To elaborate with my take on this. When I first ventured into Cyrodiil on my DK a long time ago, I discovered Reactive Armor, which made me hard to kill. That can be a nice confidence boost, but I find going with outright tanky sets is ultimately a dead end. You will only be able to kill the weakest players. Better to learn on a balanced setup.I'd suggest first building for defense (damage mitigation, healing), then work on sustain, then damage output...
Yeah, can't stress enough how much experience counts and how important movement and use of the environment is. Ultimately this is the main thing that distinguishes good players from beginners and why they will trounce you every time. Gear only counts for maybe 30%.learn to block, roll dodge, time your ultimate and potion use
Healers are usually in demand in big groups. They're very much part of siege gameplay at prime time and a good way to make AP too.also easier to find groups in cyrodiil as a healer - everybody loves a healer.
Leukedonia wrote: »
Is this the correct one?
I just want to make sure because I saw alot different builds from Alcast alone.
One build recommends putting stats in Magicka + Stamina, another build tells u to put some stats in health, go all magicka, etc.