Arena PvP (Please Sticky)!

  • Kewljag_66_ESO
    Kewljag_66_ESO
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    brandybuck wrote: »
    Still, at least having other PvP zones like Dark Age of Camelot would be great as Cyrodill will eventually get boring.

    They have already said there will be many things added to Cyrodiil. In DAOC they added Darkness Falls, the PVP dev has already said that is basically what the imperial city in the Center of Cyrodiil will be.
  • silvestru_liviueb17_ESO
    Structured PVP will not get away people from Cyrodiil, by the contrary, will bring other players to the game, witch are looking for stuff like this. People who love open world pvp, like me, will stay in Cyrodiil, but some arenas when the campaign is dead will not affect in anyway!
    ~~~ROMANIAN SPIRITS~~~
    ~ALDMERI DOMINION~
  • Zargorius
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    I'm in this game mainly because of Cyrodiil. Any Arena style PvP will detract resources from Cyrodiil, be a balancing nightmare and will split the player base. If this gets implemented in the style of other games (small map, queue, 15 minutes fast food matches) and ruins Cyrodiil I will probably quit the game but before that make a round of the people who asked for the Arenas and hit them in their heads with the Wabbajack.
    Honor is a dead man's code.
  • savak
    savak
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    Zargorius wrote: »
    I'm in this game mainly because of Cyrodiil. Any Arena style PvP will detract resources from Cyrodiil, be a balancing nightmare and will split the player base. If this gets implemented in the style of other games (small map, queue, 15 minutes fast food matches) and ruins Cyrodiil I will probably quit the game but before that make a round of the people who asked for the Arenas and hit them in their heads with the Wabbajack.

    Ruin Cryodiil? Which campaign are you talking about? Most of the campaigns are either underpopulated or are so dominated by one faction they are basically pve maps.

    I'm in favour of anything that attracts and retains pvpers to the game.... I.e. PvP content. Also, the only reason arena would ruin PvP is if rewards for arena are better than ava... So don't make the rewards better, the could just be vanity items.

    Those who say that arena PvP will mess with class balance... I don't believe this is an issue, in other games it is PVE balance that has had the most negative effect on PvP.
  • Argurios
    Argurios
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    The game has been out less than a month. Still too early for all the childish arena *** that cant handle tactics and large scale teamwork, or don't like having to ride a horse for 2 minutes before they can fight. Dont start judging until the game has had a fair run out. AVA is good, it just needs some tweaking. Far better than any arena based *** anyhow.
    " Experience is a hard mistress, she gives the test first, the lesson after... "

    Argurios Ultor - Imperial Templar
    Caradoc Coldblade - Redguard Nightblade
    - Daggerfall Covenant
  • Grithok
    Grithok
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    lol no
  • Kingslayer
    Kingslayer
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    Sticky my behind, Arenas are everywhere this is one game that doesn't need it.
  • joshisanonymous
    joshisanonymous
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    I really don't want arenas. At best, if they set up one arena in the Imperial City and that was the end of it, that might be okay. Otherwise, definitely "no."

    I'm not really sure why people are asking for variety anyway, as if there's only one way to play in Cyrodiil. Be creative: there are numerous ways you can PvP in Cyrodiil already, many of which are small in scale. It seems like people are having trouble wrapping their head around this since the game isn't explicitly instructing you to do things other than following zergs. Ya know why everyone has stealth? Because that allows everyone to solo. You know why you get as much AP for a solo kill as for taking a keep? Because Zenimax wants you to fight players, regardless of what means you do it in. There's a whole implied meta-game going on that many people are overlooking.
    Fedrals: PC / NA / EP / NB

  • joshisanonymous
    joshisanonymous
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    savak wrote: »
    People who are afraid that arena or other PvP options will take folks away from AvA... Which campaigns really give a good AvA experience? There are only two or three that are balanced and where playing means anything. I would argue that there will be more players who leave TESO altogether if they are bored of only one (mostly unbalanced option).

    You can't really pass judgment on the success or failure of Cyrodiil, a zone designed for max level characters, three weeks into the game. Those campaigns will all be consistently full in a month or two. You know what people were saying before launch? "That seems like such a small number of campaigns considering how many people will be playing." Those people are there, they just haven't started focusing on PvP yet.
    Fedrals: PC / NA / EP / NB

  • joshisanonymous
    joshisanonymous
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    Structured PVP will not get away people from Cyrodiil, by the contrary, will bring other players to the game, witch are looking for stuff like this. People who love open world pvp, like me, will stay in Cyrodiil, but some arenas when the campaign is dead will not affect in anyway!

    Maybe, but I'm not sure that's so evident. Warhammer Online had arenas which were explicitly billed as, "Ya know, so if you're outnumbered in regular PvP, you can go hop into an arena instead." I definitely felt like losing sides in that game just left the playing field instead of trying to win because there was another PvP option. It resulted in quite a bit of PvDoor.
    Fedrals: PC / NA / EP / NB

  • savak
    savak
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    savak wrote: »
    People who are afraid that arena or other PvP options will take folks away from AvA... Which campaigns really give a good AvA experience? There are only two or three that are balanced and where playing means anything. I would argue that there will be more players who leave TESO altogether if they are bored of only one (mostly unbalanced option).

