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UNhallowed Graves Vet 2nd boss

Aptonoth
Aptonoth
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Have the mechanics changed? We have dps flames come out of vents we all go to a different alcove. The pewson with sigil hits it tnak takes to the glown gthing and then even if im up in the cubby I get set on fire. Also sometimes when im up there I get grappled down. What are we missing here?
  • Nemesis7884
    Nemesis7884
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    go a top where the archer is - the sigil is always where the active archer is and activate it

    you need to destroy the bosses shield then (otherwise he wont put out the flames) and bring him to the sigil on the ground - the faster you destroy his shield the faster he puts the flames out
  • Lisutaris
    Lisutaris
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    go a top where the archer is - the sigil is always where the active archer is and activate it

    you need to destroy the bosses shield then (otherwise he wont put out the flames) and bring him to the sigil on the ground - the faster you destroy his shield the faster he puts the flames out

    This.
    (I have to try out that archer thingy :smile: makes it easier)

    giphy.gif
    Edited by Lisutaris on 3 June 2020 06:10
  • zvavi
    zvavi
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    go a top where the archer is - the sigil is always where the active archer is and activate it

    All 3 places have archers in them.
    PS, if you are with friends in discord it might be easier to call out the number of circles, we do that and it is much easier since you don't get cc'd all the time trying to activate the sigils...
  • Nemesis7884
    Nemesis7884
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    zvavi wrote: »
    go a top where the archer is - the sigil is always where the active archer is and activate it

    All 3 places have archers in them.
    PS, if you are with friends in discord it might be easier to call out the number of circles, we do that and it is much easier since you don't get cc'd all the time trying to activate the sigils...

    no only one archer is active and shooting the others should remain "frozen"
  • daemonios
    daemonios
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    Mechanics have not changed. When sigils appear on the ground, one or more people need to grapple onto the platforms and use the sigil that appears on one of them. This makes a bright circle appear down by the boss. In the mean time the boss will have a health shield, and a countdown will start for flames to fill the room. The tank needs to grab the boss and take him into the bright circle and the DDs need to dps down the boss' shield. When the shield is down, the boss will drive his sword into the ground. If he is inside the bright circle, this will remove the flames.

    You can't escape the damage by going onto the platforms, and you need to stop dps on boss until the circle is revealed or he will do the sword thing too early and you will probably wipe. If you only start grappling onto the platforms when flames fill the room, you're doing it too late. You should to it as soon as sigils light up around the centre of the room.
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