more than 3/4 of the respondents in favour of a story mode.
come on, zos
/script JumpToHouse("@Paramedicus")↑↑↑ Feel free to visit my house if you need to use Transmute Station or vet Trial Dummy with buffs and Aetherial Well (look for the Harrowing Reaper on the northern rock wall) ↑↑↑
Uh, devil's advocate is my job
As devil's advocate....
1 - We know there are major performance changes coming in March. Can we please stop complaining about the current lag and see how much is fixed when the new game is installed?
2 - I don't follow the logic. If they came for the 'single player' and stayed for the multi, then they would do the same for story mode
3 - Freedom of making threads is a basic right of all players. Let the moderators decide if something needs to be removed
IMHO
Singleplayer dungeons??? The whole point of a dungeon is to do it with other people! You can still enjoy the story of the dungeon, you just have to pay attention and read the quest description if you're stuck.
WHEN? when do you get to do that, when the rest of your group is sprinting right past every npc, skipping everything that they can get away with? WHEN do you enjoy the story, when best case scenario, they wait long enough for you to click on npc to progress the quest, forget exploratory conversation options or talking with any other npc's....
oh you want to read the lore? lolnope, best case scenario, you get just enough time to click on it to unlock it, and then hope you find the right pages in a right order after you are out of the dungeon.
best possible case scenario is that maybe, just maybe after some effort and scheduling you manage to set up a group to do A dungeon for the story. and even then, because in so many of them - once you finish talking to npc - they move on, even if other members of the group - haven't yet, so if you are that other member of the group - no rest of the dialogue for YOU.
sigh...
WHEN? when do you get to do that, when the rest of your group is sprinting right past every npc, skipping everything that they can get away with? WHEN do you enjoy the story, when best case scenario, they wait long enough for you to click on npc to progress the quest, forget exploratory conversation options or talking with any other npc's....
oh you want to read the lore? lolnope, best case scenario, you get just enough time to click on it to unlock it, and then hope you find the right pages in a right order after you are out of the dungeon.
best possible case scenario is that maybe, just maybe after some effort and scheduling you manage to set up a group to do A dungeon for the story. and even then, because in so many of them - once you finish talking to npc - they move on, even if other members of the group - haven't yet, so if you are that other member of the group - no rest of the dialogue for YOU.
sigh...
Yes !
I'm so tired of reading that we just claim an "easy mode". It's not a question a difficulty, it's just about having the possibility to enjoy the story and the lore.Fata1moose wrote: »Solo mode dungeon yes, I don't quite want to call it "story mode" because that implies very easy combat. I want something a bit more where there are still mechanics but it scales for solo.
That's exactly what i think.
Singleplayer dungeons??? The whole point of a dungeon is to do it with other people! You can still enjoy the story of the dungeon, you just have to pay attention and read the quest description if you're stuck.
WHEN? when do you get to do that, when the rest of your group is sprinting right past every npc, skipping everything that they can get away with? WHEN do you enjoy the story, when best case scenario, they wait long enough for you to click on npc to progress the quest, forget exploratory conversation options or talking with any other npc's....
oh you want to read the lore? lolnope, best case scenario, you get just enough time to click on it to unlock it, and then hope you find the right pages in a right order after you are out of the dungeon.
best possible case scenario is that maybe, just maybe after some effort and scheduling you manage to set up a group to do A dungeon for the story. and even then, because in so many of them - once you finish talking to npc - they move on, even if other members of the group - haven't yet, so if you are that other member of the group - no rest of the dialogue for YOU.
sigh...
Story isn't the focus of dungeons. There's a thread somewhere on the forum about player's opinions on including parts of the year long story in dungeon DLCs. All the dungeons have simple plots because there's no point having an advanced story in it. If you want story go and do quests in the overland. Dungeons are dungeons, go in, explore, kill, claim loot, leave. It's classic MMO formula. To make them singleplayer adventures would be to go against the definition of dungeons and we'd end up with some sort of stupid, waste of time instance quest that you can only do by yourself. Lore isn't the focus either. A massive feature of the lore system is that you can collect it and then read it later without having to store it in your inventory. It's stored in your collections so you can read it later without having to worry about taking up inventory space.
TheNuminous1 wrote: »
And while everyone seems to agree that they are ok with no rewards i disagree, just make the reward type different. Maybe no set pieces or something. But regardless no one should get nothing for completing any kind of content.
There should still be Mob Loot, I think that has been mentioned, if not in this thread, I know I have suggested it in other threads. Boss Loot should be a cut above Delve Boss Loot, but dungeon set pieces should not be part of the table. Perhaps Zone Set items, where the Bosses drop the same loot as Delve Bosses, just a higher chance of Purples as an example.
