Potion of ravage health + gradual ravage health. (Nightshade + Nirnroot + Fleshfly Larva, for example)Alienoutlaw wrote: »Suicide potions?
Alienoutlaw wrote: »Suicide potions?
I disagree. I mean, I consider Cyrodiil to be unplayable now. but it would just be stupid at a gameplay level if players could just mount up to escape a fight that isn't going their way. Open field combat would be completely idiotic.There shouldn’t be any “in combat” stipulations when it comes to this. If you can knock me off my mount, fine, then I’ll be dismounted... I should not have to run halfway across the bloody map only to be allowed to mount once I reach my destination.
I disagree. I mean, I consider Cyrodiil to be unplayable now. but it would just be stupid at a gameplay level if players could just mount up to escape a fight that isn't going their way. Open field combat would be completely idiotic.There shouldn’t be any “in combat” stipulations when it comes to this. If you can knock me off my mount, fine, then I’ll be dismounted... I should not have to run halfway across the bloody map only to be allowed to mount once I reach my destination.
The problem here is 100% ZOS doesn't want to do what's necessary to fix the underlying problems related to the stuck in combat bug. For the amount of time it's been an issue, they could have developed a full game. This is 100% an issue of will.
I'm sure people like Brian and Rich care, but can't do anything about it because Zenimax Media doesn't consider fixing a broken product they've already sold to be important unless it's profitable. Mods, don't ban me for bashing. The facts are clear. This isn't a money problem or a talent problem. The proper ethics in this situation are also clear.
I disagree. I mean, I consider Cyrodiil to be unplayable now. but it would just be stupid at a gameplay level if players could just mount up to escape a fight that isn't going their way. Open field combat would be completely idiotic.There shouldn’t be any “in combat” stipulations when it comes to this. If you can knock me off my mount, fine, then I’ll be dismounted... I should not have to run halfway across the bloody map only to be allowed to mount once I reach my destination.
The problem here is 100% ZOS doesn't want to do what's necessary to fix the underlying problems related to the stuck in combat bug. For the amount of time it's been an issue, they could have developed a full game. This is 100% an issue of will.
I'm sure people like Brian and Rich care, but can't do anything about it because Zenimax Media doesn't consider fixing a broken product they've already sold to be important unless it's profitable. Mods, don't ban me for bashing. The facts are clear. This isn't a money problem or a talent problem. The proper ethics in this situation are also clear.
@zyk I see your point, however I respectfully disagree....
you do realize many players flee or “escape” by many other abilities and tactics? sorcs streak away, nightblades simply vanish... potions (when they work)... Psijic ultimate(undo) etc... to, as you say, “escape a fight that isn’t going their way.”
I always encounter players with very low health remaining and in an instant, are either already flying halfway across the battlefield, or are just about to be finished off and vanish. There are countless ways players escape; these are just a few of the more prevalent “skills” used as tactics to flee.
Whether on foot or on hoof.....I still believe that there is no reason to be stuck in combat while trying to mount up.
Perhaps it would suit your scenario to have a small penalty for fleeing on a mount if it becomes consistent...
It’s possible that players could just as easily be knocked off their mount and forced into combat.
It also does take a moment to be able to “call” your mount as well. During which time, one would have to either choose to take a chance and try and mount, or turn and fight the attacker.
Also, as it stands now, you are not permitted to mount inside the inner area of a keep, while other forms of escape are always allowed...
Honestly, I really just can’t care enough or waste time and energy to get into this that deep anyway.
I’m sure you have put much more effort into considering every possible outcome than I have. It just seems absurd to not be able to use a “skill”, like horse riding because one is “in combat”... It’s always possible to be interrupted, or knocked off and forced to fight or die...and just as valid a tactic as any other form of fleeing or escape.
I disagree. I mean, I consider Cyrodiil to be unplayable now. but it would just be stupid at a gameplay level if players could just mount up to escape a fight that isn't going their way. Open field combat would be completely idiotic.There shouldn’t be any “in combat” stipulations when it comes to this. If you can knock me off my mount, fine, then I’ll be dismounted... I should not have to run halfway across the bloody map only to be allowed to mount once I reach my destination.
The problem here is 100% ZOS doesn't want to do what's necessary to fix the underlying problems related to the stuck in combat bug. For the amount of time it's been an issue, they could have developed a full game. This is 100% an issue of will.
I'm sure people like Brian and Rich care, but can't do anything about it because Zenimax Media doesn't consider fixing a broken product they've already sold to be important unless it's profitable. Mods, don't ban me for bashing. The facts are clear. This isn't a money problem or a talent problem. The proper ethics in this situation are also clear.
@zyk I see your point, however I respectfully disagree....
you do realize many players flee or “escape” by many other abilities and tactics? sorcs streak away, nightblades simply vanish... potions (when they work)... Psijic ultimate(undo) etc... to, as you say, “escape a fight that isn’t going their way.”
I always encounter players with very low health remaining and in an instant, are either already flying halfway across the battlefield, or are just about to be finished off and vanish. There are countless ways players escape; these are just a few of the more prevalent “skills” used as tactics to flee.
Whether on foot or on hoof.....I still believe that there is no reason to be stuck in combat while trying to mount up.
Perhaps it would suit your scenario to have a small penalty for fleeing on a mount if it becomes consistent...
It’s possible that players could just as easily be knocked off their mount and forced into combat.
It also does take a moment to be able to “call” your mount as well. During which time, one would have to either choose to take a chance and try and mount, or turn and fight the attacker.
Also, as it stands now, you are not permitted to mount inside the inner area of a keep, while other forms of escape are always allowed...
Honestly, I really just can’t care enough or waste time and energy to get into this that deep anyway.
I’m sure you have put much more effort into considering every possible outcome than I have. It just seems absurd to not be able to use a “skill”, like horse riding because one is “in combat”... It’s always possible to be interrupted, or knocked off and forced to fight or die...and just as valid a tactic as any other form of fleeing or escape.
I would much rather have instant horse knock off due to any damage than being stuck in combat for 5 minutes trying to run across the map to defend or attack a keep.
I fight one person than all of a sudden I cant mount, even though combat has been ended for 5 minutes and im running to a keep, can't mount. I try to quit game and log back in and NOPE says the the account is already logged in..... *** this going back to destiny 2 later!
#peace
Seems like it'd be a pretty simple matter to introduce a rule into the game code that spending 20 seconds without any offensive or defensive skill casts would drop you out of combat. That might make too much sense though. Maybe they could sell that in the crown store instead of the next reskinned camel.