I think ESO needs a nature/primal class to fill that niche for those of us who like the Druid/Nature aspect of the fantasy world. Also, the Argonians, Khajiit, Bosmer, and Orcs need this "primal" magicka focus to be represented I think.
I could develope the skills lines but I would see them like this:
Toxins:
Uses Powders, Poisons, herbs, etc for Damage mostly buffs with some CC. Something like:
Blow Dart: poisons the enemy; morphs to more damage or disorients.
Powder Bag: Throws a bag that slows an area of mobs by 70% minor damage; morphs into more damage or adds a disorient
---- Pill: Self Health Regen, morphs to Haste or +WDmg
Communing:
Communes with the natural world asking the spirits/nature for help. Mostly CC and some buffs.
Warp World: root an area morphs to root and snare or damage.
Calling:
Evokes the natural world to act. Damage focus and ranged.
Primal Blast: The magic attack from the Elf we see in the videos
Color the class abilities green, I've seen the graphics are "in". Other's opinions?
Edited by robertbmilesb14_ESO on 20 April 2014 15:06