Get enough magicka players to *** on the forums and this is the result you get. Meanwhile they still have higher tooltips with mutagen, a buff to all shields, and most single target DoTs are MAGICKA. Good luck trying to get an actual intelligent answer.
edit: I stand corrected with emphasis on "most". It's fairly balanced with single target DoTs
7% more per tick, costs 17% less and lost the AOE heal. 100% less fun. I really enjoyed being able to heal other people in PvP on my stamblade when needed.
7% more per tick, costs 17% less and lost the AOE heal. 100% less fun. I really enjoyed being able to heal other people in PvP on my stamblade when needed.
I don't like stam build running around healing others, that's the Heal job not some trash fighter in plate armor with great sword. Fighting a full stamina group stacking heals with vigor make them impossible to kill.
Vigor was always overperforming, that's why heals are not needed anymore in dungeon and even in trials.
And Guess what? all this *** is because one single content (Maelstrom Arena). If there was no single player hard mode content there was no reason to give stamina build a heal. an we would see more clearely in all this mess.
Donno where i saw that Matt Firor said that ESO wasn't an mmorpg. now i understand what he means.
Yea with dot damage getting a big buff, vigor was over nerfed imo. I would rather them go after the major mending of a DK then go after vigor.
Tool tips will min max procs with major and minor brutality, plus major mending, plus outside a keep, and the 12% Dk passive healing healing. Tool tips were comming from these guys.
Other Stam class excluding the DK and Stamden are really hurt by this.
7% more per tick, costs 17% less and lost the AOE heal. 100% less fun. I really enjoyed being able to heal other people in PvP on my stamblade when needed.
I don't like stam build running around healing others, that's the Heal job not some trash fighter in plate armor with great sword. Fighting a full stamina group stacking heals with vigor make them impossible to kill.
Vigor was always overperforming, that's why heals are not needed anymore in dungeon and even in trials.
And Guess what? all this *** is because one single content (Maelstrom Arena). If there was no single player hard mode content there was no reason to give stamina build a heal. an we would see more clearely in all this mess.
Donno where i saw that Matt Firor said that ESO wasn't an mmorpg. now i understand what he means.
Emma_Overload wrote: »Stamina players are so SPOILED.
If ZOS had "nerfed" Conjured Ward by knocking one measly second off of the duration and reducing the cost by 500 magicka, Sorcerers would be CELEBRATING this so-called nerf! Instead, they made the shield 9% smaller and added 600 magicka to the cost... now THAT is a nerf.
You guys have been coddled and pandered to by ZOS for so long, you don't even know what a real nerf is.
Nerftheforums wrote: »Emma_Overload wrote: »Stamina players are so SPOILED.
If ZOS had "nerfed" Conjured Ward by knocking one measly second off of the duration and reducing the cost by 500 magicka, Sorcerers would be CELEBRATING this so-called nerf! Instead, they made the shield 9% smaller and added 600 magicka to the cost... now THAT is a nerf.
You guys have been coddled and pandered to by ZOS for so long, you don't even know what a real nerf is.
Imagine being so ignorant about the game to compare hots to shields, but still having the guts to show this ignorance to a whole pts forum. Grats, you got second place at the pug of the day challenge pepehype
Emma_Overload wrote: »Stamina players are so SPOILED.
Hexquisite wrote: »You can blame the same 3 to 4 tool tip warriors that were showing up on every healing thread, be it stam or magic, and hijacked every thread with how healing,--ALL healing needs to be nerfed-praphrased.
thankyourat wrote: »Hexquisite wrote: »You can blame the same 3 to 4 tool tip warriors that were showing up on every healing thread, be it stam or magic, and hijacked every thread with how healing,--ALL healing needs to be nerfed-praphrased.
Those were all from min/max builds and nothing that’s uncommon for you to encounter in wayrest or Cyrodiil. They were basically showing you what kind of stats the players running the strongest builds would have. So overall there was nothing wrong with them showing the strengths of some of the buffed skills.
