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Story Mode Dungeons: Do we want them?

  • snoozy
    snoozy
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    YES. We want a story mode.
    more than 3/4 of the respondents in favour of a story mode.

    come on, zos :innocent:
    PC EU
  • Paramedicus
    Paramedicus
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    NO. Do not add a story mode.
    snoozy wrote: »
    more than 3/4 of the respondents in favour of a story mode.

    come on, zos :innocent:

    Not really, because if you read topic you will see that people may have different visions of this story mode. ZOS wouldn't have easy time picking right one. To sum it up:
    • Some people voted yes and then stated that they want mode with rewards (despite the vote being about no-reward-mode).
    • Some people agreed to 'no-rewards' and then argued about not getting skill point (no, you can't get that skill point, because devs clearly made it an incentive for grouping, sorry).
    • Some people proposed alternative rewards in no-reward story mode. Which seems fair at first glance, but could be too confusing for new players (how would they know, that you get better rewards in group mode?).
    • And finally there were people that agreed to no-reward-story-mode with no rewards (I hope that this was biggest group voting "yes").
    IMO some people refuse to accept that grouping is important in this game. It is cheaper to make group content which will be played over and over again, than to make questline with whole new map (which will be played once or two times!). This game is MMO (yes, despite some marketing 'sweet talk' that it is TES first - what does that even mean??? Being TES game is a genre now??? Guys, it is said just to lure your solo-butts here. ESO is MMO with strong story part, but thats it!). So this game is MMO and like every MMO depends on people doing same stuff all over again. This is why you get better stuff by doing group content; this is why you get skill point for dungeon or group challenge in public dung, but not boss in dvelve. Those are deliberate devs choices, not some bugs or their laziness. If people decide to acknowledge this, then I'm sure it would be easier to understand why adding story mode is not an easy task, and don't depend just on ZOS willingness to act.
    Edited by Paramedicus on 21 January 2020 21:34
    PC EU
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  • zvavi
    zvavi
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    NO. Do not add a story mode.
    haelene wrote: »

    As devil's advocate....

    1 - We know there are major performance changes coming in March. Can we please stop complaining about the current lag and see how much is fixed when the new game is installed?

    2 - I don't follow the logic. If they came for the 'single player' and stayed for the multi, then they would do the same for story mode

    3 - Freedom of making threads is a basic right of all players. Let the moderators decide if something needs to be removed

    IMHO

    :#
    Uh, devil's advocate is my job :(
    1. btw in another thread i did say that as long as the servers can sustain it, i wouldn't mind story mode. I will give the "new" "working" group finder as an example. It thinks all vet dungeons are normal, cant queue 4 premades in primetime, puts you at the end of queue after someone declines, sometimes doesnt even put you in queue (even though you are queued). So excuse me for being sceptical.
    2. Uh. Thing is, story mode will demolish multiplayer. I cant see them implanting it without the skill point (lets be real) and only that will considerably remove tanks and healers alike from queue. Making story modes, will hurt the multiplayer aspect of the game. Not that i care, but i would if i were a developer.
    3. At that day there were 5 discussions about that on the main page, so i beg for forgiveness for being a bit annoyed :D
  • m2rc
    m2rc
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    NO. Do not add a story mode.
    Linaleah wrote: »
    m2rc wrote: »
    Singleplayer dungeons??? The whole point of a dungeon is to do it with other people! You can still enjoy the story of the dungeon, you just have to pay attention and read the quest description if you're stuck.

    WHEN? when do you get to do that, when the rest of your group is sprinting right past every npc, skipping everything that they can get away with? WHEN do you enjoy the story, when best case scenario, they wait long enough for you to click on npc to progress the quest, forget exploratory conversation options or talking with any other npc's....

    oh you want to read the lore? lolnope, best case scenario, you get just enough time to click on it to unlock it, and then hope you find the right pages in a right order after you are out of the dungeon.

    best possible case scenario is that maybe, just maybe after some effort and scheduling you manage to set up a group to do A dungeon for the story. and even then, because in so many of them - once you finish talking to npc - they move on, even if other members of the group - haven't yet, so if you are that other member of the group - no rest of the dialogue for YOU.

    sigh...

