Since they nerfed the bash builds and Kaal reset, pvp is fun again on Xbox NA in Kaal. Not a lot of lag and the loading screens are a ton better. We are having some epic battles.
Cernunnos55 wrote: »You know what it boils down to?
All these people who are complaining because "I can't play with my friends" - I would bet money that what they want to say but don't want to admit is that it has nothing to do with playing with friends. Most of them are just whining because they can no longer make a tactical faction switch when the one they're on initially is getting their ass handed to them.
That's what the faction lock will result in once people have calmed down and gotten over it. It will force people to recruit for a consistent team, and it will force people to become better players rather than just hiding in a zerg. Sometimes it'll be one-sided, but at least the side with the most players won't get reinforcements from all the losers switching over.
(I use the word "losers" literally, not as an insult).
I agree, this is SUPER annoying.Another barrier as a PVP player is PVE. Trial/dungeon sets and weapons are extremely relevant. But I hate PVE.
I agree, this is SUPER annoying.Another barrier as a PVP player is PVE. Trial/dungeon sets and weapons are extremely relevant. But I hate PVE.
Back when I still played PvP regularly (before Elsweyr/Scalebreaker), my PvE interactions were limited to a bare minimum, I'd rarely leave Cyrodiil at all.
This.lordrichter wrote: »Faction locks don't matter as much when it's not fun to play the game because of lag and disconnects.
Can't follow hammer in primetime, constantly get "stuck on textures" and killed while unable to move or do anything else. Or get lagged out and disconnected.
Can't port to keep/outpost under attack by a sizable zerg (while it's still yet possible to port to it) -> instant disconnect.
Can't even be in a group, because that causes me to get randomly lagged out and disconnected even in areas where there are very few players around - or sometimes even when I leave Cyrodiil for any reason without leaving group first.
Those performance issues have existed since Beta although they've grown worse as of late, not surprised people take that up now though when Faction-lock comes into the picture. People quit for both reasons although Faction-lock clearly had a bigger impact on population declining.
lordrichter wrote: »ZOS is doing their best to shore it up.I agree, this is SUPER annoying.Another barrier as a PVP player is PVE. Trial/dungeon sets and weapons are extremely relevant. But I hate PVE.
Back when I still played PvP regularly (before Elsweyr/Scalebreaker), my PvE interactions were limited to a bare minimum, I'd rarely leave Cyrodiil at all.
The population on all PvP servers has dropped dramatically since the imposition on faction lock.......need to change something STAT. As a player who has been here since beta, I have toons of all three factions I have carefully curated for PvP, but only those eligible for the 30 day CP campaign have anyone to play with. Well intentioned but poorly executed.