Nomadic_Atmoran wrote: »I think a story mode would be a respectable middle ground compromise. It wouldn't take too much work to reorganize the dungeon to support a single or two players to move through it and complete the story. Doesn't need any achievements or goodies and would let players looking for four man dungeon content to continue to get it while the players that prefer to play alone would still be able to enjoy the story.
first of all, overland difficulty is not the topic of this thread.Nomadic_Atmoran wrote: »I think a story mode would be a respectable middle ground compromise. It wouldn't take too much work to reorganize the dungeon to support a single or two players to move through it and complete the story. Doesn't need any achievements or goodies and would let players looking for four man dungeon content to continue to get it while the players that prefer to play alone would still be able to enjoy the story.
So reworking EVERY SINGLE dungeon for absurdly easy mode is ok, but making a slightly more difficult overland instance is impossible?
These forums.....
first of all, overland difficulty is not the topic of this thread.Nomadic_Atmoran wrote: »I think a story mode would be a respectable middle ground compromise. It wouldn't take too much work to reorganize the dungeon to support a single or two players to move through it and complete the story. Doesn't need any achievements or goodies and would let players looking for four man dungeon content to continue to get it while the players that prefer to play alone would still be able to enjoy the story.
So reworking EVERY SINGLE dungeon for absurdly easy mode is ok, but making a slightly more difficult overland instance is impossible?
These forums.....but since you're bringing it up again:
if you want it to be more difficult, go try it without white non-set gear and without cp.
easy fix. there is no such option for dungeons. you can't magically equip bis gear or max cp to make it easier.
also, the most coherent argument against story mode was additional stress on the servers due to more instances.
more difficult overland instances would have the same effect...
first of all, overland difficulty is not the topic of this thread.but since you're bringing it up again:
if you want it to be more difficult, go try it without white non-set gear and without cp.
easy fix. there is no such option for dungeons. you can't magically equip bis gear or max cp to make it easier.
also, the most coherent argument against story mode was additional stress on the servers due to more instances.
more difficult overland instances would have the same effect...
Go try dungeons with people that will let you read the text and the lore. Easy fix. See how that works.
TheNuminous1 wrote: »
And while everyone seems to agree that they are ok with no rewards i disagree, just make the reward type different. Maybe no set pieces or something. But regardless no one should get nothing for completing any kind of content.
There should still be Mob Loot, I think that has been mentioned, if not in this thread, I know I have suggested it in other threads. Boss Loot should be a cut above Delve Boss Loot, but dungeon set pieces should not be part of the table. Perhaps Zone Set items, where the Bosses drop the same loot as Delve Bosses, just a higher chance of Purples as an example.
No, if you want easy mode, you get, at best, potions and soul gems, and maybe gold, but thats it. No skill points, no set gear, no achievements, nothing.
Singleplayer dungeons??? The whole point of a dungeon is to do it with other people! You can still enjoy the story of the dungeon, you just have to pay attention and read the quest description if you're stuck.
WHEN? when do you get to do that, when the rest of your group is sprinting right past every npc, skipping everything that they can get away with? WHEN do you enjoy the story, when best case scenario, they wait long enough for you to click on npc to progress the quest, forget exploratory conversation options or talking with any other npc's....
oh you want to read the lore? lolnope, best case scenario, you get just enough time to click on it to unlock it, and then hope you find the right pages in a right order after you are out of the dungeon.
best possible case scenario is that maybe, just maybe after some effort and scheduling you manage to set up a group to do A dungeon for the story. and even then, because in so many of them - once you finish talking to npc - they move on, even if other members of the group - haven't yet, so if you are that other member of the group - no rest of the dialogue for YOU.
sigh...
Story isn't the focus of dungeons. There's a thread somewhere on the forum about player's opinions on including parts of the year long story in dungeon DLCs. All the dungeons have simple plots because there's no point having an advanced story in it. If you want story go and do quests in the overland. Dungeons are dungeons, go in, explore, kill, claim loot, leave. It's classic MMO formula. To make them singleplayer adventures would be to go against the definition of dungeons and we'd end up with some sort of stupid, waste of time instance quest that you can only do by yourself. Lore isn't the focus either. A massive feature of the lore system is that you can collect it and then read it later without having to store it in your inventory. It's stored in your collections so you can read it later without having to worry about taking up inventory space.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
.TheNuminous1 wrote: »
And while everyone seems to agree that they are ok with no rewards i disagree, just make the reward type different. Maybe no set pieces or something. But regardless no one should get nothing for completing any kind of content.
There should still be Mob Loot, I think that has been mentioned, if not in this thread, I know I have suggested it in other threads. Boss Loot should be a cut above Delve Boss Loot, but dungeon set pieces should not be part of the table. Perhaps Zone Set items, where the Bosses drop the same loot as Delve Bosses, just a higher chance of Purples as an example.
No, if you want easy mode, you get, at best, potions and soul gems, and maybe gold, but thats it. No skill points, no set gear, no achievements, nothing.
Didn't you ask for better rewards for more difficulty? lol
I've stated before that I would be fine with instanced delves/public dungeons/quest instances that can be scaled to a "vet" mode for an increased challenge for those that want it. No extra rewards though. The challenge is the reward, just like the story is the reward for those that want story-mode for dungeons.
