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[Theory Writing] Vampirism, a redesigned skill line

SimensJacket
SimensJacket
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Vampirism in TESO, in my opinion, is lack luster. It is a bit of a missed opportunity to make an awesome skill line and an awesome looking transformation that bases themselves off of what they did in skyrim, just like they did for the WW. With that said here is my suggestion to what I think the Vampirism skill line should be.

Vampirism
Ultimate: Vampire Transformation, 325 Ultimate
Assume your ultimate form, transforming into a floating vampire fearing nearby enemies for 3 seconds. While transformed, your light and heavy attacks are replaced with blood magic at a maximum range of 28m. Your light attacks deal [X] Magic Damage and your heavy attacks deal [Y] Magic damage over 8 seconds.
While slotted your Magicka Recovery is increased by 15%. You also ignore your movement speed penalty while in crouch.
Using Vampire abilities increases the duration of your Vampire form for 4 seconds. During nighttime, you can permanently be in Vampire form.

Morph 1: Vampire Lord (applies lifesteal)
Your light attacks apply minor lifesteal for 8 seconds, every 1 second when damaging the enemy.
Morph 2: Vampire Leader (Your heavy attacks do more damage over time and stuns your enemy)
Your heavy attacks apply a stronger drain, dealing [Z, Z>Y] Magic Damage over 8 seconds. Once hit they are stunned for 3 seconds.
Imagine this as a base line look for it but make it in "TESO style"459zR5K.png

Abilities:
Ability 1: Vampiric Sight
Attune your eyes to your new vampiric form, revealing stealthed and invisible enemies within 6 meters around you for 5 seconds. Exposed enemies cannot return to stealth or invisibility for 3 seconds

Morph 1: Terrifying Sight
Fear up to 3 nearby enemies for 4 seconds and setting them off-balance for 5 seconds.
Morph 2: Vampiric Seduction
You and your allies gain Major Sorcery, increasing you spell damage by 20% for 15 seconds.

Ability 2: Vampiric Grip
Crush your enemies in front of you with your grip dealing [X] Magic Damage and an additional [Y] Magic Damage over 10 seconds
Morph 1: Vampire Talons
Targets effected suffer Minor Breach, reducing their spell resistance by 1320.
Morph 2: Gargoyle’s Talons
This ability instead deals frost damage and immobilizes the enemy.

Ability 3: Bat Swarm
Darken the sky with a cloud of bats, dealing [X] Magic Damage to nearby enemies every 2 second for 8 seconds.
Morph 1: Devouring Swarm (the magic damage I suggest here is a similar amount to solar barrage ability of the templars, less then what the current ultimate of vampirism deals. In the meanwhile, the time is increased to 8 seconds from 5 seconds and the damage is every 2 seconds instead of 1 second, granting vampires a pulsing AOE)
Each enemy hit heals you for [Y] health.
Morph 2: Empowered Swarm (this morph increases the damage and duration)
The bats deal [X+Y] magic damage to nearby enemies every 2 seconds for 10 seconds.

Ability 4: Raise the Dead (cast time 3 seconds)
Reanimate a nearby corpse in the form of a Thrall to fight besides you. This thrall deals [X] Magic Damage. You can activate the thrall again causing it to go in a frenzy dealing [Y] Magic Damage in a conal area for 4 seconds. You can only have 1 Thrall at a time. Cast time is 3 seconds.
Morph 1: Corpse Curse
Grants a synergy to allies causing the thrall to explode, dealing [Y] Magic damage to all enemies within 6 meters.
Morph 2: Empowering Dead
The Thrall deals an additional [Z] Magic damage over 6 seconds with his base attack.

Ability 5: Mist Form (same as what it is now in the game)
Dissolve into a dark mist, reducing your damage taken by 75% for 3-4 seconds.
Entering this form removes and grants immunity to all disabling and immobilization effects, but you cannot be healed and your Magicka Recovery is disabled.
Morph 1: Elusive Mist (same as what it is now in the game)
Grants Major Expedition, increasing your Movement Speed by 30%.
Morph 2: Escaping Mist
Teleports you forward 15 meters. You stay in mist form for 1second after teleporting forwards.

Passives:

1 – Blood Ritual - STAGE 1, unlocked at level 1 Vampire
Allows you to infect another player with Nxiphilic Sanguivoria once every 7 days by returning to the Vampire ritual site.
Players already infected with Lycanthropy cannot be infected with Noxiphilic Sanguivoria.

2 – Supernatural Recovery (while in Vampire Form, unlocked at level 3 Vampire)
RANK 1: Increases your Magicka Recovery by 3% and your heavy attack Magicka return by 25%. - STAGE 1
RANK 2: Increases your Magicka Recovery by 5% and your heavy attack Magicka return by 50%. - STAGE 2

3 – Undeath (while in Vampire Form, unlocked at level 5 Vampire)
RANK 1: Reduces your damage taken by up to 15% based on your missing Health while you are below 15% Health. - STAGE 2
RANK 2: Reduces your damage taken by up to 30% based on your missing Health while you are below 30% Health. - STAGE 3

4 – Unnatural Strength (while in Vampire Form, unlocked at level 7 Vampire)
Reduces the severity of the Health Recovery determent in Vampirism stages 2 through4
RANK 1: Increases your Spell Damage by 9% and increases your Spell and Physical Resistance by 2500. - STAGE 3
RANK 2: Increases your Spell Damage by 18% and increases your Spell and Physical Resistance by 5000. - STAGE 4

5 – Power of the Grove (while in Vampire Form, unlocked at level 10 Vampire)
RANK 1: Reduce the cost of your vampire abilities by 3% for each transformed vampire in your group, including yourself, up to a maximum of 12%. - STAGE 4
RANK 2: Reduce the cost of your vampire abilities by 5% for each transformed vampire in your group, including yourself, up to a maximum of 20%. - STAGE 4

Stages:

The vampire stages I suggest a little different:
- Each last 6 hours, but casting any Vampire ability will advance this timer by 30 minutes.
- Feeding as a Vampire will INCREASE your Vampire Stage by 1: I never understood why TESO made it so that when you feed you become a "weaker" vampire. This way the more you feed the stronger you are, as a true vampire should be.

