Someone needs to stop ignoring this and give staff Magblades more choices in spec.
Stamblades are performing well, enjoying the not having to stealth for stun mechanics, magblades with staves are left wondering WTF, especially when depending on light destro attacks that are easily reflected and avoided.
Every other mag class has a direct damage skill from range that cannot be reflected.
Correct me if I'm wrong, but this is some bs that is going on over half a decade now @ZOS
Magblade has merciless which hits 2 times harder or more than most delayed damage abilities and works at max range + with soul harvest hits even harder. it has to have some drawback to being able to hit people for half their health
Every other mag class has a direct damage skill from range that cannot be reflected.
Magblade has merciless which hits 2 times harder or more than most delayed damage abilities and works at max range + with soul harvest hits even harder. it has to have some drawback to being able to hit people for half their health
Soul Harvest is an ult, albeit a relatively cheap one, and merciless - while nice burst - takes longer to build than most delayed burst abilities and in an equivalent build definitely is not hitting 2x harder than other delayed burst abilities.Every other mag class has a direct damage skill from range that cannot be reflected.
Eh, magdk? Magplar (beam I guess lol)? Is reflection really that much of a problem these days? Dodging certainly can be. Didnt feel reflection was as huge a problem lately myself, but admittedly I am not on my magblade as much.
JayKwellen wrote: »Reflected projectiles aren't an issue. Dodgeable is though. Soul Harvest is slow and delayed, telegraphed, and dodgeable. Merciless Resolve is slow and delayed, telegraphed, and dodgeable. Swallow soul is slow (and a projectile, for some reason?), weak, and dodgeable. Cripple is slow (and also a projectile, for god knows what reason) and dodgeable. See the trend? Only offensive item that isn't is sap essence, which is useless outside of bombers and niche melee builds.
Magblades lack healing, and while the bones are still there for healing through damage dealing and attrition style combat with siphoning strikes and swallow soul, they've been reduced to the point where any magblade depending on them for healing is only going to be one thing -- dead. We are the only mag class which doesn't have access to a reliable class heal of any type. Even if HoT's are our preferred method of healing, which is fine, it means our healing can be 100% negated by a dodge roll. So I guess our healing is dodgeable too.
Magblades lack damage and reliable burst, which is part of the reason so many of them incorporate procs like Zaan and Caluurion. Trying to whittle people down with swallow soul spam and light attacks to get them into soul harvest/spectral bow range takes ages, and sometimes isn't possible at all, against anyone acquainted with the roll dodge function and their healing button.
Magblades have an execute, which is fairly underwhelming, but still it's there and 99% of builds you'll find don't even consider using it. I'm sure more people would if they could, but magblade skills are typically so barren that very few even bother to fit it on their bar simply because they can't as that space is occupied by more important survivability items. By comparison, look at the classes that have an execute option but don't use it. The only one which comes close is Templars, and still it finds it way into a much higher percentage of their builds than Impale does in ours.
Magblades have a plethora of underwhelming skills cluttering up their skill trees. A CC which is worse than it's generic guild equivalent, a source of major breech/fracture that can only be put on one person and is antithetical to the entire stealth playstyle, an ultimate with a synergy that is used more for trolling than anything else, a source of major sorcery which isn't viable outside of very niche builds, an emergency healing ultimate with a delayed cast time, a slow gap closer with a hidden cast time, a source of major expedition which actually lowers our survivability by restricting us to narrow strip of land, and a direct heal that not only doesn't heal us but actually hurts us.
Yeah, magblades got problems, but it's not reflectable attacks. It is pretty much everything else though.
A pure range magblade compared to magsorc struggles hard in everything beside escape/los play I find. But they are still a handful of very talented magblades that are hard to catch and burst like crazy. Especially with calurion set on. When a magblade cloaks I hold block ^^
JayKwellen wrote: »A pure range magblade compared to magsorc struggles hard in everything beside escape/los play I find. But they are still a handful of very talented magblades that are hard to catch and burst like crazy. Especially with calurion set on. When a magblade cloaks I hold block ^^
Two of the best magblades I've seen on my server are like that. One is incredibly tanky with great burst (dark cloak), the other is remarkably shifty with insane burst (shadowy disguise). Such things are so rare I knew them by name almost instantly.
On the other hand, I encounter magsorcs on the daily who are similarly tanky and/or bursty (or both, with better sustain and healing to boot). Happens often enough that I typically don't even remember their names.
With invis cloak I do get to have 100% better flame clench trolling than a magsorc can tho. That counts for something right?