    Story isn't the focus of dungeons. There's a thread somewhere on the forum about player's opinions on including parts of the year long story in dungeon DLCs. All the dungeons have simple plots because there's no point having an advanced story in it. If you want story go and do quests in the overland. Dungeons are dungeons, go in, explore, kill, claim loot, leave. It's classic MMO formula. To make them singleplayer adventures would be to go against the definition of dungeons and we'd end up with some sort of stupid, waste of time instance quest that you can only do by yourself. Lore isn't the focus either. A massive feature of the lore system is that you can collect it and then read it later without having to store it in your inventory. It's stored in your collections so you can read it later without having to worry about taking up inventory space.

  • max_only
    max_only
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    “I hate when people slow down my dungeons runs”
    “I hate when low dps people queue”

    If we could read it on our own we won’t be queuing with you, messing up your speed runs and taking up your valuable time reading/listening.

    I just want a fade to black at major junctions. That’s why I advocate for 0 rewards. I’m being literal when I say story mode. Not farming mode, not delve mode, not free skill point mode — story mode.
    #FiteForYourRite Bosmer = Stealth
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  • CMDR_Un1k0rn
    CMDR_Un1k0rn
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    YES. We want a story mode.
    Ashfen wrote: »
    Linaleah wrote: »

    WHEN? when do you get to do that, when the rest of your group is sprinting right past every npc, skipping everything that they can get away with? WHEN do you enjoy the story, when best case scenario, they wait long enough for you to click on npc to progress the quest, forget exploratory conversation options or talking with any other npc's....

    oh you want to read the lore? lolnope, best case scenario, you get just enough time to click on it to unlock it, and then hope you find the right pages in a right order after you are out of the dungeon.

    best possible case scenario is that maybe, just maybe after some effort and scheduling you manage to set up a group to do A dungeon for the story. and even then, because in so many of them - once you finish talking to npc - they move on, even if other members of the group - haven't yet, so if you are that other member of the group - no rest of the dialogue for YOU.

    sigh...

    Yes !
    I'm so tired of reading that we just claim an "easy mode". It's not a question a difficulty, it's just about having the possibility to enjoy the story and the lore.


    Fata1moose wrote: »
    Solo mode dungeon yes, I don't quite want to call it "story mode" because that implies very easy combat. I want something a bit more where there are still mechanics but it scales for solo.

    That's exactly what i think.

    That is why I have repeatedly said that a story mode should probably yield zero rewards. As in nothing. Not even a skill point.

    Shift the skill point over to being a reward for first normal/vet clear.
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  • Blood_again
    Blood_again
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    YES. We want a story mode.
    I love the group content. And when I go to dungeon or trial with group, I run as fast as possible. It's fun and some kind of rage for me.
    The questing is another case. I love it slow and steady, taking all the taste and flavor of npc's and locations stories.
    Questing in group is just suffer. Sometimes I wait someone in the group, who read the quest. I do, but I don't like it. Sometimes I stop to read the quest I didn't read before, but I don't like to make others waiting too.
    So I'd like the story mode for dungeons and trials without any ingame rewards, because the steady story reading is a reward itself.
  • kringled_1
    kringled_1
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    YES. We want a story mode.
    m2rc wrote: »
    Linaleah wrote: »
    m2rc wrote: »
    Singleplayer dungeons??? The whole point of a dungeon is to do it with other people! You can still enjoy the story of the dungeon, you just have to pay attention and read the quest description if you're stuck.

    WHEN? when do you get to do that, when the rest of your group is sprinting right past every npc, skipping everything that they can get away with? WHEN do you enjoy the story, when best case scenario, they wait long enough for you to click on npc to progress the quest, forget exploratory conversation options or talking with any other npc's....

    oh you want to read the lore? lolnope, best case scenario, you get just enough time to click on it to unlock it, and then hope you find the right pages in a right order after you are out of the dungeon.

    best possible case scenario is that maybe, just maybe after some effort and scheduling you manage to set up a group to do A dungeon for the story. and even then, because in so many of them - once you finish talking to npc - they move on, even if other members of the group - haven't yet, so if you are that other member of the group - no rest of the dialogue for YOU.

    sigh...

