Scroll runs either grabbing or retrieving often get players to fight on some of the more interesting terrain that most pvpers never even see unless they go sightseeing off the ,main keep loop. With that in mind I propose the following idea:
Each faction gets two temple locations in the home areas off from the beaten path. There are no transit shrines to these temples. There is a crude defensive structure a single wall and gate with an alter inside. NPC guards. Maybe some traps. A small group of 6 players should be able to break in and grab the relic with good work in 5 minutes. This can be changed according to desire. You cannot control the location. It is only an altar compound.
Inside each temple in an underground chamber with an alter that can hold a relic. The relic grants each faction a minor bonus and a point bonus. The relic is visible as an icon on the map as it moves just like a scroll.
There are 3 of these relics. Each faction starts with a random relic but from that point on it can only control 2 of them at their temples when placed on their altars.
This would give an incentive for players to roam around the map more. You could place the temples near some of the more interesting locations on the map. Here is a diagram with just a rough plopping down of potential locations indicated by stars. I just threw them down so it's only intended as a starting point idea.
Something to consider.
https://imgur.com/a/IWkD5Dq