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Force pulse vs crushing shock?

TheVindelator
TheVindelator
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I can't decide what to morph force shock into. And that's mostly because of the way the Force Pulse tool tip reads. Does casting force pulse on the same target twice mean that the extra affect will happen to them? Or is it only enemies surrounding them making it strictly an AoE bonus?
Deals 4 Fire Damage, 4 Cold Damage, and 4 Shock Damage. 40% chance to apply the Chilled Status effect, snaring enemy 40% for 5 seconds, 40% chance to apply the Burning Status effect, dealing 12 Fire Damage over 3 seconds, and 40% chance to apply the Concussion Status effect, reducing enemy damage done by 10% for 4 seconds. Deals 3 Magic Damage on up to 2 nearby targets that are burning, chilled, or concussed.

New Effect:
Damages nearby enemies that are burning, chilled, or concussed.
Edited by TheVindelator on 10 April 2014 21:38
  • Vis
    Vis
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    I had the same question, so I spent the gold to test it ... the answer is: no, it will not apply the damage to the target. So spamming the same target for the extra force pulse damage is a no-go.

    Thank you to all the mud crabs who died to bring us this information.
    Edited by Vis on 11 April 2014 21:09
    v14 Sorc Vae Exillis
    v14 DK Costs
    v14 NB 'Vis
    v14 Temp Fiat Lux

  • TheVindelator
    TheVindelator
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    Ah, thanks. I ended up taking crushing shock. I find that I don't really get many interrupts with it though. My other sorc skills work better for that because knockdown interrupts everything--not just spells.
  • ThatHappyCat
    ThatHappyCat
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    Targets may become immune to CC, especially in PvP. That's where an interrupt that isn't a CC comes in handy. Crushing Shock also has the advantage of being nearly instant.

    Also it doesn't just interrupt spells, it interrupts anything with a cast time.
    Edited by ThatHappyCat on 14 April 2014 19:22
  • TheVindelator
    TheVindelator
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    Ah, that's good to know.
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