    Story isn't the focus of dungeons. There's a thread somewhere on the forum about player's opinions on including parts of the year long story in dungeon DLCs. All the dungeons have simple plots because there's no point having an advanced story in it. If you want story go and do quests in the overland. Dungeons are dungeons, go in, explore, kill, claim loot, leave. It's classic MMO formula. To make them singleplayer adventures would be to go against the definition of dungeons and we'd end up with some sort of stupid, waste of time instance quest that you can only do by yourself. Lore isn't the focus either. A massive feature of the lore system is that you can collect it and then read it later without having to store it in your inventory. It's stored in your collections so you can read it later without having to worry about taking up inventory space.

    Apparently the dungeon designers at ZOS don't completely agree with you. They put eidetic memory notes in out of the way locations in recent dlc dungeons. They've given branching dialog options to npcs that you don't have to interact with at all even for the quest. People wouldn't be asking for this if the amount of story they've added to these dungeons were at the level of single page with the quest npc at 2-3 places in the dungeon. Yes, dungeon stories and lore aren't as fully set out as the stuff in overland and tends to be self contained but it's still there.
  • TheFM
    TheFM
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    NO. Do not add a story mode.
    Nestor wrote: »

    And while everyone seems to agree that they are ok with no rewards i disagree, just make the reward type different. Maybe no set pieces or something. But regardless no one should get nothing for completing any kind of content.

    There should still be Mob Loot, I think that has been mentioned, if not in this thread, I know I have suggested it in other threads. Boss Loot should be a cut above Delve Boss Loot, but dungeon set pieces should not be part of the table. Perhaps Zone Set items, where the Bosses drop the same loot as Delve Bosses, just a higher chance of Purples as an example.

    No, if you want easy mode, you get, at best, potions and soul gems, and maybe gold, but thats it. No skill points, no set gear, no achievements, nothing.
  • TheFM
    TheFM
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    NO. Do not add a story mode.
    I think a story mode would be a respectable middle ground compromise. It wouldn't take too much work to reorganize the dungeon to support a single or two players to move through it and complete the story. Doesn't need any achievements or goodies and would let players looking for four man dungeon content to continue to get it while the players that prefer to play alone would still be able to enjoy the story.

    So reworking EVERY SINGLE dungeon for absurdly easy mode is ok, but making a slightly more difficult overland instance is impossible?

    These forums.....
  • snoozy
    snoozy
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    YES. We want a story mode.
    TheFM wrote: »
    I think a story mode would be a respectable middle ground compromise. It wouldn't take too much work to reorganize the dungeon to support a single or two players to move through it and complete the story. Doesn't need any achievements or goodies and would let players looking for four man dungeon content to continue to get it while the players that prefer to play alone would still be able to enjoy the story.

    So reworking EVERY SINGLE dungeon for absurdly easy mode is ok, but making a slightly more difficult overland instance is impossible?

    These forums.....
    first of all, overland difficulty is not the topic of this thread. :# but since you're bringing it up again:

    if you want it to be more difficult, go try it without white non-set gear and without cp.
    easy fix. there is no such option for dungeons. you can't magically equip bis gear or max cp to make it easier.

    also, the most coherent argument against story mode was additional stress on the servers due to more instances.
    more difficult overland instances would have the same effect... :neutral:
    PC EU
  • TheFM
    TheFM
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    NO. Do not add a story mode.
    snoozy wrote: »
    TheFM wrote: »
    I think a story mode would be a respectable middle ground compromise. It wouldn't take too much work to reorganize the dungeon to support a single or two players to move through it and complete the story. Doesn't need any achievements or goodies and would let players looking for four man dungeon content to continue to get it while the players that prefer to play alone would still be able to enjoy the story.

