So far I have narrowed it down to the fact that I like dual wield, enjoy dual wield, but still trying to find that niche class wise for me. I came up with something like this:
http://esobuild.com/?AwblEYFYQOhkDMAuA7DAbJmAzBAjGAJiUMJgBMiBDEcYSegFnBgWAE5xzGyFH3CjSL2B5gjAByEgAA==
I really like Solar Barrage as a skill, an obviously you would want to alternate it's use with all other skills on the bar. I am a huge fan of no matter the build/class of keeping the resto staff in your back pocket.
Overall, The skills:
1. Luminous Shards - Provides a CC, AoE damage, and a nice refresher for those who stand in it's effect (Especially tank, but other melee users as well).
2. Solar Barrage- As stated earlier, I really like this skill and has nice synergy with dual wield. Well, really, it just has nice synergy for everything. I would imagine making this a staple before every skill cast.
3. Biting Jabs- Provides a CC and increased damage versus low health enemies, yes please.
4. Total Dark- I have heard scary good things about this skill. Basically turns the target into their own worse enemy.
5. Rapid Strikes- Probably my favorite dual wield attack. Obviously works nice to increase attack speed for heavy attacks with (my preference) dual daggers, but also dropping this skill then switching to resto staff will speed up magicka regen a good bit (I believe this will work, please correct me if I am wrong).
Ultimate - Crescent Sweep or Solar Disturbance - I'm torn between the two, which is why both are slotted. The way it is set up I may just keep it that way.
And obviously I'll use the resto staff to lighten the load on the healer in tight spots.
Gear wise I am thinking 5L/2M. Light pieces feed my Solar Barrage addiction and the medium pieces will provide enough boost to the use of my daggers.
Still working, still experimenting. If you see any issues or concerns, or have thoughts that pop into your own mind please feel free to share them.
Thanks!