacath proc builds?

    ...I think that says enough about the state of the class :(

    (stealthy assassin class perfection lol)
  • WacArnold
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    Thats an intersting build blob made but at that point why even play magblade its not even the same anymore lol.

    Imo it boils down to
    1. You build to stay alive, you do no damage because your skills cant support your damage needs.

    2. You build for damage and get smacked before you can pull off a combo because your skills cant provide enough defense.

    3. You try and balance defense with damage you kill a very small amount of the population but when you run into 1 good player you cant provide enough damage or defence.

    And then there is the exception to the rule there are a small handfull of players that are gifted and can do fairly well.

    Honestly if you look at the population not very many people play magblade compared to other classes, wonder why?
    Xbox One - North American - Ebonheart Pact
    Anti-Pop Lv 50 Magicka Nightblade Dark Elf
    WacArnold Lv 50 Magicka Templar Argonian
  • fred4
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    WacArnold wrote: »
    Thats an intersting build blob made but at that point why even play magblade its not even the same anymore lol.
    As I've said, I agree with Jaykwellen's summary. The argument "why play this as a nightblade" bothered me as well. I can see two points in support of it. The first is that he's using Shadow Image. The second is that the monster set has a theoretical synergy with Merciless Resolve. How well that holds up in practice is debatable, but I do think non-cloaking nightblades who build around other iconic skills (Shadow Image, Merciless, Soul Harvest) are still nightblades and the point of sticking to that class is Shadow Image in particular, if for no other reason than it being a fun skill, not because it makes the build more effective than it might be on another class.
    Edited by fred4 on 6 August 2020 10:29
  • AhSeLYaG
    AhSeLYaG
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    Magblade in pvp is really hard to burst nor survive. İ dont care about the survive part too much. İ understand magblade as an assassion type class which should hit hard and die fast.. other way she would be op. But the class has neither atm . My suggestion is ; change merciless resolve to something like crystal frags which will triggered by using a magicka based skill or smthng more creative; decrease damage if necessary. This way we can have a burst skill ; otherwise only burst skill of the class need 5 light attacks to land is really funny for an assasination type class.
  • AhSeLYaG
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    About my comment above i wantta compare the class with magicka sorcerer whom make youtube videos in ps4 eu everyday😁

    Damage:
    Delayed burst
    Nb : none
    Sorcerer: haunting curse - double delayed burst

    On demand burst
    Nb: merciless resolve
    Sorcerer: crystal frags (much much easier to proc and cheaper)

    Execute
    Nb : killers blade ;below %25 hp %300 damage
    Sorcerer: mages wrath ;below %20 hp insta execute has aoe and restores magicka. + 4 seconds time range to drop enemy hp to execute level 😁

    Healing

    Direct healing
    Nb: none
    Sorcerer: pet op heal + dark deal (also restores resources)

    Overtime healing
    Nb: light attacks heal a low amount
    Sorcerer: crit surge heals from crits

    Major sorcery and brutality
    Nb: unusable
    Sorcerer: crit surge

    Major resists
    Nb: from cloak 4 seconds
    Sorcerer: 20 seconds ; damages ; heals from crit surge ;4 seconds expedition

    Movement;stuns; shields and nearly all topics we compare 2 classes ; magblade is not in a super position. İ dont want to mean nerf sorcerers; i like them kill me several times😁
    All i want to say is i want to kill them sometimes too
  • WacArnold
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    fred4 wrote: »
    WacArnold wrote: »
    Thats an intersting build blob made but at that point why even play magblade its not even the same anymore lol.
    As I've said, I agree with Jaykwellen's summary. The argument "why play this as a nightblade" bothered me as well. I can see two points in support of it. The first is that he's using Shadow Image. The second is that the monster set has a theoretical synergy with Merciless Resolve. How well that holds up in practice is debatable, but I do think non-cloaking nightblades who build around other iconic skills (Shadow Image, Merciless, Soul Harvest) are still nightblades and the point of sticking to that class is Shadow Image in particular, if for no other reason than it being a fun skill, not because it makes the build more effective than it might be on another class.

