I've just quickly checked the new "spammable" for stamDK with few tweaks in CP and skills, and man, the skill is juicy (in number, at least). On live server I can hit about 55k no sweat on 3M dummy, but even with 48k in order to get a much more enjoyable gameplay experience for everyone unless they slot at least 7 DOTs, then I'm all in.

The "new" Combustion passive is a hit and miss for me, since the passive only procs upon applying the poison status effect, instead of everytime the poison status damage procs. But hey, no complains here, a buff is a buff, even for how minor and unnecessary it is.
The animation for Stone Giant is a bit better, yet I still find the projectile size pretty small for a "Giant" Stone Fist (I mean, it's even smaller than Templar's Sun Flare, or at least it feels like that). The audio is missing for Stone Giant, which I assume they're intentionally removed for the time being. My suggestion (for now) is to:
1. Increase the size of Stone Giant projectile to be at least 2x of what it is now.
2. Make the impact animation (when the Stone Giant projectile hits the target) make a bigger splash.
Overall, if the visual and animation of Stone Giant can be improved (vastly, since it's still pretty lame right now), I can see this patch as a big win for stamDK in PVE, and potential, for PVP also, since our DOTs will be superior to others, not to mention that sweet sweet 20% buff from Deadly Strike.
And to ZOS (if any of you read this), thank you, and keep on the good work. Part of the balancing this game is messing up, and endure tons of QQ on this forum, but you guys managed to turn the ship around this patch, so keep on the good work