    So reworking EVERY SINGLE dungeon for absurdly easy mode is ok, but making a slightly more difficult overland instance is impossible?

    These forums.....
    first of all, overland difficulty is not the topic of this thread. :# but since you're bringing it up again:

    if you want it to be more difficult, go try it without white non-set gear and without cp.
    easy fix. there is no such option for dungeons. you can't magically equip bis gear or max cp to make it easier.

    also, the most coherent argument against story mode was additional stress on the servers due to more instances.
    more difficult overland instances would have the same effect... :neutral:

    Go try dungeons with people that will let you read the text and the lore. Easy fix. See how that works. And yes, you can, slap on new moon acolyte and ancient dragonguard and you can just walk through like its no ones business.
    Edited by TheFM on 21 January 2020 15:42
  • zvavi
    zvavi
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    NO. Do not add a story mode.
    snoozy wrote: »
    first of all, overland difficulty is not the topic of this thread. :# but since you're bringing it up again:

    if you want it to be more difficult, go try it without white non-set gear and without cp.
    easy fix. there is no such option for dungeons. you can't magically equip bis gear or max cp to make it easier.

    also, the most coherent argument against story mode was additional stress on the servers due to more instances.
    more difficult overland instances would have the same effect... :neutral:

    The whole point of vet zones was immersion and the ability to enjoy the story being not anticlimactic. Going naked foodless and cp less (especially when you are probably queued for a dungeon at the moment) is stupid (and annoying to take gear cp and food off just to put it back on).
    It wont make it any less anti climatic or help us enjoy the story.
    TheFM wrote: »

    Go try dungeons with people that will let you read the text and the lore. Easy fix. See how that works.

    But it wont help you enjoy the story to the fullest now will it? @snoozy
    Edited by zvavi on 21 January 2020 15:49
  • heaven13
    heaven13
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    YES. We want a story mode.
    .
    TheFM wrote: »
    Nestor wrote: »

    And while everyone seems to agree that they are ok with no rewards i disagree, just make the reward type different. Maybe no set pieces or something. But regardless no one should get nothing for completing any kind of content.

    There should still be Mob Loot, I think that has been mentioned, if not in this thread, I know I have suggested it in other threads. Boss Loot should be a cut above Delve Boss Loot, but dungeon set pieces should not be part of the table. Perhaps Zone Set items, where the Bosses drop the same loot as Delve Bosses, just a higher chance of Purples as an example.

    No, if you want easy mode, you get, at best, potions and soul gems, and maybe gold, but thats it. No skill points, no set gear, no achievements, nothing.

    Didn't you ask for better rewards for more difficulty? lol

    I've stated before that I would be fine with instanced delves/public dungeons/quest instances that can be scaled to a "vet" mode for an increased challenge for those that want it. No extra rewards though. The challenge is the reward, just like the story is the reward for those that want story-mode for dungeons.
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  • Linaleah
    Linaleah
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    YES. We want a story mode.
    m2rc wrote: »
    Linaleah wrote: »
    m2rc wrote: »
    Singleplayer dungeons??? The whole point of a dungeon is to do it with other people! You can still enjoy the story of the dungeon, you just have to pay attention and read the quest description if you're stuck.

    WHEN? when do you get to do that, when the rest of your group is sprinting right past every npc, skipping everything that they can get away with? WHEN do you enjoy the story, when best case scenario, they wait long enough for you to click on npc to progress the quest, forget exploratory conversation options or talking with any other npc's....

    oh you want to read the lore? lolnope, best case scenario, you get just enough time to click on it to unlock it, and then hope you find the right pages in a right order after you are out of the dungeon.

    best possible case scenario is that maybe, just maybe after some effort and scheduling you manage to set up a group to do A dungeon for the story. and even then, because in so many of them - once you finish talking to npc - they move on, even if other members of the group - haven't yet, so if you are that other member of the group - no rest of the dialogue for YOU.

    sigh...