    You can't really pass judgment on the success or failure of Cyrodiil, a zone designed for max level characters, three weeks into the game. Those campaigns will all be consistently full in a month or two. You know what people were saying before launch? "That seems like such a small number of campaigns considering how many people will be playing." Those people are there, they just haven't started focusing on PvP yet.

    If you like PvP you will not be waiting till Max level before jumping in. Levelling is slow for most people if you are a pvper at heart you will break it up with PvP content. I don't buy the argument that there's going to be an inlfux of players in a month or so. Also, why would new players join campaigns which are either dead or dominated by an opposing faction?
  • savak
    savak
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    Structured PVP will not get away people from Cyrodiil, by the contrary, will bring other players to the game, witch are looking for stuff like this. People who love open world pvp, like me, will stay in Cyrodiil, but some arenas when the campaign is dead will not affect in anyway!

    Maybe, but I'm not sure that's so evident. Warhammer Online had arenas which were explicitly billed as, "Ya know, so if you're outnumbered in regular PvP, you can go hop into an arena instead." I definitely felt like losing sides in that game just left the playing field instead of trying to win because there was another PvP option. It resulted in quite a bit of PvDoor.

    So your saying that having another PvP option will let losing faction players escape instead of fighting?... But they can do that already by transferring their home or guesting in another campaign so that point isn't a good one.
  • Ragnar_Lodbrok
    Ragnar_Lodbrok
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    This game does not need to be turned into another failed wow clone. There are 999 wow clones with Arenas that ruined world pvp. Have at them if you want arena.
  • savak
    savak
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    This game does not need to be turned into another failed wow clone. There are 999 wow clones with Arenas that ruined world pvp. Have at them if you want arena.

    Open world PvP failed in wow because there were no rewards for it and it was already dead by the time arenas were launched after the first xpac.

    Concurrently with arena, they had new zones with PvP objectives embedded, and they did well even with battlegrounds and arena because people played both. They screwed it up by not improving the rewards to keep pace with the rewards from other content like arena. The content itself was not the problem, it is the carrot at the end that needs to be there.

    At least do your research before spouting false statements.
    Edited by savak on 17 April 2014 16:19
  • joshisanonymous
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    savak wrote: »
    If you like PvP you will not be waiting till Max level before jumping in. Levelling is slow for most people if you are a pvper at heart you will break it up with PvP content. I don't buy the argument that there's going to be an inlfux of players in a month or so. Also, why would new players join campaigns which are either dead or dominated by an opposing faction?

    I'm playing this game mainly for PvP. I pretty much won't touch an MMO unless it's focus is on PvP. Yet, I'm hardly PvPing at all until I get to max level and, when I do, I'm not concerned at all about being effective in anything other than zerging (because I'm not max level, not because I'm not competitive). Assuming I'm not an anomaly, all the campaigns will fill up when people like me start focusing more on PvP. Why would low population campaigns fill up? Because there are queues on high population campaigns. I've already made my home campaign Skull Crusher, which is usually pretty unpopulated.
    savak wrote: »
    So your saying that having another PvP option will let losing faction players escape instead of fighting?... But they can do that already by transferring their home or guesting in another campaign so that point isn't a good one.

    That's a good point, they can guest. There are plenty of reasons not to since you can't set up public guild stores in campaigns where you're guesting, nor can you get any bonuses for owning keeps/resources there. It also doesn't help you become Emperor if you're the ambitious type. You're probably gonna say all that would apply to arenas, too. This is true, but there are some differences. Arenas are usually instanced, meaning they can't possibly fill up, but Cyrodiil campaigns can. This limits your ability to guest somewhere else. The other difference is, if you do manage to guest, you're at least still balancing out another Cyrodiil campaign, not just exluding yourself from all open world PvP altogether.

    But, like I said, I'm not taking a strong stance in favor of the idea that arenas will be detrimental to Cyrodiil populations, I'm simply supplying evidence for why the opposite isn't necessarily true either. My personal preference is based on this evidence, among other things.
    Fedrals: PC / NA / EP / NB

  • gokhanuzmez
    gokhanuzmez
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    I have started so many topics about this, PLEASE make it happen somehow!
  • Gwarok
    Gwarok
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    Zargorius wrote: »
    I'm in this game mainly because of Cyrodiil. Any Arena style PvP will detract resources from Cyrodiil, be a balancing nightmare and will split the player base. If this gets implemented in the style of other games (small map, queue, 15 minutes fast food matches) and ruins Cyrodiil I will probably quit the game but before that make a round of the people who asked for the Arenas and hit them in their heads with the Wabbajack.