Infectious1X wrote: »JayKwellen wrote: »A pure range magblade compared to magsorc struggles hard in everything beside escape/los play I find. But they are still a handful of very talented magblades that are hard to catch and burst like crazy. Especially with calurion set on. When a magblade cloaks I hold block ^^
Two of the best magblades I've seen on my server are like that. One is incredibly tanky with great burst (dark cloak), the other is remarkably shifty with insane burst (shadowy disguise). Such things are so rare I knew them by name almost instantly.
On the other hand, I encounter magsorcs on the daily who are similarly tanky and/or bursty (or both, with better sustain and healing to boot). Happens often enough that I typically don't even remember their names.
With invis cloak I do get to have 100% better flame clench trolling than a magsorc can tho. That counts for something right?
I’m quite interested in knowing whom you’re referring to with the “dark cloak” build. I’ve rarely seen any magblades, especially those using dark cloak, that are actually successful at... well, anything really, so I’m interested to know who it is. CP or No-CP also, as I know No-CP magblades might as well not exist.
Someone needs to stop ignoring this and give staff Magblades more choices in spec.
Stamblades are performing well, enjoying the not having to stealth for stun mechanics, magblades with staves are left wondering WTF, especially when depending on light destro attacks that are easily reflected and avoided.
Every other mag class has a direct damage skill from range that cannot be reflected.
Correct me if I'm wrong, but this is some bs that is going on over half a decade now @ZOS
JayKwellen wrote: »A pure range magblade compared to magsorc struggles hard in everything beside escape/los play I find. But they are still a handful of very talented magblades that are hard to catch and burst like crazy. Especially with calurion set on. When a magblade cloaks I hold block ^^
Two of the best magblades I've seen on my server are like that. One is incredibly tanky with great burst (dark cloak), the other is remarkably shifty with insane burst (shadowy disguise). Such things are so rare I knew them by name almost instantly.
On the other hand, I encounter magsorcs on the daily who are similarly tanky and/or bursty (or both, with better sustain and healing to boot). Happens often enough that I typically don't even remember their names.
With invis cloak I do get to have 100% better flame clench trolling than a magsorc can tho. That counts for something right?
JayKwellen wrote: »A pure range magblade compared to magsorc struggles hard in everything beside escape/los play I find. But they are still a handful of very talented magblades that are hard to catch and burst like crazy. Especially with calurion set on. When a magblade cloaks I hold block ^^
Two of the best magblades I've seen on my server are like that. One is incredibly tanky with great burst (dark cloak), the other is remarkably shifty with insane burst (shadowy disguise). Such things are so rare I knew them by name almost instantly.
On the other hand, I encounter magsorcs on the daily who are similarly tanky and/or bursty (or both, with better sustain and healing to boot). Happens often enough that I typically don't even remember their names.
With invis cloak I do get to have 100% better flame clench trolling than a magsorc can tho. That counts for something right?
Dude then just ask these magblades what they do. I feel like this is literally the same for every class. The amount of stamblades I have helped correct their build because they were doing things wrong is a whole lot. like a lot. I feel like this is the same for a lot of classes though. Just because you haven't figured out how to play your class yet does not by any means mean the class is bad whatsoever.[snip]
edit: also magsorcs are a whole lot worse than magblades right now. honestly i destroy magsorcs and i dont even have a gap closer i just run them down. where as magblades can sit and tank your damage, apply a ton of pressure, and have healing reduction in place so that you die to their pressure. Like magblades are so strong right now and next patch they will probably be overpowered.
JayKwellen wrote: »Reflected projectiles aren't an issue. Dodgeable is though. Soul Harvest is slow and delayed, telegraphed, and dodgeable. Merciless Resolve is slow and delayed, telegraphed, and dodgeable. Swallow soul is slow (and a projectile, for some reason?), weak, and dodgeable. Cripple is slow (and also a projectile, for god knows what reason) and dodgeable. See the trend? Only offensive item that isn't is sap essence, which is useless outside of bombers and niche melee builds.
Magblades lack healing, and while the bones are still there for healing through damage dealing and attrition style combat with siphoning strikes and swallow soul, they've been reduced to the point where any magblade depending on them for healing is only going to be one thing -- dead. We are the only mag class which doesn't have access to a reliable class heal of any type. Even if HoT's are our preferred method of healing, which is fine, it means our healing can be 100% negated by a dodge roll. So I guess our healing is dodgeable too.
