In general, closed beta testing is useless for validating performance.
brandonv516 wrote: »They broke their game and don't know how to fix it. That's the simple answer.
Simply put.
In the current version, the server side is the bottle-neck. Game client now is just a dummy doing no calculations and just renders the game.
In the release version (beta), the server side was not the bottle-neck at all as calculations are shared and off-loaded to the game client.
WuffyCerulei wrote: »I’m pretty sure it’s the server itself having issues with all the new players, and just Cyrodiil not getting some TLC. ESO having fresh content every year isn’t the issue.
Also I’m pretty sure that in late 2013 to early 2014, there weren’t nearly as many players. Like a fraction. Wondering why a 6+ year-old overrun megaserver isn’t running as smoothly as it did at the beginning with a smaller population is like wondering why the old 3-person canoe is tipping over when 10 people just suddenly got aboard.
Is it all the new PvE zones which have accumulated over the years, is it all the inventories the game has to keep track off, is it the collision system or something else entirely?
This primary happened because they never test new features in real-world scenarios - PTS servers have very low population, so they couldn’t realize drawbacks of new system in time, since on paper (and on PTS) it worked well.
This primary happened because they never test new features in real-world scenarios - PTS servers have very low population, so they couldn’t realize drawbacks of new system in time, since on paper (and on PTS) it worked well.
They have actually said similar on a couple of occasions. The conclusion is that the only place they can test some of the performance stuff is on Live because the conditions don't exist anywhere else.
Moloch1514 wrote: »brandonv516 wrote: »They broke their game and don't know how to fix it. That's the simple answer.
Truth. Anyone here remember the patch note explaining all deer in Cyrodiil were removed to improve performance. That was after everything went server side and they have been trying whatever they can lol.
Moloch1514 wrote: »brandonv516 wrote: »They broke their game and don't know how to fix it. That's the simple answer.
Truth. Anyone here remember the patch note explaining all deer in Cyrodiil were removed to improve performance. That was after everything went server side and they have been trying whatever they can lol.
Moloch1514 wrote: »brandonv516 wrote: »They broke their game and don't know how to fix it. That's the simple answer.
Truth. Anyone here remember the patch note explaining all deer in Cyrodiil were removed to improve performance. That was after everything went server side and they have been trying whatever they can lol.