    Story isn't the focus of dungeons. There's a thread somewhere on the forum about player's opinions on including parts of the year long story in dungeon DLCs. All the dungeons have simple plots because there's no point having an advanced story in it. If you want story go and do quests in the overland. Dungeons are dungeons, go in, explore, kill, claim loot, leave. It's classic MMO formula. To make them singleplayer adventures would be to go against the definition of dungeons and we'd end up with some sort of stupid, waste of time instance quest that you can only do by yourself. Lore isn't the focus either. A massive feature of the lore system is that you can collect it and then read it later without having to store it in your inventory. It's stored in your collections so you can read it later without having to worry about taking up inventory space.

    except.. it is for the second year now.

    literally, they are making these dungeons PART OF THE ONGOING YEAR LONG STORY. in fact upcoming dungeons are part 1 of the story, with expansion being part 2.

    I had to say it in all caps, becasue maybe then you will see it and read it?

    THIS. is the problem. they are not just putting story into dungeons (which btw, they have been doing all along) but they are now integrating that story into a main ongoing storyline. moreover, that lore in dungeons? it SPECIFICALLY REFERS TO WHAT YOU ARE GOING THROUGH IN A DUNGEON. IT WORKS BEST IF YOU READ IT AS YOU GO ALONG BECAUSE IT ADDS TO THE STORY YOU ARE PLAYING THROUGH. reading it after the fact is like reading beginning and end of a book and then going back to random middle pages and reading those.

    moreover. its NOT an either or proposition. existence on solo dungeon does NOT mean there is not group dungeon equivalent. existence of solo mode dungeon does NOT negate people replaying dungeons for combat, etc.

    please. STOP replying unless you know what you are talking about, thanks
    dirty worthless casual.
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  • x48rph
    x48rph
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    YES. We want a story mode.
    YES, YES, YES

    And no, I don't expect or need any reward what so ever for completing it. That should be for people running it in normal group mode. It would just be so nice to be able to follow the quest at your own pace, nose around in the dungeon, read all the books and papers lying around and overall just enjoy the experience like all the rest of the quests and content especially as pointed out it's now integrated with the rest of the content for the year.
  • xeNNNNN
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    YES. We want a story mode.
    Reasons:

    1) Because then they wont nerf DLC dungeons just so inexperienced players can complete them. Dungeons should have at least some difficulty outside of dungeon HMs (most hard modes are a joke anyway).

    2) Contrary to popular belief it would not cause people to leave, those who do group dungeons right now are those who stay and make friends with people and run them for fun or for the gear grind those who come for the story and stay for the multiplayer will still do so because even single player people still join guilds and that will end up leaning them into MP aspects of the game anyway. Humans are social not the opposite.

    3) It would allow for people who want to experience the story to do so without having to be around impaitent people. The catch would be it wouldn't grant them any gear except for the quest completion nothing more nothing less gear should be reserved for the MP experience of dungeons.

    sort of but not final point; You can already 2 man most dungeons in the game apart from most of the DLC dungeons hell if you want if you really really want you can 2 man dire frost in under 6 minutes. Its that easy. Boss skipping ofc and ignoring mobs. Point is most dungeons are trivial and often dont get ran by 4 man anyway only the DLC dungeons end up with 4 man teams and rarely less. Let people who want the story have it and let those who dont simply pick the normal dungeon experience.

    There is no harm in it honestly. Except for maybe lag but thats it. Just make the bosses challenging for a single player just like vMA just not in the same realms of difficulty still have it be a challenge but not so challenging they cant enjoy the story. If this is the route ZoS wants to take then they should adapt their game accordingly.
    Edited by xeNNNNN on 21 January 2020 17:53
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  • Nestor
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    Yes. Although I don’t want a story mode, let people who want it have it.
    I just remembered, we had Story Mode in Group Dungeons back when we had Vet Ranks. Running a Vet Ranked character through a Leveling Zone dungeon was easy mode. I could sneeze on the Trash, Slap around the Bosses a few times and take my time to read the Lore and explore for Chests. Granted the loot was useless, but I was not there for the loot.

    So, we are not asking for something new here.

