As the title mentioned , i compiled a list of changes for the vampire skill line , that ( from my point of view at least ) , would be very nice to have , if not now , maybe in a future patch , and of course after all the abilities and vampirism stage issues are fixed . The list contains the ideas i saw in other vamp related threads along with tweaks and modifications that i thought would be worth mentioning.
With that being said , here goes :
1) Drain Essence - oh god , where to beggin
) First of all , i would like to see the range of the ability increased to 28 meters , just like the rest of the ranged skills , we have the feed , which makes us go into melee range and since the vampire should be something that helps casters , it would be nice to be able to use it as a ranged skill.
- Second change for Drain , would have to be related to its use on Bosses , let us use the skills on all mobs in the game , give the bosses CC immunity for the stun from the skill , but let us use its dmg and healing effect
- Third change that i would like to see , is the ability to use it , separately from Feed AND to be able to use it multiple times on the same target . Since the game skills don't have a cool down , this could be implemented , by adding a Buff , to the target we drained , that lasts... i don't know , 20-30 seconds , then when it expires we can drain again , the buff duration is left up to the devs so as not to make the skill OP
2) Mist Form , at the moment i am not sure , if this is a bug or it is intended , but when i try to cast a control or a damage spell while under the effect of this ability , hell even a simple heavy attack , i can't do it , it does not let me do anything while under the spell's effect. The proposed change is to either have the tooltip updated to include the fact that you can't take action while under the skill's influence , or repair it to let us do stuff while the ability is active.
!!Note : I tried using destruction staff skills , and the velocious curst from the Daedric summoning tree , so i made sure that the abilities were not affected by any sort of healing , although , when i asked in game about this , no one seemed to know if it was a bug or intended , so please feel free to enlighten me in regards to this skill.
3) Vampiric Stages , with regards to this mechanic , i would suggest having it on a larget timer , 30 minutes minutes in stage one is not sufficient to just do other stuff , other than search for your next meal. Stage progression should be once every 2 hours at least so we actually reap the benefits and deal with the consequences of feeding/not feeding properly.
- Also , with regards to stages , at this particular point in time , it seems that it is actually more benefic to always be in stage 4 , since there are no upsides to constantly feeding . To this end , i would like to see that the stage timer be increased and for each stage the fire damage would be increased to be more precise , it should go like this :
stage 1
20% fire damage
20% frost resistance
stage 2
30% fire damage
30% frost resistance
-20% vampire ability cost
-20% health regen
Stage 3
40% fire damage
40% frost resistance
-40% vampire ability cost
-40% health regen
Stage 4
50% fire damage
50% frost resistance
-60% vampire ability cost
-60% health regen
!!Note , i stole this directly from a reply given by Kyubi_3002b16_ESO ( sorry for that man , but the idea is very good ), in this thread:
http://forums.elderscrollsonline.com/discussion/69767/am-i-the-only-one-that-thinks-feeding-as-a-vampire-is-pointless#latest
Please feel free to add other ideas that would help the skill line be more enjoyable and hopefully , with time and patience the devs , and of course , after the tree is fixed , since some skills are still bugged , we will see some of these implemented as well