STAGE 1 - 35% Flame Damage taken, 0% Vampire Ability cost reduction, 75% Health Recovery reduction, 0% Frost Damage Reduction.
STAGE 2 - 35% Flame Damage taken, 7% Vampire Ability cost reduction, 50% Health Recovery reduction, 10% Frost Damage Reduction.
STAGE 3 - 25% Flame Damage taken, 14% Vampire Ability cost reduction, 25% Health Recovery reduction, 20% Frost Damage Reduction.
STAGE 4 - 17% Flame Damage taken, 21% Vampire Ability cost reduction, 5% Health Recovery reduction, 30% Frost Damage Reduction.

Difference here is, as I said above, feeding will increase your stage making you stronger and making your weakness's less prevalent. This gives you more benefits the more you feed and less benefits the more you starve your vampirism (which realistically, a starving vampire is weaker).

With these suggestions for the skill line I wanted to accomplish a couple of things:

1 - Makes its use more DPS then tanking. This way, the Undeath passive that currently exists won't be so used for tanks in PVE. This also means that PVP players won't have this big passive as easily accessible since you need to be in vampire form to have access to them.
2 - Finally gives Vampirism a transformation similar to skyrim's but with a TESO design to it. This makes it look cooler then the non-transformable vampire that we currently have.
3 - Removes peoples ability to walk fast while in crouch since the Dark Stalker passive is no longer present. This is a fortunate/unfortunate change to many but will allow a more diverse use of swap sets or gank sets in PVP.
4 - Gives you similar buffs that a WW has but usable for a magicka character.

What do you guys think? Let me know in the comments.
  • Vevvev
    Vevvev
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    First thing I'll point out is that not all vampire bloodlines in TES are the same in terms of abilities, powers, and looks. In Skyrim we had a look at the Volkihar clan which is known to have the ability to shapeshift, and reach through ice ((Although that last part could just be rumors. Also the vampire lord form was restricted to pure bloods, and their progeny.)) In ESO we are looking at Noxiphilic Sanguivoria and their specific set of powers and abilities. Trying to make the two the same would be seen by some as weird, but I agree with you that Lamae's bloodline is a bit lacking.

    While your ability set looks sound the vamperisim stages are done that way because of the lore. Feeding does make you stronger, but at the same time the blood craze dies down a little. The hunger a vampire experiences is what unlocks those powers, and helps drive them to get a hold of the blood they need. I think how its set up right now is good, but I feel like they could also throw in ice, disease, and poison resistance. ((Even if its very small))

    Another thing they could do is just add more vampire bloodlines to ESO, but I highly doubt they'd do that. Then that means they would have further balancing issues, people chasing after the best bloodline, etc...
    Edited by Vevvev on 9 January 2019 18:07
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • OmniDo
    OmniDo
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    Interesting Ideas, but I stopped taking Vampire's seriously when they decided to make them immune to Daylight because, <insert lazy developer reasons>.

    I play one mostly for the roleplay value and couldnt care less about their functionality, as long as being one isnt a huge detriment to my play or enjoyment.
  • Artim_X
    Artim_X
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    I prefer having my vampire abilities accessible to me at all times rather than being locked behind an ult transformation.

    There really isn't any reason for vampires to play like werewolves especially when past elder scrolls games gave vampires spells that they could use whenever (even with the vampire lord transformation regular vampires in skyrim had unique spells that they could use).
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Roleplay Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Kinras's jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
    • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
    Electric-Pets
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExNHVjemwxZHI2ZmQ2bTg1ZG0xOTZ3b2QwajBzNGxmaHh6OXRpN3p6YSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/eBgWizk5dmZRS/giphy.gif
    • Stress free one bar pet build .
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants. No chest piece), 1 medium Slimecraw for max spell critical (Divines, medium, Max Mag Enchants), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant ring and necklace (bloodthirsty with spell damage enchant), Oakensoul ring (bloodthirsty with spell damage enchant)
    • Ability-Bar: Daedric Prey, Summon Volatile Familiar, Bound Armaments, Unstable Wall of Storms, Summon Twilight Matriarch, and Greater storm Atronach.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Regenerative Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
    https://i.pinimg.com/originals/fd/44/1c/fd441c8242af6ec35ada94496feb0901.gif
    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTAzdjV1eTgwbDFmM3lrZmxuMXRqdDR3Y3h1ZDRpajR0M3VjZzQ3NSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/zXmbOaTpbY6mA/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • Silver_Strider
    Silver_Strider
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    All I want for Vampire is a Dread Hound pet summon.
    Argonian forever
  • Skander
    Skander
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    Don't ruin vampire.
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • idk
    idk
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    Artim_X wrote: »
    I prefer having my vampire abilities accessible to me at all times rather than being locked behind an ult transformation.

    There really isn't any reason for vampires to play like werewolves especially when past elder scrolls games gave vampires spells that they could use whenever (even with the vampire lord transformation regular vampires in skyrim had unique spells that they could use).

    I have to agree with this. I would not want vampire destroyed and made like a WW.
  • SimensJacket
    SimensJacket
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    So... I mean... I was a little right.
  • HjorrMundGandr
    HjorrMundGandr
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    Called it over a year earlier! nice. I like this skill line theory a lot.
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