    Well, OK, it needs to be done a little differently. However, It could be as easy as swapping Loot Tables out and giving players a Battle Spirit kind of boost if they want to solo for Lore. A very small coding change, no changes to the Mobs or the Bosses.

    ZOS, i have made your job easy. Skip a lunch, and make this happen. I will even Door Dash some food for the team that does this on their lunch hour.
    Enjoy the game, life is what you really want to be worried about.

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  • TheFM
    TheFM
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    NO. Do not add a story mode.
    heaven13 wrote: »
    .
    TheFM wrote: »
    Nestor wrote: »

    And while everyone seems to agree that they are ok with no rewards i disagree, just make the reward type different. Maybe no set pieces or something. But regardless no one should get nothing for completing any kind of content.

    There should still be Mob Loot, I think that has been mentioned, if not in this thread, I know I have suggested it in other threads. Boss Loot should be a cut above Delve Boss Loot, but dungeon set pieces should not be part of the table. Perhaps Zone Set items, where the Bosses drop the same loot as Delve Bosses, just a higher chance of Purples as an example.

    No, if you want easy mode, you get, at best, potions and soul gems, and maybe gold, but thats it. No skill points, no set gear, no achievements, nothing.

    Didn't you ask for better rewards for more difficulty? lol

    I've stated before that I would be fine with instanced delves/public dungeons/quest instances that can be scaled to a "vet" mode for an increased challenge for those that want it. No extra rewards though. The challenge is the reward, just like the story is the reward for those that want story-mode for dungeons.

    Thats because more difficulty requires more effort, effort should be rewarded, no effort should not.
  • max_only
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    Nestor wrote: »
    I just remembered, we had Story Mode in Group Dungeons back when we had Vet Ranks. Running a Vet Ranked character through a Leveling Zone dungeon was easy mode. I could sneeze on the Trash, Slap around the Bosses a few times and take my time to read the Lore and explore for Chests. Granted the loot was useless, but I was not there for the loot.

    So, we are not asking for something new here.

    Well, OK, it needs to be done a little differently. However, It could be as easy as swapping Loot Tables out and giving players a Battle Spirit kind of boost if they want to solo for Lore. A very small coding change, no changes to the Mobs or the Bosses.

    ZOS, i have made your job easy. Skip a lunch, and make this happen. I will even Door Dash some food for the team that does this on their lunch hour.

    That’s one way. A battle spirit buff that disables looting but allows you to basically do the story. That way they only have to add one thing instead of change a bunch of things.
    Let’s call it Story Spirit lol

    I’d like it if there were undaunted members following me around dungeons but that’s a candy coated extra.
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  • Daimmyo
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    NO. Do not add a story mode.
    Oh god,

    I just started soloing dungeons, and I am enjoying it.

    I didn't tried DLC stuff though.

    So what eventually comes to mind is to diverse challenge level for dungeons for 1 player (if I can solo Vet dungeons and it seems like I can in non-DLC zones, and I still have room to progress a lot) than this would be the best solution.

    Some of them can be a little bit challenging, but challenge is good, please don't remove challenge.

    It's important part of video games.

  • Starlock
    Starlock
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    YES. We want a story mode.
    Nestor wrote: »
    I just remembered, we had Story Mode in Group Dungeons back when we had Vet Ranks. Running a Vet Ranked character through a Leveling Zone dungeon was easy mode. I could sneeze on the Trash, Slap around the Bosses a few times and take my time to read the Lore and explore for Chests. Granted the loot was useless, but I was not there for the loot.

    So, we are not asking for something new here.

    Well, OK, it needs to be done a little differently. However, It could be as easy as swapping Loot Tables out and giving players a Battle Spirit kind of boost if they want to solo for Lore. A very small coding change, no changes to the Mobs or the Bosses.

    ZOS, i have made your job easy. Skip a lunch, and make this happen. I will even Door Dash some food for the team that does this on their lunch hour.

    This makes me mad that I didn't ever touch dungeons until after VR was converted to the universal scaling of One Tamriel. If I had any idea they worked this way, I would have done them solo and enjoyed every juicy story moment of it.

