Hammer should be locked from use to cerrently strongest faction (most estimated points gain).
Chilly-McFreeze wrote: »Hammer should be locked from use to cerrently strongest faction (most estimated points gain).
I admit that I never cared about the scoring system so I have to ask about most estimated point gain: does the faction that has no keeps and therefore can conquer the most has the highest est. point gain or is it the faction that has the most keeps and would use the hammer for defense?
The hammer is used in the completely opposite way it was designed to be, maybe due to the fact you need healers to be effective. It can be aids during low population but during poplock prime time it can shake things up and end stalemates which is at least a little bit interesting. I like the idea of the weapons, just need reworking so you aren't reliant on others
It wouldn't be so bad if the hammer only spawned for the faction that has the least amount of keeps but 9/10 times it spawns for alliance that already owns nearly the entire map, completely destroying any chance of fighting back and making it even more likely that people log out in huge numbers.