    Thats true. Sorry if that sounded like a crappy comment. To that build i did get smacked pretty hard by a guy nammed something the legend using that monster set. (Sorry i forgot your name). That monster set does work. Although when i tryed to use it, it definitively is not as easy to use as he made it seem. You really find out how many light attacks get dodged.

    Xbox One - North American - Ebonheart Pact
    Anti-Pop Lv 50 Magicka Nightblade Dark Elf
    WacArnold Lv 50 Magicka Templar Argonian
  • nublife01
    nublife01
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    nublife01 wrote: »
    JayKwellen wrote: »
    Mortiis13 wrote: »
    A pure range magblade compared to magsorc struggles hard in everything beside escape/los play I find. But they are still a handful of very talented magblades that are hard to catch and burst like crazy. Especially with calurion set on. When a magblade cloaks I hold block ^^

    Two of the best magblades I've seen on my server are like that. One is incredibly tanky with great burst (dark cloak), the other is remarkably shifty with insane burst (shadowy disguise). Such things are so rare I knew them by name almost instantly.

    On the other hand, I encounter magsorcs on the daily who are similarly tanky and/or bursty (or both, with better sustain and healing to boot). Happens often enough that I typically don't even remember their names.

    With invis cloak I do get to have 100% better flame clench trolling than a magsorc can tho. That counts for something right?

    Dude then just ask these magblades what they do. I feel like this is literally the same for every class. The amount of stamblades I have helped correct their build because they were doing things wrong is a whole lot. like a lot. I feel like this is the same for a lot of classes though. Just because you haven't figured out how to play your class yet does not by any means mean the class is bad whatsoever.[snip]

    edit: also magsorcs are a whole lot worse than magblades right now. honestly i destroy magsorcs and i dont even have a gap closer i just run them down. where as magblades can sit and tank your damage, apply a ton of pressure, and have healing reduction in place so that you die to their pressure. Like magblades are so strong right now and next patch they will probably be overpowered.

    What is your current build then if magblades are so strong (if you own one)? Genuinely asking as it seems difficult to understand. If we build for survivability, our damage drops considerably, yet if we build for damage, our survivability goes straight out the window. Our healing is truly lacking and that alone forces us to either build tanky or bursty. Having both doesn’t seem to be an option. Even with 26k resistances and 26k health, I’ve still been killed in a single warden sub assault combo, so 3 seconds. If I somehow survive, my healing is so subpar that it takes multiple hots and multiple swallows over several seconds to get back to a comfortable health pool, and that’s only if they relieve the pressure.

    i main stamblade. I only just made a magblade recently and will be playing next patch not this one because next patch magblades are going to be busted and all your complaining is wasted typing tbh.

    though i know a bunch of strong magblades that hang out in imperial city. id name drop but i'm sure they wouldn't like that. and yea there aren't any youtube videos ive seen that use the build ive been seeing by better players. dark cloak mag blades are insanely tanky right now and if the monster set they use procs they'll kill you. like theyre very hard to kill/tanky and have a ton of pressure and if they get that 40% healing reduction on you or their monster set procs you're probably going to die to the pressure.

    next patch though if you need me to hold your hand with what sets to use, torug's pact, caluurion's legacy or amberplasm (depending on if youre looking for burst or high pressure), and master's inferno front bar and brp resto back bar. that build is going to be able to global people due to the grim focus changes and the massive buff to torug's pact. kristofer is already using the build on live and 1shotting people with a skooma cat. honestly wish he didn't make a build video on it. you guys dont have to worry anymore just have to wait a couple of months and make sure zos doesn't revert changes to torug's pact :)@Infectious1X @fred4
  • exeeter702
    exeeter702
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    SHOW wrote: »
    Are those his non-cloak heavy armor malacath proc builds?

    ...I think that says enough about the state of the class :(

    (stealthy assassin class perfection lol)

    Nb is not only about stealth and assassination. That is merely one aspect of them. It has been that way since day zero.
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