    If people want arenas in TESO and all the whaaa-whaaaaa-whaaaaa!!! migraines that are going to come with it; then I want...no... I NEED for ZOS to redesign the forums and give me an option to be able to block and ignore the QQer's threads/posts. Mark my words, expect to see 5 full consecutive pages of nothing but crying about how they "lost to an OP player in arena NERF THEM!" when you click the "Recent Discussions".
    "Strive for balance of all things. When the scales tip to one side or the other, someone or somethings gets short-changed. When someone gets short-changed, unpredictability and strife unbalance the world around us...To achieve freedom from greed, from want, and from strife, all parties in any exchange MUST find balance." -House Hlaalu's Philosophy of Trade

    "I am ALWAYS very busy, so I KNOW what's best. You need to stay away from the waterfall. TRUST ME, you're better off keeping busy than playing in the stream....Do you know how to swim, Little Scrib?"

    "I am but a simple farmer". -Rags'nar LodesBroke

    #SKOOMA!

    (Juliet):
    ...it is nor hand, nor foot,
    Nor arm, nor face, nor any other part
    Belonging to a man.
    O, be some other name!
    What's in a name?
    That which we call a rose?
    By any other name would smell as sweet.
    Retain that dear perfection to which he owes...
    (Act II, Scene II -William Shakespeare's: Romeo & Juliet -1595 A.D.)



  • silvestru_liviueb17_ESO
    This game does not need to be turned into another failed wow clone. There are 999 wow clones with Arenas that ruined world pvp. Have at them if you want arena.

    There are (1 was) 3 games that actually have good open world pvp (the way i see it at least): Warhammer Online (was), Guild Wars 2 and this game.
    I'll let you name the other 996 games with your open world pvp.. :))
    ~~~ROMANIAN SPIRITS~~~
    ~ALDMERI DOMINION~
  • CrispZ
    CrispZ
    i agree with this it was in other elder scrolls games so it fits 2v2 3v3 4v4 5v5 12v12 the reson i said 12 v12 is because craglorn has 12 man raids so thaught it would fit lol yea go for it sounds fun cant wait if it gets added

    FYI ppl the only other mmo i have played is swtor so dont be coming at me with wow rants because its most probably not the only mmo with arena so calm down more content = more fun just because you dont like the idea dosent mean it shouldnt get added if u dont like it dont play it simples

    think about others and dont be selfish :D

    1 more thing rants for adding more content/bang for ur buck are for childish ppl if there adding more accept it

    cyridil can only last for so long before it drys up and ppl start complaining because its got boring mark my words its good now i agree
    Edited by CrispZ on 18 April 2014 07:45
  • sevcik.miroslaveb17_ESO
    A
    Structured PVP will not get away people from Cyrodiil, by the contrary, will bring other players to the game, witch are looking for stuff like this. People who love open world pvp, like me, will stay in Cyrodiil, but some arenas when the campaign is dead will not affect in anyway!

    And then fellow arena players will want rewards for their pointless efforts in arena battles. Guys seriously get out with that arena thoughts. It's just complete bulls**t.

    No more idiotic seasson xy gear sets which are the only way to compete in PvP. WoW killed battlegroud playing gamers because the honor set is so much weaker that the one from arena. And tell me something what makes idiotic arena battles (that has NOTHIHG to do with lore or main WAR ) more rewarding than fighting for Alliance in a war?

    I killed my fellow ally in duel so I am bigger boss than the one that is killing enemies for the good of the alliance or the horde.

    I really do not want to see such crap in ESO.
  • silvestru_liviueb17_ESO
    Would people mind stop comparing every single damn mmo with that WOW of theirs? Is really stupid...
    ~~~ROMANIAN SPIRITS~~~
    ~ALDMERI DOMINION~
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    Id love to see like a free for all area. something the size of one of the larger forts. Where everyone who loads in is your enemy regardless of guild or faction. Just a fun free for all. Something that tracks kills and time alive or different stats. Just a quick easy way to blow off steam when i might only have 20-30 minutes to play.

    I know i know just go play a fps! I dont have an fps with Argonians in it.

    And as an fyi i love AvA as well.
  • Grawlog
    Grawlog
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    I think it's funny how everyone is saying arena based PvP ruins the balance of a game.

    You know why WoW class balance was affected by arena PvP? Because they went competitive. They sponsored competitions. A huge part of their hardcore-targeted business plan was centered around arena PvP, so they HAD to focus on balancing it.

    It's on the developer to choose how to balance the game. Giving us the option for arena-based and duel-based PvP will not inherently hurt game balance; how they choose to handle that implementation will.

    I personally can't see why anyone would be opposed to more content being added to their games. I can't stand doing daily quests; I'd love to see a boatload of daily quests everywhere I go. The more variety that's put into the game, the more potential customers ZoS is going to attract. The population grows, ZoS makes more money, we get a higher and higher quality experience.

    If you don't like a particular portion of the game's content, don't participate in it. It's quite simple.
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