Yea with dot damage getting a big buff, vigor was over nerfed imo. I would rather them go after the major mending of a DK then go after vigor.
thankyourat wrote: »Hexquisite wrote: »You can blame the same 3 to 4 tool tip warriors that were showing up on every healing thread, be it stam or magic, and hijacked every thread with how healing,--ALL healing needs to be nerfed-praphrased.
Those were all from min/max builds and nothing that’s uncommon for you to encounter in wayrest or Cyrodiil. They were basically showing you what kind of stats the players running the strongest builds would have. So overall there was nothing wrong with them showing the strengths of some of the buffed skills.
The screenshots showed issues with certain items and major buffs and were not indicative of something being wrong with vigor. Major mending and vitality are ridiculously strong and if you're a DK in heavy you can get mending as it's in your toolkit, major vitality through pots, have 12% increase to healing taken, likely CP that may have been unrealistically optimized towards healing, heavy armor gives 8%, along with undisclosed sets and possibly standing next to a keep for 20% additional healing.
On a stam sorc running a running hulking, seventh legion and bloodspawn I was getting around 24k tooltip on PTS prior to 5.1.4. That's a huge difference. If you want to make the argument that major vitality and/or mending are overperforming, I'm all ears as I think that is a worthwhile conversation. But on my class those numbers are not even close to realistic, even using vitality pots (which I think are pretty cheesy). The modifiers that create these insane tooltips need to be dealt with first as they gimp classes that do not have access to them and then afterwards we can start looking at the skills themselves.
thankyourat wrote: »thankyourat wrote: »Hexquisite wrote: »You can blame the same 3 to 4 tool tip warriors that were showing up on every healing thread, be it stam or magic, and hijacked every thread with how healing,--ALL healing needs to be nerfed-praphrased.
Those were all from min/max builds and nothing that’s uncommon for you to encounter in wayrest or Cyrodiil. They were basically showing you what kind of stats the players running the strongest builds would have. So overall there was nothing wrong with them showing the strengths of some of the buffed skills.
The screenshots showed issues with certain items and major buffs and were not indicative of something being wrong with vigor. Major mending and vitality are ridiculously strong and if you're a DK in heavy you can get mending as it's in your toolkit, major vitality through pots, have 12% increase to healing taken, likely CP that may have been unrealistically optimized towards healing, heavy armor gives 8%, along with undisclosed sets and possibly standing next to a keep for 20% additional healing.
On a stam sorc running a running hulking, seventh legion and bloodspawn I was getting around 24k tooltip on PTS prior to 5.1.4. That's a huge difference. If you want to make the argument that major vitality and/or mending are overperforming, I'm all ears as I think that is a worthwhile conversation. But on my class those numbers are not even close to realistic, even using vitality pots (which I think are pretty cheesy). The modifiers that create these insane tooltips need to be dealt with first as they gimp classes that do not have access to them and then afterwards we can start looking at the skills themselves.
There were some stam DKs without vitality pots or alliance support passives that were still getting well over 5k tics. You could get your tooltip much higher as well if you built for more weapon damage. I would much rather see stam sorc receive some sort of survivability buffs from their class than I would like to see stam dk be nerfed. This would allow more build diversity as well. The only thing that would be accomplished by nerfing stam dk healing passives is that it would now be a bad class and stam sorc would still be gimped as well while using a somewhat op ability as a bandage.
7% more per tick, costs 17% less and lost the AOE heal. 100% less fun. I really enjoyed being able to heal other people in PvP on my stamblade when needed.
I don't like stam build running around healing others, that's the Heal job not some trash fighter in plate armor with great sword. Fighting a full stamina group stacking heals with vigor make them impossible to kill.
Vigor was always overperforming, that's why heals are not needed anymore in dungeon and even in trials.
And Guess what? all this *** is because one single content (Maelstrom Arena). If there was no single player hard mode content there was no reason to give stamina build a heal. an we would see more clearely in all this mess.
Donno where i saw that Matt Firor said that ESO wasn't an mmorpg. now i understand what he means.