    That this would be so easy to implement makes it all the more sad that the story mode hasn't been developed yet.
  • Linaleah
    Linaleah
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    YES. We want a story mode.
    Daimmyo wrote: »
    Oh god,

    I just started soloing dungeons, and I am enjoying it.

    I didn't tried DLC stuff though.

    So what eventually comes to mind is to diverse challenge level for dungeons for 1 player (if I can solo Vet dungeons and it seems like I can in non-DLC zones, and I still have room to progress a lot) than this would be the best solution.

    Some of them can be a little bit challenging, but challenge is good, please don't remove challenge.

    It's important part of video games.

    we are not asking to remove the challenge. we are asking an ADDITIONAL mode for those of us who do not feel the same way as you do about aforementioned challenge.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Daimmyo
    Daimmyo
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    NO. Do not add a story mode.
    Linaleah wrote: »
    Daimmyo wrote: »
    Oh god,

    I just started soloing dungeons, and I am enjoying it.

    I didn't tried DLC stuff though.

    So what eventually comes to mind is to diverse challenge level for dungeons for 1 player (if I can solo Vet dungeons and it seems like I can in non-DLC zones, and I still have room to progress a lot) than this would be the best solution.

    Some of them can be a little bit challenging, but challenge is good, please don't remove challenge.

    It's important part of video games.

    we are not asking to remove the challenge. we are asking an ADDITIONAL mode for those of us who do not feel the same way as you do about aforementioned challenge.

    OK, got it - and I can agree there, but way it can happen, and it often happens that way is that developers just water-down the difficulty.

    Don't get me wrong, not that I belong to superb-imba-kool-unbalanced-DPS characters. I am doing this slowly, and I do it solo. But I love the mountain, and I love that journey of getting to the top.

    Reading, picking up things from here, doing things on my own.

    If they remove that thing, I am just not curious anymore.

    I found alliance zones normal and veteran mode dungeons to be really fine, not so difficult as it seemed some time ago. But some of them are still a challenge.
  • TheNuminous1
    TheNuminous1
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    Linaleah wrote: »
    m2rc wrote: »
    Singleplayer dungeons??? The whole point of a dungeon is to do it with other people! You can still enjoy the story of the dungeon, you just have to pay attention and read the quest description if you're stuck.

    WHEN? when do you get to do that, when the rest of your group is sprinting right past every npc, skipping everything that they can get away with? WHEN do you enjoy the story, when best case scenario, they wait long enough for you to click on npc to progress the quest, forget exploratory conversation options or talking with any other npc's....

    oh you want to read the lore? lolnope, best case scenario, you get just enough time to click on it to unlock it, and then hope you find the right pages in a right order after you are out of the dungeon.

    best possible case scenario is that maybe, just maybe after some effort and scheduling you manage to set up a group to do A dungeon for the story. and even then, because in so many of them - once you finish talking to npc - they move on, even if other members of the group - haven't yet, so if you are that other member of the group - no rest of the dialogue for YOU.

    sigh...

    You have described it perfectly!!!
  • Coppes
    Coppes
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    NO every game that did this killed off all social and online interactions. this is an MMO dont want to play with other go play an offline game. SWTOR did this and killed its entire online dungeon running community. if you ruin eso i WILL find you.

    The New World was an open world survival full loot pvp game, not they just announced becasue some people cried in alpha they are REMOVING ALL OPEN WORLD PVP... wtf x100000000000000000000000000000000000

    SWTOR Flashpoint running is still a huge thing in the game especially since 6.0 came about. SWTORs “online interactions” are still there and haven’t decreased since the game came out either. There are still many ops groups, rpers, and pvpers.

    Solo Mode was added because people complained about them being vote kicked for watching the flashpoint cutscenes. And Solo mode was only added in with some flashpoints (ones the directly effected the story).

    Solo Mode was actually greatly welcomed in the community. And still is.

    ————

    Now, you really need to figure out the difference between Solo and Story:

    Story, normal dungeons, same rewards, but has players that are interested in watching the stories.

    Solo, just one player, greatly lessened rewards and experience.

