Lets start with adding executes to classes that dont have ones, like mDKs or magdens. Then we can talk about their balance, as Sorcs lingering execute is not viewed as very skillful - in fact you can execute someone casting it outside of execute range, simply getting the limit using whatever skill for remaining duration of the proc.
ZOS still owes us a Dark Brotherhood skill line, which obviously should include an execute. Waiting patiently @ZOS_RichLambert
VaranisArano wrote: »Lets start with adding executes to classes that dont have ones, like mDKs or magdens. Then we can talk about their balance, as Sorcs lingering execute is not viewed as very skillful - in fact you can execute someone casting it outside of execute range, simply getting the limit using whatever skill for remaining duration of the proc.
You'd think the forum poster who wants universal counter gameplay and wants all the skills and classes to behave consistently (often contrary to ZOS' intent) would be all over that lack of executes for MagWarden and MagDK, right?
Problem is, that won't result in buffs to their favored (only) build: ranged full-damage pet sorc.
I think you are just getting confused by semantics and the literal definition of the word execute.
Ramping up damage 300% based on missing health or fire and forget until the target gets to a marked percentage already is very strong.
Stamine executes are nightblade and weapon skill lines so it would seem to be more in line to add an execute to a magic skill line not a class
Also not every class needs to be homogenous, balance comes from restriction after all.
And your idea to insta kill someone < 25% health would just mean we would only ever be playing with 75% health. It's silly to move the kill floor up so high
phoenixkungfu wrote: »After seeing everyone's reply. It's my belief that some classes have different identities from other classes. For me one of the primary distinctions is the ability to execute. When I see an execute in a class I instantly label that class as a damage dealer. The issue I have with execute abilities now is executes behavior is like Spamable rather than finisher ending moves. The damase's just too low and the take meta allows people to out tank an execute. Due to this statement I don't use executes and it's a shame because I feel like an execute is a iconic class ability. I do not believe execute should be universal but class specific. However based on executes being a part of stamina skill lines I could see how execute could be implemented in a staffs skill line. I believe class identity specific of a class executes. should identify a damage dealer from a jack-of-all-trades class.
MerguezMan wrote: »@VaranisArano , you'rea bit rude. This is not a nerf thread, there is some progress.
Nah. I dont believe you understand the game well enough to be able to claim such things. Try waiting at least a year and if your opinion doesnt change you can try again.
MerguezMan wrote: »@VaranisArano , you're a bit rude. This is not a nerf thread, there is some progress.
MerguezMan wrote: »@VaranisArano , you'rea bit rude. This is not a nerf thread, there is some progress.
phoenixkungfu wrote: »I'm simply going to say it. Magic isn't as competitive as stam. Why is that? I believe its because of the state of executes. It's not rewarding to use them. It's very common to see a target not die with a magic executes. I believe classes with a magic executes executes should be buff. The buff should be calculated in a way that no matter the build executes will finish a target. This will make magic executes class s teir in my opinion. The way it should be. I also believe across the board all executes should finish a target at 25%. This will make it deadly and universal to understand not to let your health go below 25% against a magic executes class. In my opinion,
the state of magic executes, is the biggest identity loss in the gameplay of eso. Executes should be finishers and eliminate a target ability to get a second chance!!
MerguezMan wrote: »@VaranisArano , you'rea bit rude. This is not a nerf thread, there is some progress.
@phoenixkungfu , I'm a bit lost about what you say... You expect a buff on magicka execute skills that you don't use ?
1) Assuming it could happen, wouldn't you complain afterwards that there is no real counter for ... Other classes executes, like Nightblade's Impale (28m range, can be casted from invisibility) ?
2) Did you factor in Amplitude and Energized passives in Sorcerer's skills in balance comparisons ?
IMO, there is nothing wrong with Mage's Fury. It works like other execute skills.
3) About target instakill at or below 25% HP...
- this should never make it's way to pve. If you're against a 6 mil. HP Boss, killing him at 25% HP is a bit ridiculous.
- what about builds that rely on shields ? Instead of healing, you'd pop a shield, but get killed anyway ?
- what about executes that scale from 50% HP ?
4) Have you tried Bloodthirsty trait on jewelry ? It buffs damage on low-health targets. Like, all damage.
phoenixkungfu wrote: »I'm simply going to say it. Magic isn't as competitive as stam. Why is that? I believe its because of the state of executes. It's not rewarding to use them. It's very common to see a target not die with a magic executes. I believe classes with a magic executes executes should be buff. The buff should be calculated in a way that no matter the build executes will finish a target. This will make magic executes class s teir in my opinion. The way it should be. I also believe across the board all executes should finish a target at 25%. This will make it deadly and universal to understand not to let your health go below 25% against a magic executes class. In my opinion,
the state of magic executes, is the biggest identity loss in the gameplay of eso. Executes should be finishers and eliminate a target ability to get a second chance!!
You know why stam has universal access to executes while magicka doesn't have them?
A clue: stam is used for every defensive move in stam, so you need to kill fast before running OoS