Emma_Overload wrote: »Stamina players are so SPOILED.
If ZOS had "nerfed" Conjured Ward by knocking one measly second off of the duration and reducing the cost by 500 magicka, Sorcerers would be CELEBRATING this so-called nerf! Instead, they made the shield 9% smaller and added 600 magicka to the cost... now THAT is a nerf.
You guys have been coddled and pandered to by ZOS for so long, you don't even know what a real nerf is.
BaiterOfZergs wrote: »Emma_Overload wrote: »Stamina players are so SPOILED.
If ZOS had "nerfed" Conjured Ward by knocking one measly second off of the duration and reducing the cost by 500 magicka, Sorcerers would be CELEBRATING this so-called nerf! Instead, they made the shield 9% smaller and added 600 magicka to the cost... now THAT is a nerf.
You guys have been coddled and pandered to by ZOS for so long, you don't even know what a real nerf is.
You’re the first person to defend any type of magic nerf , even when it’s reasonable. I don’t get why you’re so adamant about creating a stam vs magic debate. That’s the the problem now with feedback in this game. Too many people favor a particular spec or class and their feedback reflects that.
So increased shield size, less overall stamina damage, bleeds respecting resists now so you cant complain about those eating your shields alive. I will gladly duel any of you on pts for those who think "i dont know what I'm talking about".
Emma_Overload wrote: »Stamina players are so SPOILED.
If ZOS had "nerfed" Conjured Ward by knocking one measly second off of the duration and reducing the cost by 500 magicka, Sorcerers would be CELEBRATING this so-called nerf! Instead, they made the shield 9% smaller and added 600 magicka to the cost... now THAT is a nerf.
You guys have been coddled and pandered to by ZOS for so long, you don't even know what a real nerf is.
Nerftheforums wrote: »You took a skill that was performing decently, buffed it to narnia together with too many single target dots and then nerfed it up to a point where it's basically performing just as before if not worse (20% duration nerf is kinda big ngl). Why? Is there a plan or an idea behind this? Asking for a friend since you basically went from aoe to single target to aoe with less duration.
Kinda speechless somehow, despite seeing this stuff going on for years now.
Jagdkommando wrote: »Nerftheforums wrote: »You took a skill that was performing decently, buffed it to narnia together with too many single target dots and then nerfed it up to a point where it's basically performing just as before if not worse (20% duration nerf is kinda big ngl). Why? Is there a plan or an idea behind this? Asking for a friend since you basically went from aoe to single target to aoe with less duration.
Kinda speechless somehow, despite seeing this stuff going on for years now.
Oh mate...... just *** zos and close the question, its impossible to tell what are they doing to this game, buffing and nerfing, nerfing and buffing, increasing, decreasing, changing everything and after rolling back, refactoring established things, and again messing up....
The worst is not the vigor changes, i read in the 5.1.4 that they changed another Dromatra destroyer achievement not to be the same from MOL....
WHAT?!?!?!?!? WHAAAAAAAAAAAT??????
Are you serious?? They dont even know their own game achievements!!!!!! Holy ***...
I cant understand this, just wake up any eso player and ask what is dromatra destroyer achievement and everybody will tell you at 5:00am half slept...
wtf is that...
Emma_Overload wrote: »Stamina players are so SPOILED.
If ZOS had "nerfed" Conjured Ward by knocking one measly second off of the duration and reducing the cost by 500 magicka, Sorcerers would be CELEBRATING this so-called nerf! Instead, they made the shield 9% smaller and added 600 magicka to the cost... now THAT is a nerf.
You guys have been coddled and pandered to by ZOS for so long, you don't even know what a real nerf is.
You realise removing one second from hard ward still means it has the same size but removing 1 second from vigor while keeping the heal per tick the same means 20% less total healing? The more accurate way to say it is "knocking one measly second off the duration AND reducing the size by 16.7% while reducing the cost by 500 magicka." I don't think any sorc will celebrate that.