Magblades lack damage and reliable burst, which is part of the reason so many of them incorporate procs like Zaan and Caluurion. Trying to whittle people down with swallow soul spam and light attacks to get them into soul harvest/spectral bow range takes ages, and sometimes isn't possible at all, against anyone acquainted with the roll dodge function and their healing button.
Magblades have an execute, which is fairly underwhelming, but still it's there and 99% of builds you'll find don't even consider using it. I'm sure more people would if they could, but magblade skills are typically so barren that very few even bother to fit it on their bar simply because they can't as that space is occupied by more important survivability items. By comparison, look at the classes that have an execute option but don't use it. The only one which comes close is Templars, and still it finds it way into a much higher percentage of their builds than Impale does in ours.
Magblades have a plethora of underwhelming skills cluttering up their skill trees. A CC which is worse than it's generic guild equivalent, a source of major breech/fracture that can only be put on one person and is antithetical to the entire stealth playstyle, an ultimate with a synergy that is used more for trolling than anything else, a source of major sorcery which isn't viable outside of very niche builds, an emergency healing ultimate with a delayed cast time, a slow gap closer with a hidden cast time, a source of major expedition which actually lowers our survivability by restricting us to narrow strip of land, and a direct heal that not only doesn't heal us but actually hurts us.
Yeah, magblades got problems, but it's not reflectable attacks. It is pretty much everything else though.
I've been waiting to see that too, @nublife01, or some gameplay videos.Infectious1X wrote: »What is your current build then if magblades are so strong (if you own one)?
As I've said, I agree with Jaykwellen's summary. The argument "why play this as a nightblade" bothered me as well. I can see two points in support of it. The first is that he's using Shadow Image. The second is that the monster set has a theoretical synergy with Merciless Resolve. How well that holds up in practice is debatable, but I do think non-cloaking nightblades who build around other iconic skills (Shadow Image, Merciless, Soul Harvest) are still nightblades and the point of sticking to that class is Shadow Image in particular, if for no other reason than it being a fun skill, not because it makes the build more effective than it might be on another class.Thats an intersting build blob made but at that point why even play magblade its not even the same anymore lol.
As I've said, I agree with Jaykwellen's summary. The argument "why play this as a nightblade" bothered me as well. I can see two points in support of it. The first is that he's using Shadow Image. The second is that the monster set has a theoretical synergy with Merciless Resolve. How well that holds up in practice is debatable, but I do think non-cloaking nightblades who build around other iconic skills (Shadow Image, Merciless, Soul Harvest) are still nightblades and the point of sticking to that class is Shadow Image in particular, if for no other reason than it being a fun skill, not because it makes the build more effective than it might be on another class.Thats an intersting build blob made but at that point why even play magblade its not even the same anymore lol.
Infectious1X wrote: »JayKwellen wrote: »A pure range magblade compared to magsorc struggles hard in everything beside escape/los play I find. But they are still a handful of very talented magblades that are hard to catch and burst like crazy. Especially with calurion set on. When a magblade cloaks I hold block ^^
Two of the best magblades I've seen on my server are like that. One is incredibly tanky with great burst (dark cloak), the other is remarkably shifty with insane burst (shadowy disguise). Such things are so rare I knew them by name almost instantly.
On the other hand, I encounter magsorcs on the daily who are similarly tanky and/or bursty (or both, with better sustain and healing to boot). Happens often enough that I typically don't even remember their names.
With invis cloak I do get to have 100% better flame clench trolling than a magsorc can tho. That counts for something right?
Dude then just ask these magblades what they do. I feel like this is literally the same for every class. The amount of stamblades I have helped correct their build because they were doing things wrong is a whole lot. like a lot. I feel like this is the same for a lot of classes though. Just because you haven't figured out how to play your class yet does not by any means mean the class is bad whatsoever.[snip]
edit: also magsorcs are a whole lot worse than magblades right now. honestly i destroy magsorcs and i dont even have a gap closer i just run them down. where as magblades can sit and tank your damage, apply a ton of pressure, and have healing reduction in place so that you die to their pressure. Like magblades are so strong right now and next patch they will probably be overpowered.
What is your current build then if magblades are so strong (if you own one)? Genuinely asking as it seems difficult to understand. If we build for survivability, our damage drops considerably, yet if we build for damage, our survivability goes straight out the window. Our healing is truly lacking and that alone forces us to either build tanky or bursty. Having both doesn’t seem to be an option. Even with 26k resistances and 26k health, I’ve still been killed in a single warden sub assault combo, so 3 seconds. If I somehow survive, my healing is so subpar that it takes multiple hots and multiple swallows over several seconds to get back to a comfortable health pool, and that’s only if they relieve the pressure.