Everything should have counter play including roll dodge. I think roll dodge is in a good place right now, allowing you to dodge single target direct damage attacks but having dots and aoes as counter play.
Everything should have counter play including roll dodge. I think roll dodge is in a good place right now, allowing you to dodge single target direct damage attacks but having dots and aoes as counter play.
but it makes stamNb not viable espacaily in the dot meta we have - everyone gives u 2 dots and than spam dragonleap,..
and u cant do anythink against it
Somehow i still getting hit quite hardly. Dodges works fine. Cloak can work also like dodge, or used dot supressing, against aoe there is the buffed Shuffle with 5-7 sec snare immunity(!).
What i noticed, most stamblade overtune their dmg and sacrafice everything else. Personally i have 2500 WD and 35k stamina(using Spriggan set) and i feel my dmg perfect! Some speed, health regen (i have around 1100). This all number is unbuffed (food only).
Nightblade survivalitiby is pretty intresting, cuz the most really depends on the player, wich makes the stamblades really feels like a rouge class.
Dont need to dodge everything, thats just one tool. We still have others. Right now, with the actual accessable passives (bosmer and bow passives, dodge based sets, well-fitted trait) dodge can be a very powerful tool in good hands or with good build.They see me rollin'
They hatin'
Patrolling they tryin' to catch me...
josh.lackey_ESO wrote: »Between dodge and Cloak, Stamblade has way too much ability to avoid single-target damage. Dodge, dodge, cloak, dodge dodge, cloak. Cloak which also suppresses DoT's. If not for AoE you would never be able to hit them at all. Which is I guess what you are asking for.