I just remembered, we had Story Mode in Group Dungeons back when we had Vet Ranks. Running a Vet Ranked character through a Leveling Zone dungeon was easy mode. I could sneeze on the Trash, Slap around the Bosses a few times and take my time to read the Lore and explore for Chests. Granted the loot was useless, but I was not there for the loot.
So, we are not asking for something new here.
Well, OK, it needs to be done a little differently. However, It could be as easy as swapping Loot Tables out and giving players a Battle Spirit kind of boost if they want to solo for Lore. A very small coding change, no changes to the Mobs or the Bosses.
ZOS, i have made your job easy. Skip a lunch, and make this happen. I will even Door Dash some food for the team that does this on their lunch hour.
I just remembered, we had Story Mode in Group Dungeons back when we had Vet Ranks. Running a Vet Ranked character through a Leveling Zone dungeon was easy mode. I could sneeze on the Trash, Slap around the Bosses a few times and take my time to read the Lore and explore for Chests. Granted the loot was useless, but I was not there for the loot.
So, we are not asking for something new here.
Well, OK, it needs to be done a little differently. However, It could be as easy as swapping Loot Tables out and giving players a Battle Spirit kind of boost if they want to solo for Lore. A very small coding change, no changes to the Mobs or the Bosses.
ZOS, i have made your job easy. Skip a lunch, and make this happen. I will even Door Dash some food for the team that does this on their lunch hour.
Oh god,
I just started soloing dungeons, and I am enjoying it.
I didn't tried DLC stuff though.
So what eventually comes to mind is to diverse challenge level for dungeons for 1 player (if I can solo Vet dungeons and it seems like I can in non-DLC zones, and I still have room to progress a lot) than this would be the best solution.
Some of them can be a little bit challenging, but challenge is good, please don't remove challenge.
It's important part of video games.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Oh god,
I just started soloing dungeons, and I am enjoying it.
I didn't tried DLC stuff though.
So what eventually comes to mind is to diverse challenge level for dungeons for 1 player (if I can solo Vet dungeons and it seems like I can in non-DLC zones, and I still have room to progress a lot) than this would be the best solution.
Some of them can be a little bit challenging, but challenge is good, please don't remove challenge.
It's important part of video games.
we are not asking to remove the challenge. we are asking an ADDITIONAL mode for those of us who do not feel the same way as you do about aforementioned challenge.
Singleplayer dungeons??? The whole point of a dungeon is to do it with other people! You can still enjoy the story of the dungeon, you just have to pay attention and read the quest description if you're stuck.
WHEN? when do you get to do that, when the rest of your group is sprinting right past every npc, skipping everything that they can get away with? WHEN do you enjoy the story, when best case scenario, they wait long enough for you to click on npc to progress the quest, forget exploratory conversation options or talking with any other npc's....
oh you want to read the lore? lolnope, best case scenario, you get just enough time to click on it to unlock it, and then hope you find the right pages in a right order after you are out of the dungeon.
best possible case scenario is that maybe, just maybe after some effort and scheduling you manage to set up a group to do A dungeon for the story. and even then, because in so many of them - once you finish talking to npc - they move on, even if other members of the group - haven't yet, so if you are that other member of the group - no rest of the dialogue for YOU.
sigh...
Adam_Chattaway wrote: »NO every game that did this killed off all social and online interactions. this is an MMO dont want to play with other go play an offline game. SWTOR did this and killed its entire online dungeon running community. if you ruin eso i WILL find you.
The New World was an open world survival full loot pvp game, not they just announced becasue some people cried in alpha they are REMOVING ALL OPEN WORLD PVP... wtf x100000000000000000000000000000000000
Spaceroamer wrote: »Adam_Chattaway wrote: »NO every game that did this killed off all social and online interactions. this is an MMO dont want to play with other go play an offline game. SWTOR did this and killed its entire online dungeon running community. if you ruin eso i WILL find you.
The New World was an open world survival full loot pvp game, not they just announced becasue some people cried in alpha they are REMOVING ALL OPEN WORLD PVP... wtf x100000000000000000000000000000000000
SWTOR Flashpoint running is still a huge thing in the game especially since 6.0 came about. SWTORs “online interactions” are still there and haven’t decreased since the game came out either. There are still many ops groups, rpers, and pvpers.
Solo Mode was added because people complained about them being vote kicked for watching the flashpoint cutscenes. And Solo mode was only added in with some flashpoints (ones the directly effected the story).
Solo Mode was actually greatly welcomed in the community. And still is.
————
Now, you really need to figure out the difference between Solo and Story:
Story, normal dungeons, same rewards, but has players that are interested in watching the stories.
Solo, just one player, greatly lessened rewards and experience.
I’m guessing OP wants the “Story” one.
RPGplayer13579 wrote: »Can I just walk into a Dungeon and do it by myself? Or will the game prevent me from doing this?