    I’m guessing OP wants the “Story” one.
    Edited by Coppes on 21 January 2020 22:49
  • BejaProphet
    BejaProphet
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    NO every game that did this killed off all social and online interactions. this is an MMO dont want to play with other go play an offline game. SWTOR did this and killed its entire online dungeon running community. if you ruin eso i WILL find you.

    The New World was an open world survival full loot pvp game, not they just announced becasue some people cried in alpha they are REMOVING ALL OPEN WORLD PVP... wtf x100000000000000000000000000000000000

    SWTOR Flashpoint running is still a huge thing in the game especially since 6.0 came about. SWTORs “online interactions” are still there and haven’t decreased since the game came out either. There are still many ops groups, rpers, and pvpers.

    Solo Mode was added because people complained about them being vote kicked for watching the flashpoint cutscenes. And Solo mode was only added in with some flashpoints (ones the directly effected the story).

    Solo Mode was actually greatly welcomed in the community. And still is.

    ————

    Now, you really need to figure out the difference between Solo and Story:

    Story, normal dungeons, same rewards, but has players that are interested in watching the stories.

    Solo, just one player, greatly lessened rewards and experience.

    I’m guessing OP wants the “Story” one.

    I’m not after either. I just wanted to know if this was really a desire of the community or whether there was just a couple noisy players.

    With over 450 votes and 77% saying they wanted it for them selves or wanted them to have it...I think I have my answer.
  • RPGplayer13579
    RPGplayer13579
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    YES. We want a story mode.
    Can I just walk into a Dungeon and do it by myself? Or will the game prevent me from doing this?
    My Characters.

    Mike Snow - Imperial - Templar - One-Handed and Shield - Tank - Daggerfall Covenant - Commander.
    Catelyn Rivers - Breton - Sorcerer - Destruction Staff - Daggerfall Covenant - Telvanni Magister.
    Ashara Sand - Redguard - Warden - Two-Handed/One-Handed and Shield - Daggerfall Covenant - Heroic.
    Tormund gro-Largash - Orsimer - Dragonknight - Two-Handed - Daggerfall Covenant - Furious.
    Lysa Rivers - Breton - Nightblade - Bow/One-Handed and Shield - Vampire - Daggerfall Covenant - Brassy Assassin.

    Jon Karstark - Nord - Dragonknight - Two-Handed - Ebonheart Pact - Drunk.
    Arya Sand - Dunmer - Dragonknight - Dual Wield - Ebonheart Pact - Assassin.
    Sansa Snow - Impeial - Warden - Destruction Staff/One-Handed and Shield - Ebonheart Pect - Swashbuckler.
    Jojen Reed-Walker - Argonian - Templar - Restoration Staff - Healer - Ebonheart Pact - Melancholy.
    Alys Karstark - Nord - Nightblade - Bow/Dual Wield - Ebonheart Pact - Minstrel.

    Nymeria Woods - Bosmer - Nightblade - Bow - Aldmeri Dominion - Thief.
    Brandon Wings - Altmer - Templar - Restoration Staff - Healer - Aldmeri Dominion - Scholar.
    Lyanna Flowers - Altmer - Sorcerer - Sword/Destruction Staff - Aldmeri Dominion - Duchess.
    Marvolo-jo Riddle - Khajiit - Necromancer - Destruction Staff - Aldmeri Dominion - Deadlands Firewalker.
    Obara Woods - Bosmer - Templar - Bow - Werewolf - Aldmeri Dominion - Cheerful.

  • BejaProphet
    BejaProphet
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    You can in many dungeons. Some have a mechanic that strictly requires a second person.
  • max_only
    max_only
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    Can I just walk into a Dungeon and do it by myself? Or will the game prevent me from doing this?

    You can try. There are a few of the earlier/easier ones that can be completed solo.
    Unfortunately in other dungeons there are some doors and some boss actions that require a second person and they cannot be skipped.
    So yes you can walk into any dungeon by yourself and fight it. But some you will not be able to finish no matter how good you are because they were designed with these blocks.
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
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